Warhammer 40,000: Space Marine 2 Trainer

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sabichuong
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sabichuong »

DiegoAmorim wrote:
Thu Oct 24, 2024 11:56 am
Changing the weapons stats in the pak files affects other player too or just me? (online pve)
Only yourself

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by HpDeskJet »

Relax all,

New patch came out today and I'm sure we have wonderful people like Klerick are working on updating the bypass right now.

Can confirm that .paks will let you get as far as game logic before crashing.

woofington
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by woofington »

anyone know how to do the "4:X w:4 4:Y" for class level?

tried it multiple times and did not get any addres, can anyone help?

my assult is lvl 8 with exxp of 230/900

so i should have search 4:57 w:4 4:1841 right?

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

woofington wrote:
Thu Oct 24, 2024 5:27 pm
anyone know how to do the "4:X w:4 4:Y" for class level?

tried it multiple times and did not get any addres, can anyone help?

my assult is lvl 8 with exxp of 230/900

so i should have search 4:57 w:4 4:1841 right?
level is actually (level-1)*8 + 1

woofington
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by woofington »

doobiedoo wrote:
Thu Oct 24, 2024 5:35 pm
woofington wrote:
Thu Oct 24, 2024 5:27 pm
anyone know how to do the "4:X w:4 4:Y" for class level?

tried it multiple times and did not get any addres, can anyone help?

my assult is lvl 8 with exxp of 230/900

so i should have search 4:57 w:4 4:1841 right?
level is actually (level-1)*8 + 1
so im lvl 8, 8-1=7 7*8 = 56+1= 57 , did i mess up somewhere? or does this only work for PVP lvl?

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

woofington wrote:
Thu Oct 24, 2024 5:48 pm
doobiedoo wrote:
Thu Oct 24, 2024 5:35 pm
woofington wrote:
Thu Oct 24, 2024 5:27 pm
anyone know how to do the "4:X w:4 4:Y" for class level?

tried it multiple times and did not get any addres, can anyone help?

my assult is lvl 8 with exxp of 230/900

so i should have search 4:57 w:4 4:1841 right?
level is actually (level-1)*8 + 1
so im lvl 8, 8-1=7 7*8 = 56+1= 57 , did i mess up somewhere? or does this only work for PVP lvl?
derp, my bad. you're correct, that group search for 4:57 w:4 4:1841 should return hits if the data structures are still the same. another poster once mentioned that you have to play a mission first for it to populate but i didn't think that was true... still, if you're not getting hits, i'd try that.

PvP process is the same, as you've noted. odd you're not getting hits though. you can always do it old school, search for the XP value, run a mission, search again, see what you get, and explore nearby data regions for "57".

woofington
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by woofington »

doobiedoo wrote:
Thu Oct 24, 2024 8:16 pm
woofington wrote:
Thu Oct 24, 2024 5:48 pm
doobiedoo wrote:
Thu Oct 24, 2024 5:35 pm


level is actually (level-1)*8 + 1
so im lvl 8, 8-1=7 7*8 = 56+1= 57 , did i mess up somewhere? or does this only work for PVP lvl?
derp, my bad. you're correct, that group search for 4:57 w:4 4:1841 should return hits if the data structures are still the same. another poster once mentioned that you have to play a mission first for it to populate but i didn't think that was true... still, if you're not getting hits, i'd try that.

PvP process is the same, as you've noted. odd you're not getting hits though. you can always do it old school, search for the XP value, run a mission, search again, see what you get, and explore nearby data regions for "57".
sadly i tried running 1 mission and didnt get any result, tried running again and still no result, i guess the data structures is not the same anymore

trcsb
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by trcsb »

Hi Guys, I am editing the InfiniteAmmo for the heavy bolt; although I added "isInfiniteAmmo = True" and "isInfiniteClip = True" below the "max ammo," it still won't work; any idea?

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

woofington wrote:
Fri Oct 25, 2024 2:59 am
doobiedoo wrote:
Thu Oct 24, 2024 8:16 pm
woofington wrote:
Thu Oct 24, 2024 5:48 pm


so im lvl 8, 8-1=7 7*8 = 56+1= 57 , did i mess up somewhere? or does this only work for PVP lvl?
derp, my bad. you're correct, that group search for 4:57 w:4 4:1841 should return hits if the data structures are still the same. another poster once mentioned that you have to play a mission first for it to populate but i didn't think that was true... still, if you're not getting hits, i'd try that.

PvP process is the same, as you've noted. odd you're not getting hits though. you can always do it old school, search for the XP value, run a mission, search again, see what you get, and explore nearby data regions for "57".
sadly i tried running 1 mission and didnt get any result, tried running again and still no result, i guess the data structures is not the same anymore
did you not get any results at all for just the XP?

DiegoAmorim
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by DiegoAmorim »

trcsb wrote:
Fri Oct 25, 2024 5:40 am
Hi Guys, I am editing the InfiniteAmmo for the heavy bolt; although I added "isInfiniteAmmo = True" and "isInfiniteClip = True" below the "max ammo," it still won't work; any idea?
Mine is working, just isInfiniteClip do the trick:
clipsSettings = {
default_clip = {
ammoType = "ammo_universal_heavy"
maxAmmo = 450
isInfiniteClip = True
__type = "ClipSettings"
}
}

There are two heavy bolters, the "support" is for operations and the "story" is for the campaing, be sure to edit the right one

hwpn_support_heavy_bolter = {
pickupVisualUid = "hwpn_support_heavy_bolter"

and

hwpn_story_heavy_bolter = {
pickupVisualUid = "hwpn_support_heavy_bolter"

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

trcsb wrote:
Fri Oct 25, 2024 5:40 am
Hi Guys, I am editing the InfiniteAmmo for the heavy bolt; although I added "isInfiniteAmmo = True" and "isInfiniteClip = True" below the "max ammo," it still won't work; any idea?
just tested w my Heavy. isInfiniteClip+Ammo is working.

my assumption is that you edited the wrong Heavy Bolter. there are three in firearm_library_pve.sso:
arifle_heavy_bolt_rifle - this is the Heavy Bolter used by the Tactical
hwpn_support_heavy_bolter - this is the Heavy Bolter used by the Heavy. note all Heavy's weapons have _support_ in their name.
hwpn_story_heavy_bolter - this is only in Story mode

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sigvicious »

I'm just stuck on joining server after clicking continue xD

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doobiedoo
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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

sigvicious wrote:
Fri Oct 25, 2024 11:44 am
I'm just stuck on joining server after clicking continue xD
get a new v4.1 EAC bypass retail.exe at... viewtopic.php?f=23&t=32166

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by sigvicious »

doobiedoo wrote:
Fri Oct 25, 2024 11:53 am
sigvicious wrote:
Fri Oct 25, 2024 11:44 am
I'm just stuck on joining server after clicking continue xD
get a new v4.1 EAC bypass retail.exe at... viewtopic.php?f=23&t=32166
I did actually, I'm not sure what's wrong with my game now.

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Re: Warhammer 40,000: Space Marine 2 Trainer

Post by doobiedoo »

anyone here have an idea what the difference is between the \client and \server PAKs? i'm guessing that if i'm host then the \server PAKs become default for everyone?

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