Factorio+41 v.2.0.55 + Space Age DLC

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slysmy
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by slysmy »

Bloodybone wrote:
Sun Oct 27, 2024 11:48 am
slysmy wrote:
Sun Oct 27, 2024 11:41 am
causes other players to desync when i use it? any solution?
Are you the host? Which Cheats cause the desync?
yes im the host, all of them cause it

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

jawi
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by jawi »

@Bloodybone thanks man. The table is awesome

slysmy
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by slysmy »

new update out

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

slysmy wrote:
Tue Oct 29, 2024 4:21 pm
new update out
Everything still seems to work fine on my end. Is there something that doesn't work for you?

macks
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by macks »

slysmy wrote:
Sun Oct 27, 2024 11:59 am
Bloodybone wrote:
Sun Oct 27, 2024 11:48 am
slysmy wrote:
Sun Oct 27, 2024 11:41 am
causes other players to desync when i use it? any solution?
Are you the host? Which Cheats cause the desync?
yes im the host, all of them cause it
this has always been the case. the way the multiplayer game runs is in lockstep so the clients are running all the same commands as the server. this means that when a value gets out of sync from memory editing, all the clients instantly know and disconnect/desynch.

there is no way around this.

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gir489
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by gir489 »

slysmy wrote:
Sun Oct 27, 2024 11:59 am
Bloodybone wrote:
Sun Oct 27, 2024 11:48 am
slysmy wrote:
Sun Oct 27, 2024 11:41 am
causes other players to desync when i use it? any solution?
Are you the host? Which Cheats cause the desync?
yes im the host, all of them cause it
Confirmed. As soon as I edited something in my pocket, my game crashed, and my friend DC'd. It's probably an anti-cheat mechanism, which could be circumvented.

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

slysmy wrote:
Sun Oct 27, 2024 11:59 am
Bloodybone wrote:
Sun Oct 27, 2024 11:48 am
slysmy wrote:
Sun Oct 27, 2024 11:41 am
causes other players to desync when i use it? any solution?
Are you the host? Which Cheats cause the desync?
yes im the host, all of them cause it
Maybe try the attached Script. Can't test myself though it might stop the desyncs from happening. Will only work for the host

Edit: Might still not work if the Clients themselves check for desyncs (and disconnect) as macks said in the above post.
Attachments
No Desync.CT
(567 Bytes) Downloaded 99 times

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

gir489 wrote:
Tue Oct 29, 2024 8:02 pm
Confirmed. As soon as I edited something in my pocket, my game crashed, and my friend DC'd. It's probably an anti-cheat mechanism, which could be circumvented.
Did you try to modify an Item? The game checks for direct Modifications to Items. I have a Script under 'Get Cursor Stack' called 'Bypass Cursor Modification Check' which bypasses the Checks done for the Item that is inside the Players Cursor.

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gir489
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by gir489 »

Bloodybone wrote:
Tue Oct 29, 2024 9:46 pm
gir489 wrote:
Tue Oct 29, 2024 8:02 pm
Confirmed. As soon as I edited something in my pocket, my game crashed, and my friend DC'd. It's probably an anti-cheat mechanism, which could be circumvented.
Did you try to modify an Item? The game checks for direct Modifications to Items. I have a Script under 'Get Cursor Stack' called 'Bypass Cursor Modification Check' which bypasses the Checks done for the Item that is inside the Players Cursor.
I was using the get cursor stack function, but did not use bypass cursor modification check. I'll try it.

nevicar
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by nevicar »

any idea if something can be done about spoilage? stopping the timer or something else? god damn is it annoying

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gir489
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by gir489 »

Bloodybone wrote:
Tue Oct 29, 2024 9:46 pm
gir489 wrote:
Tue Oct 29, 2024 8:02 pm
Confirmed. As soon as I edited something in my pocket, my game crashed, and my friend DC'd. It's probably an anti-cheat mechanism, which could be circumvented.
Did you try to modify an Item? The game checks for direct Modifications to Items. I have a Script under 'Get Cursor Stack' called 'Bypass Cursor Modification Check' which bypasses the Checks done for the Item that is inside the Players Cursor.
I don't crash anymore, but my friends still desyncs and leaves, he gets an error that it was caused by a mod or bug, and susses it out that I was cheating.

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

gir489 wrote:
Wed Oct 30, 2024 1:14 am
Bloodybone wrote:
Tue Oct 29, 2024 9:46 pm
gir489 wrote:
Tue Oct 29, 2024 8:02 pm
Confirmed. As soon as I edited something in my pocket, my game crashed, and my friend DC'd. It's probably an anti-cheat mechanism, which could be circumvented.
Did you try to modify an Item? The game checks for direct Modifications to Items. I have a Script under 'Get Cursor Stack' called 'Bypass Cursor Modification Check' which bypasses the Checks done for the Item that is inside the Players Cursor.
I don't crash anymore, but my friends still desyncs and leaves, he gets an error that it was caused by a mod or bug, and susses it out that I was cheating.
I hook Factorio.CharacterController::getCursorStack''. Maybe all Players run thorugh this function and when you change a value, maybe you also change the value of another player? You could maybe try the Give Item Script. Or hve you tried the No Desync Script I posted above?

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

nevicar wrote:
Wed Oct 30, 2024 1:05 am
any idea if something can be done about spoilage? stopping the timer or something else? god damn is it annoying
I've uploaded a new Table Version. This adds 'Items don't spoil' which will make all Items 'Spoil Counter' be set to their maximum. Which means that Items will never spoil

nevicar
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What is cheating?
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Re: Factorio+37 v.2.0.12 + Space Age DLC

Post by nevicar »

god youre such a gigachad

BlackViperMWG
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Re: Factorio+37 v.2.0.12 + Space Age DLC

Post by BlackViperMWG »

Thank you so much for the table!

I have a question - how to use cheat mode and still get allowed steam achievements? Setting cheat mode to yes and achievements allowed didn't really work.

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