FINAL FANTASY XVI +10 (Update241012)

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David LionHeart
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

capsj00 wrote:
Fri Oct 25, 2024 6:52 am
[Link]
This happen to me too but only when press UP on d-pad because it's the only thing that rotate with the script too. The game think to use Elisir for example but Gil are there instead

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

capsj00 wrote:
Fri Oct 25, 2024 6:52 am
[Link]
David LionHeart wrote:
Fri Oct 25, 2024 11:43 am
The game think to use Elisir for example but Gil are there instead
Thank you for letting me know! Part of the code wasn't executing the way I intended, I have resolved the issue. You will need to load to a prior save to restore your consumable shortcut if it was changed to Gil.

Please redownload the table 1.8.0. Should any of you have further issues, please let me know. Enjoy! :D

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capsj00
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

David LionHeart wrote:
Fri Oct 25, 2024 11:43 am
capsj00 wrote:
Fri Oct 25, 2024 6:52 am
[Link]
This happen to me too but only when press UP on d-pad because it's the only thing that rotate with the script too. The game think to use Elisir for example but Gil are there instead
I'm experiencing the same symptoms.
So I don't use the keypad, but I'm using it by mapping the keypad part to another key.
I used it well for 5 hours without any crash.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

capsj00 wrote:
Fri Oct 25, 2024 3:55 pm
I'm experiencing the same symptoms.
Have you redownloaded table 1.8.0? Because I've done some testing (even in Chronolith Trials) and haven't crashed yet since resolving the prior issue. I designed the script to work with the controller, here is how I set up the hotkeys. I removed the shortcut for the down button on the d-pad to avoid using consumables.

Image

When changing the hotkeys, everything but the hotkey itself should be the same as the image above.

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capsj00
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

[Link]
[Link]

As a result of downloading and running the NEW 1.8.0 version, everything works fine.
Gil problem is solved.
Thank you for creating a quick solution. ^_^

Can I ask you a question?
How can I connect a cheat engine toggle key directly to a pad key?
When setting the hot key in CheatEngine, no matter how much I press the pad button, it does not recognize it.

It would be so convenient if I could recognize the PlayStation 5 pad on the CheatEngine .
Is there a way?
Last edited by capsj00 on Sat Oct 26, 2024 8:12 am, edited 1 time in total.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

The xbox360 pad is recognized on the CheatEngine.
However, the ps5 pad is not recognized on the cheatEngine.

It's more useful for me to recognize it as a ps5 pad and use it.

Thank you for uploading a great cheat code. ^0^

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

capsj00 wrote:
Sat Oct 26, 2024 3:41 am
It would be so convenient if I could recognize the PlayStation 5 pad on the CheatEngine .
Is there a way?
I'm glad the script is now working as intended. I'm using a PS5 controller, with a program called DualSenseX (the free version) which emulates an Xbox controller.

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capsj00
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

It is well recognized as an Xbox pad.
The pad recognition is also good in the cheat engine.
Thank you for introducing me to a good program. ^_^
Have a nice weekend. !!

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

capsj00 wrote:
Sat Oct 26, 2024 10:16 am
You're very welcome. I hope you enjoy your weekend as well :D

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by hahalolz »

NidasBot wrote:
Fri Oct 25, 2024 4:39 am
Table Update: 1.8.0 (25-Oct-2024) Available Here
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Rotate Ability Sets - inspired by Cielos' Alt Ability Mod Keys
Switch between any of your Eikonic Ability Sets at any time and toggle them on using the assigned hotkey. Unfortunately, switching Eikons isn't possible, so you can only switch between the abilities assigned to your three current Eikons (i.e. rotate between all abilities assigned to Phoenix, Garuda & Titan).

Note: You will have to manually switch Eikons in game. You can also assign abilities for each Eikon in each set, giving you access to 10 abilities per Eikon.
  • Toggle Hotkey: Mouse Button 4 (Can be changed)
  • Rotate Ability Sets Hotkey: Mouse Button 5 (Can be changed)
Controller Hotkeys Example
Image
ADDED: Chronolith Trials - Allows you to freeze the timer and multiply the time bonus gained.
Man the insane amount of possibilities with switching ability sets on the fly and I'm loving it. So are you saying that switching Eikons isn't possible right now because it's difficult or is it straight up impossible to do so without going deep into the game's code?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

hahalolz wrote:
Sat Oct 26, 2024 10:46 pm
So are you saying that switching Eikons isn't possible right now because it's difficult or is it straight up impossible to do so without going deep into the game's code?
The code that switches Eikons (as far as I know) only executes in the Eikonic Ability Set menu, everything else just references the data from the Eikonic Ability Sets. Triggering this function outside the menu would require calling the function and giving it the correct arguments, which I'm not capable of doing. I've literally never written a program outside the classic "hello world" so doubt I'll be the one to figure it out.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by lastHERO22 »

NidasBot wrote:
Sun Oct 27, 2024 2:53 am
hahalolz wrote:
Sat Oct 26, 2024 10:46 pm
So are you saying that switching Eikons isn't possible right now because it's difficult or is it straight up impossible to do so without going deep into the game's code?
The code that switches Eikons (as far as I know) only executes in the Eikonic Ability Set menu, everything else just references the data from the Eikonic Ability Sets. Triggering this function outside the menu would require calling the function and giving it the correct arguments, which I'm not capable of doing. I've literally never written a program outside the classic "hello world" so doubt I'll be the one to figure it out.
But is it possible to make some of the feats just regular abilities ?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

lastHERO22 wrote:
Mon Oct 28, 2024 3:03 am
But is it possible to make some of the feats just regular abilities ?
The feats are tied to the Eikons as far as I know. So I'd pretty much run into the same problem as trying to change Eikons. A more skilled individual could make this possible in CE, or just someone less lazy :D. Of course, a mod could be made that just changes the data directly.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by njw »

NidasBot wrote:
Fri Oct 25, 2024 4:39 am
Table Update: 1.8.0 (25-Oct-2024) Available Here
Recent Updates
If you like my work, please rate my post positive, much easier than typing out a comment. :D

ADDED: Rotate Ability Sets - inspired by Cielos' Alt Ability Mod Keys
Switch between any of your Eikonic Ability Sets at any time and toggle them on using the assigned hotkey. Unfortunately, switching Eikons isn't possible, so you can only switch between the abilities assigned to your three current Eikons (i.e. rotate between all abilities assigned to Phoenix, Garuda & Titan).

Note: You will have to manually switch Eikons in game. You can also assign abilities for each Eikon in each set, giving you access to 10 abilities per Eikon.
  • Toggle Hotkey: Mouse Button 4 (Can be changed)
  • Rotate Ability Sets Hotkey: Mouse Button 5 (Can be changed)
Controller Hotkeys Example
Image
ADDED: Chronolith Trials - Allows you to freeze the timer and multiply the time bonus gained.
njw wrote:
Tue Oct 22, 2024 11:07 am
Is there any possibility of adding the alt ability mod keys like in the table posted by Cielos?
capsj00 wrote:
Thu Oct 24, 2024 1:13 am
I check this site every day to see when the Eikons will be updated.
Here's an alternative that uses your Eikonic Ability Sets. Enjoy :D
Sakumajapan wrote:
Thu Oct 24, 2024 2:06 pm
(Stopping the timer, changing the bonus multiplier, etc.)
Done. Enjoy :D
Wooooaaah, thanks so much for this!!!

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by hahalolz »

NidasBot wrote:
Mon Oct 28, 2024 3:48 am
lastHERO22 wrote:
Mon Oct 28, 2024 3:03 am
But is it possible to make some of the feats just regular abilities ?
The feats are tied to the Eikons as far as I know. So I'd pretty much run into the same problem as trying to change Eikons. A more skilled individual could make this possible in CE, or just someone less lazy :D. Of course, a mod could be made that just changes the data directly.
Oof I'd figured something like changing Eikons would be quite difficult especially when some of them have a build up gauge which could further complicate things. Also can you create hotkeys for each sets? cycling through them made me so confused lol

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