[Requests] Romancing Saga 2: Revenge of the Seven
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
I corrected the item ID list and the addresses of the shop's inventory relationship.
Item ID list posted by Leolance “ Wed Sep 25, 2024 10:30 pm; I correct the addresses. Thank you Leolance.
I just corrected the addresses and did not specifically check the content, so this .ct file could be wrong.
Please note that I will not be able to correct the Best Enemy Tech Lv. feature that I posted previously until mildsevenX's status addresses regarding Miser's Level 1 is corrected.
Also, I would really appreciate it if others could fix this feature.
The way to do it is to change the Glimmerling level of Miser Lv.1 for each battle and measure the difference. If you don't move out map, the Best Enemy Tech Lv. will be stored at the same address (if it hasn't been changed since the trial version. However, as I can fix the overdrive gauge, I think we are able to fix it the same way).
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Revised on Sat Oct 26, 2024 9:12 pm. Please see a post by Kemikemi0091 » Sat Oct 26, 2024 9:26 pm for more details.
Item ID list posted by Leolance “ Wed Sep 25, 2024 10:30 pm; I correct the addresses. Thank you Leolance.
I just corrected the addresses and did not specifically check the content, so this .ct file could be wrong.
Please note that I will not be able to correct the Best Enemy Tech Lv. feature that I posted previously until mildsevenX's status addresses regarding Miser's Level 1 is corrected.
Also, I would really appreciate it if others could fix this feature.
The way to do it is to change the Glimmerling level of Miser Lv.1 for each battle and measure the difference. If you don't move out map, the Best Enemy Tech Lv. will be stored at the same address (if it hasn't been changed since the trial version. However, as I can fix the overdrive gauge, I think we are able to fix it the same way).
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Revised on Sat Oct 26, 2024 9:12 pm. Please see a post by Kemikemi0091 » Sat Oct 26, 2024 9:26 pm for more details.
- Attachments
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- Item ID + Shop Item Inventory (1.0.1.0)(ver.1.1).CT
- (211.69 KiB) Downloaded 1025 times
Last edited by Kemikemi0091 on Sat Oct 26, 2024 12:28 pm, edited 3 times in total.
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
At any rate, I rushed to check it out.
Best Enemy Tech Lv
Character Stats
Joined Characters
I didn't check Miser's cheat, because I found the enemy's Glimmerling level in the guidebook, so I could check the Best Enemy Tech Lv from there.
Best Enemy Tech Lv
Character Stats
Joined Characters
I didn't check Miser's cheat, because I found the enemy's Glimmerling level in the guidebook, so I could check the Best Enemy Tech Lv from there.
- Attachments
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- Romancing SaGa 2 RotS.CT
- (124.56 KiB) Downloaded 1690 times
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
Thanks for your great job. I had not thought of that method.mildsevenX wrote: ↑Thu Oct 24, 2024 10:19 pmAt any rate, I rushed to check it out.
Best Enemy Tech Lv
Character Stats
Joined Characters
I didn't check Miser's cheat, because I found the enemy's Glimmerling level in the guidebook, so I could check the Best Enemy Tech Lv from there.
I have corrected the address of the current HP, LP, and BP of the character in combat and will post the following code.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>155</ID>
<Description>"Current HP, BP, LP(in-battle)"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>156</ID>
<Description>"Crashing if the code is locked when you take damage in battle."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>199</ID>
<Description>"1st"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>2656</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>0</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2655</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>0</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2649</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>0</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>157</ID>
<Description>"2nd"</Description>
<GroupHeader>1</GroupHeader>
<Hotkeys>
<Hotkey>
<Action>Set Value</Action>
<Keys>
<Key>49</Key>
</Keys>
<Value>2000</Value>
<ID>0</ID>
<ActivateSound TTS="">HPを2000に変更</ActivateSound>
</Hotkey>
</Hotkeys>
<CheatEntries>
<CheatEntry>
<ID>2823</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>18</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2822</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>18</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>2802</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>18</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>186</ID>
<Description>"3rd"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>3263</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>60</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3262</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>60</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3258</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>60</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>175</ID>
<Description>"4th"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>3252</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>18</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3251</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>18</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3232</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>18</Offset>
<Offset>260</Offset>
<Offset>120</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>166</ID>
<Description>"5th"</Description>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>3272</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>30</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3271</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>30</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3267</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>30</Offset>
<Offset>370</Offset>
<Offset>150</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Comments>Info about this table:
</Comments>
</CheatTable>
I think we've generally covered the codes I posted earlier, I hope someone can do a method to change the enemy HP during a battle.
Sorry, but I don't think I have time to support the codes, please take care of the rest.
- Attachments
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- RotS (1.0.1.0).CT
- (240.61 KiB) Downloaded 1598 times
Re: [Requests] Romancing Saga 2: Revenge of the Seven
Can someone add the option to max current items/materials?
Re: [Requests] Romancing Saga 2: Revenge of the Seven
Thank for most of the cheating but I hope someone can fix and adding the items issues and also Glimmers fast learn.
Re: [Requests] Romancing Saga 2: Revenge of the Seven
Does this work on the full game or only the Demo?
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
Number of battles (?) = Generational battle count. The has an impact on when you get a time skip, for more information on this you can reference the RS2 source previously posted. Basically, every time you time skip ahead (147 years later, etc), the generational battle count resets to 0. At 255 battles, you skip 250 years ahead on the next skip, and it also has an impact on when a time skip might occur. If you get into less fights during a generation, you can generally do more tasks before a time skip occurs.
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
Thank you for confirming the code.chaosblade02 wrote: ↑Fri Oct 25, 2024 12:55 pmNumber of battles (?) = Generational battle count. The has an impact on when you get a time skip, for more information on this you can reference the RS2 source previously posted. Basically, every time you time skip ahead (147 years later, etc), the generational battle count resets to 0. At 255 battles, you skip 250 years ahead on the next skip, and it also has an impact on when a time skip might occur. If you get into less fights during a generation, you can generally do more tasks before a time skip occurs.
As mentioned above, you are free to modify the codes I have posted. I would appreciate it if someone could summarize them.
I have identified a code that changes the HP/LP/BP of selected enemy/ally in combat. It is listed below.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>308</ID>
<Description>"HP/LP/BP of selected enemy/ally"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>3362</ID>
<Description>"HP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B0</Offset>
<Offset>318</Offset>
<Offset>E8</Offset>
<Offset>570</Offset>
<Offset>98</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3363</ID>
<Description>"LP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B4</Offset>
<Offset>318</Offset>
<Offset>E8</Offset>
<Offset>570</Offset>
<Offset>98</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3364</ID>
<Description>"BP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>2 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4B8</Offset>
<Offset>318</Offset>
<Offset>E8</Offset>
<Offset>570</Offset>
<Offset>98</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Comments>Info about this table:
</Comments>
</CheatTable>
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
I would like to complete the “Order of companions to change” that was missing from your post.mildsevenX wrote: ↑Thu Oct 24, 2024 10:19 pmAt any rate, I rushed to check it out.
Best Enemy Tech Lv
Character Stats
Joined Characters
I didn't check Miser's cheat, because I found the enemy's Glimmerling level in the guidebook, so I could check the Best Enemy Tech Lv from there.
(“Order of companions to change” is a code that was previously identified for the trial version.)
See the code below.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>719</ID>
<Description>"Order of companions to change"</Description>
<DropDownList ReadOnly="1" DisplayValueAsItem="1">0:1st(emperor)
1:2nd
2:3rd
3:4th
4:5th
</DropDownList>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+13AB0468</Address>
<Offsets>
<Offset>3e8</Offset>
<Offset>20</Offset>
<Offset>2E8</Offset>
<Offset>E8</Offset>
<Offset>110</Offset>
<Offset>240</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>3382</ID>
<Description>"Check item ID in inventory"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>4</Offset>
<Offset>2B0</Offset>
<Offset>50</Offset>
<Offset>BF8</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code to allow any item in the shops to be purchased if the item ID at the time of purchase is changed,
Code to identify the status of the enemy's mizer lv. 1,
I think these are the two.
Last edited by Kemikemi0091 on Fri Oct 25, 2024 5:46 pm, edited 1 time in total.
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
Unfortunately, so far no useful code has been identified that can be used instantly (or perfectly) for Glimmering. Instead, please use the code to change the Best Enemy Tech Lv.
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
I fixed the code ”to allow any item in the shops to be purchased if the item ID at the time of purchase is changed” on my own.
This code originally posted by mildsevenX » Mon Sep 23, 2024 2:28 am. Thanks, mildsevenX.
I think these covers the modifications to the codes posted in this thread at the time of the trial version, except for the code that identifies the status of Miser Lv.1.
This code originally posted by mildsevenX » Mon Sep 23, 2024 2:28 am. Thanks, mildsevenX.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="45">
<CheatEntries>
<CheatEntry>
<ID>520</ID>
<Description>"items to buy"</Description>
<Options moHideChildren="1"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>858</ID>
<Description>"*Any item can be purchased by changing the item ID at the time of purchase."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>3391</ID>
<Description>"Item ID"</Description>
<ShowAsHex>1</ShowAsHex>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>3A8</Offset>
<Offset>A0</Offset>
<Offset>348</Offset>
<Offset>818</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3465</ID>
<Description>"Quantity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>"Romancing SaGa 2 RotS-Win64.exe"+05CFBBF0</Address>
<Offsets>
<Offset>428</Offset>
<Offset>A0</Offset>
<Offset>348</Offset>
<Offset>818</Offset>
<Offset>A8</Offset>
<Offset>30</Offset>
<Offset>50</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
<CheatEntry>
<ID>3466</ID>
<Description>"Originally posted by mildsevenX » Mon Sep 23, 2024 2:28 am. Modified by Kemikemi0091. Thanks, mildsevenX."</Description>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
<Comments>Info about this table:
</Comments>
</CheatTable>
Re: [Requests] Romancing Saga 2: Revenge of the Seven
I am not sure how to code those new codes into item unless you already have the tablet ready to update?
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Re: [Requests] Romancing Saga 2: Revenge of the Seven
I grabbed all the spare codes from Kemikemi0091 and added them to the consolidated table
Made by Kemikemi0091 and co.
- Attachments
-
- RotS (1.0.1.0) Plus.CT
- (245.54 KiB) Downloaded 1035 times
Re: [Requests] Romancing Saga 2: Revenge of the Seven
Table above with enemy max tech lvl, character stats(permanent changes(until emperor change)) and joined characters
- Attachments
-
- RotS (1.0.1.0) Plus v2.CT
- (369.8 KiB) Downloaded 2027 times
Re: [Requests] Romancing Saga 2: Revenge of the Seven
The items seems broken and there is no items value list showing for ID with plus CT. So i can't buy any items without the item value ID show up to use. The rest seems working just fine apart from the items.
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