Factorio+41 v.2.0.55 + Space Age DLC

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Devilvry
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Devilvry »

CE closes after some time after attaching to process. Is there any anti-cheat in Factoria? What to do with it?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Bloodybone
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Bloodybone »

Devilvry wrote:
Fri Oct 25, 2024 10:31 pm
CE closes after some time after attaching to process. Is there any anti-cheat in Factoria? What to do with it?
Factorio doesn't have any Anti-Cheat. The only thing I can think of is that it's either another Anti-Cheat that is running in the Background or an Antivirus interfering. Does this only happen while being attached to Factorio or does it happen with other Games or Programs too?

Devilvry
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Devilvry »

only factorio. with others everything is ok
and only with СE for example with artmoney everything is ok

Devilvry
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Devilvry »

if anyone has encountered something like this:
[Link]

Bloodybone
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Re: Factorio+36 v.2.0.10 + Space Age DLC

Post by Bloodybone »

Looking at the Github issue, it seems to only crash when debug symbols are used right? I could upload a version of the Cheat Table that doesn't use those if that fixes the issue.

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

I've uploaded 2 New Tables. First is for the new Update and the Second one the "Factorio_NoDebugSymbols" one doesn't use Debug Symbols. Which should hopefully fix the issue some of you are getting. :D Instructions are on the Bottom of the main post ;)

CatCrap
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by CatCrap »

Getting a crash when trying to give item.
Only when adding power-armor-mk2
I use the via name method
It crashes on the first save attempt after adding the item

Tried the normal version and the no debug symbols version.

Anything I can share to help troubleshoot this?

MooOooN
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by MooOooN »

Hohohoooo! Give item causes this exception look what I found

Code: Select all

Logger::writeStacktrace skipped.
 123.726 Error CrashHandler.cpp:190: Map tick at moment of crash: 4445
 123.781 Info CrashHandler.cpp:318: Executable CRC: 1736951873
 123.781 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 127.135 Uploading log file
 127.150 Cheat Engine detected - ignore crash report!
 127.153 Error CrashHandler.cpp:270: Heap validation: success.
 127.154 Creating crash dump.
 127.325 CrashDump success
 

MooOooN
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by MooOooN »

Step 1: No Crafting Requirement
Step 2: Research all tech
Step 3: get mech armor
Step 4: select mech armor in cursor
Step 4: Get Cursor Stack
Step 5: Bypass Cursor Modification Check => enabled
Step 6: change item quality to legendary

it changed the label to legendary with legendary icon as well, but effects did not apply. it still has same grid size etc.

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

MooOooN wrote:
Sat Oct 26, 2024 1:10 pm
Step 1: No Crafting Requirement
Step 2: Research all tech
Step 3: get mech armor
Step 4: select mech armor in cursor
Step 4: Get Cursor Stack
Step 5: Bypass Cursor Modification Check => enabled
Step 6: change item quality to legendary

it changed the label to legendary with legendary icon as well, but effects did not apply. it still has same grid size etc.
I know for buildings it updates when they're placed. Maybe placing it inside a chest works. Haven't tried it yet

Edit: Saving and reloading makes it bigger
Last edited by Bloodybone on Sat Oct 26, 2024 1:32 pm, edited 1 time in total.

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

CatCrap wrote:
Sat Oct 26, 2024 12:03 pm
Getting a crash when trying to give item.
Only when adding power-armor-mk2
I use the via name method
It crashes on the first save attempt after adding the item

Tried the normal version and the no debug symbols version.

Anything I can share to help troubleshoot this?
There's something weird going on with the Equipment Grid that gets created when using Give Item. Currently looking into it

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

Uploaded new Versions of both Tables. The "No Latency Flag" that gets set with Normal Items seems to interfere with Items that have an Equipment Grid. Now you can give yourself working Power Armors etc. with Give Item" without the Game crashing when saving :)

CatCrap
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by CatCrap »

Bloodybone wrote:
Sat Oct 26, 2024 2:05 pm
Uploaded new Versions of both Tables. The "No Latency Flag" that gets set with Normal Items seems to interfere with Items that have an Equipment Grid. Now you can give yourself working Power Armors etc. with Give Item" without the Game crashing when saving :)
Tested with giving armour. Working now! Thanks!

slysmy
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by slysmy »

causes other players to desync when i use it? any solution?

Bloodybone
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Re: Factorio+36 v.2.0.11 + Space Age DLC

Post by Bloodybone »

slysmy wrote:
Sun Oct 27, 2024 11:41 am
causes other players to desync when i use it? any solution?
Are you the host? Which Cheats cause the desync?

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