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Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Wed Sep 25, 2024 4:49 pm
-Money address
-Infinite HP
-Infinite SP
-Refill HP
-Refill SP
---refill sp/hp sets everything to 999, when you enter battle it goes to normal values, so its just to refill your values outside of battle
-Infinite Range Attacks
-Persona Editor
---You can highlight a demon you want to upgrade, change the exp to say 500, and it will upgrade the demon in addition to what you fuse it with
---I haven't messed around with editing stats yet
-97% dice roll chance
---Haven't looked much, but this script makes the check think your social stat is 99 before it calculates the chance
---97% seems like a hard cap
---May search around more, someone requested 100% chance so I found this pretty quickly
-Read Book at 9:30pm or later
---Enable this at 9:30pm or later and you can read all your books instantly
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Bloomtown a Different Story.CT
Added Exp Mult,Item No Decrease (42.76 KiB) Downloaded 1834 times
Bloomtown a Different Story.CT
Added Insta Read Book (34.2 KiB) Downloaded 875 times
Last edited by
Impala on Tue Oct 01, 2024 9:07 pm, edited 4 times in total.
Noire Blackheart
Expert Cheater
Posts: 414 Joined: Mon Mar 27, 2017 2:36 pm
Reputation: 57
Post
by Noire Blackheart » Wed Sep 25, 2024 7:25 pm
Ah i only said 100% because I assumed it was the hard cap, but it does look like 97% might be as well, thank you for this i will test it out and tell you how it came out.
bigclittled
Expert Cheater
Posts: 73 Joined: Mon Jul 31, 2023 12:50 pm
Reputation: 5
Post
by bigclittled » Wed Sep 25, 2024 9:52 pm
Thanks bro.
kroket
Expert Cheater
Posts: 113 Joined: Sun Nov 28, 2021 9:33 pm
Reputation: 26
Post
by kroket » Thu Sep 26, 2024 1:55 am
Did you figure out characters exp ? not the demon exp btw. I couldn't find the value either using 4bytes, float or double
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Thu Sep 26, 2024 9:26 am
kroket wrote: ↑ Thu Sep 26, 2024 1:55 am
Did you figure out characters exp ? not the demon exp btw. I couldn't find the value either using 4bytes, float or double
This script will get you everyone but emily's exp addresses, copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>46</ID>
<Description>"Get EXP Addresses (Switch Maps)"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
//Character:Serialize+a2 - 48 63 8E 10010000 - movsxd rcx,dword ptr [rsi+00000110]
aobscanregion(expaddresses,Character:Serialize,Character:Serialize+FF,48 63 8E 10 01 00 00) // should be unique
alloc(newmem,$1000,expaddresses)
label(code)
label(return)
label(EmilyAddy)
newmem:
code:
movsxd rcx,dword ptr [rsi+00000110]
mov [EmilyAddy],rsi
jmp return
EmilyAddy:
expaddresses:
jmp newmem
nop 2
return:
registersymbol(expaddresses)
registersymbol(EmilyAddy)
[DISABLE]
expaddresses:
db 48 63 8E 10 01 00 00
unregistersymbol(EmilyAddy)
unregistersymbol(expaddresses)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Character:Serialize+a2
Character:Serialize+73: 66 66 90 - nop 3
Character:Serialize+76: 49 BB 50 69 22 AB A2 01 00 00 - mov r11,Saver:WrapDataInTag
Character:Serialize+80: 41 FF D3 - call r11
Character:Serialize+83: 48 8B D0 - mov rdx,rax
Character:Serialize+86: 48 8B 4D D0 - mov rcx,[rbp-30]
Character:Serialize+8a: 48 8D 6D 00 - lea rbp,[rbp+00]
Character:Serialize+8e: 49 BB 30 66 61 D6 A0 01 00 00 - mov r11,System.String:Concat
Character:Serialize+98: 41 FF D3 - call r11
Character:Serialize+9b: 48 8B F8 - mov rdi,rax
Character:Serialize+9e: 48 89 45 D8 - mov [rbp-28],rax
// ---------- INJECTING HERE ----------
Character:Serialize+a2: 48 63 8E 10 01 00 00 - movsxd rcx,dword ptr [rsi+00000110]
// ---------- DONE INJECTING ----------
Character:Serialize+a9: 48 BA C0 10 48 62 A2 01 00 00 - mov rdx,000001A2624810C0
Character:Serialize+b3: 66 66 90 - nop 3
Character:Serialize+b6: 49 BB 50 69 22 AB A2 01 00 00 - mov r11,Saver:WrapDataInTag
Character:Serialize+c0: 41 FF D3 - call r11
Character:Serialize+c3: 48 8B D0 - mov rdx,rax
Character:Serialize+c6: 48 8B 4D D8 - mov rcx,[rbp-28]
Character:Serialize+ca: 48 8D 6D 00 - lea rbp,[rbp+00]
Character:Serialize+ce: 49 BB 30 66 61 D6 A0 01 00 00 - mov r11,System.String:Concat
Character:Serialize+d8: 41 FF D3 - call r11
Character:Serialize+db: 48 8B F8 - mov rdi,rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>50</ID>
<Description>"Ramona"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110+130+130</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Hugo"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110+130</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"Chester"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Last edited by
Impala on Thu Sep 26, 2024 5:27 pm, edited 1 time in total.
Rockfello
Novice Cheater
Posts: 15 Joined: Tue Jul 02, 2024 6:14 pm
Reputation: 0
Post
by Rockfello » Thu Sep 26, 2024 3:07 pm
Thanks a lot for sharing this.
kroket
Expert Cheater
Posts: 113 Joined: Sun Nov 28, 2021 9:33 pm
Reputation: 26
Post
by kroket » Fri Sep 27, 2024 2:49 pm
Impala wrote: ↑ Thu Sep 26, 2024 9:26 am
kroket wrote: ↑ Thu Sep 26, 2024 1:55 am
Did you figure out characters exp ? not the demon exp btw. I couldn't find the value either using 4bytes, float or double
This script will get you everyone but emily's exp addresses, copy and paste into cheat engine
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>46</ID>
<Description>"Get EXP Addresses (Switch Maps)"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
{$lua}
LaunchMonoDataCollector()
{$asm}
//Character:Serialize+a2 - 48 63 8E 10010000 - movsxd rcx,dword ptr [rsi+00000110]
aobscanregion(expaddresses,Character:Serialize,Character:Serialize+FF,48 63 8E 10 01 00 00) // should be unique
alloc(newmem,$1000,expaddresses)
label(code)
label(return)
label(EmilyAddy)
newmem:
code:
movsxd rcx,dword ptr [rsi+00000110]
mov [EmilyAddy],rsi
jmp return
EmilyAddy:
expaddresses:
jmp newmem
nop 2
return:
registersymbol(expaddresses)
registersymbol(EmilyAddy)
[DISABLE]
expaddresses:
db 48 63 8E 10 01 00 00
unregistersymbol(EmilyAddy)
unregistersymbol(expaddresses)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Character:Serialize+a2
Character:Serialize+73: 66 66 90 - nop 3
Character:Serialize+76: 49 BB 50 69 22 AB A2 01 00 00 - mov r11,Saver:WrapDataInTag
Character:Serialize+80: 41 FF D3 - call r11
Character:Serialize+83: 48 8B D0 - mov rdx,rax
Character:Serialize+86: 48 8B 4D D0 - mov rcx,[rbp-30]
Character:Serialize+8a: 48 8D 6D 00 - lea rbp,[rbp+00]
Character:Serialize+8e: 49 BB 30 66 61 D6 A0 01 00 00 - mov r11,System.String:Concat
Character:Serialize+98: 41 FF D3 - call r11
Character:Serialize+9b: 48 8B F8 - mov rdi,rax
Character:Serialize+9e: 48 89 45 D8 - mov [rbp-28],rax
// ---------- INJECTING HERE ----------
Character:Serialize+a2: 48 63 8E 10 01 00 00 - movsxd rcx,dword ptr [rsi+00000110]
// ---------- DONE INJECTING ----------
Character:Serialize+a9: 48 BA C0 10 48 62 A2 01 00 00 - mov rdx,000001A2624810C0
Character:Serialize+b3: 66 66 90 - nop 3
Character:Serialize+b6: 49 BB 50 69 22 AB A2 01 00 00 - mov r11,Saver:WrapDataInTag
Character:Serialize+c0: 41 FF D3 - call r11
Character:Serialize+c3: 48 8B D0 - mov rdx,rax
Character:Serialize+c6: 48 8B 4D D8 - mov rcx,[rbp-28]
Character:Serialize+ca: 48 8D 6D 00 - lea rbp,[rbp+00]
Character:Serialize+ce: 49 BB 30 66 61 D6 A0 01 00 00 - mov r11,System.String:Concat
Character:Serialize+d8: 41 FF D3 - call r11
Character:Serialize+db: 48 8B F8 - mov rdi,rax
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>50</ID>
<Description>"Ramona"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110+130+130</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>49</ID>
<Description>"Hugo"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110+130</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>48</ID>
<Description>"Chester"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>EmilyAddy</Address>
<Offsets>
<Offset>110</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Wait, is emily exp address quite weird ? maybe that's why i couldn't figure out emily exp back then.
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Fri Sep 27, 2024 3:31 pm
kroket wrote: ↑ Fri Sep 27, 2024 2:49 pm
Wait, is emily exp address quite weird ? maybe that's why i couldn't figure out emily exp back then.
No, you can get it from that function, but its not in the same offset structure as the others
Just use the line I have commented and find addresses it accesses then switch screens and all 4 will populate
kroket
Expert Cheater
Posts: 113 Joined: Sun Nov 28, 2021 9:33 pm
Reputation: 26
Post
by kroket » Fri Sep 27, 2024 4:57 pm
Impala wrote: ↑ Fri Sep 27, 2024 3:31 pm
kroket wrote: ↑ Fri Sep 27, 2024 2:49 pm
Wait, is emily exp address quite weird ? maybe that's why i couldn't figure out emily exp back then.
No, you can get it from that function, but its not in the same offset structure as the others
Just use the line I have commented and find addresses it accesses then switch screens and all 4 will populate
I tried the cheat, but when i change exp into 99999999, the level jump up into level 1300 up, but somehow the status not jumping high too. Perhaps, it would be much make sense to have a cheat everytime we battle, we level up by 1. Just a suggestion.
Rockfello
Novice Cheater
Posts: 15 Joined: Tue Jul 02, 2024 6:14 pm
Reputation: 0
Post
by Rockfello » Fri Sep 27, 2024 5:15 pm
Would love to see more updates on this. Thanks for the great work so far.
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Fri Sep 27, 2024 6:04 pm
Rockfello wrote: ↑ Fri Sep 27, 2024 5:15 pm
Would love to see more updates on this. Thanks for the great work so far.
I don't have a desire to play the game anymore. There's nothing keeping me coming back wanting more. Combat is also pretty tilting with all the misses
daniman
Expert Cheater
Posts: 71 Joined: Mon Apr 24, 2017 12:23 pm
Reputation: 9
Post
by daniman » Tue Oct 01, 2024 8:06 pm
Update??
Impala
Table Makers
Posts: 700 Joined: Tue Apr 18, 2017 6:47 pm
Reputation: 484
Post
by Impala » Tue Oct 01, 2024 9:06 pm
daniman wrote: ↑ Tue Oct 01, 2024 8:06 pm
Update??
This is what I had before I uninstalled the game
I won't be updating it
but I added
-EXP Multiplier
-Item Amounts Do Not Decrease
kroket
Expert Cheater
Posts: 113 Joined: Sun Nov 28, 2021 9:33 pm
Reputation: 26
Post
by kroket » Fri Oct 04, 2024 7:03 pm
Exp multiplier is a little bit tricky in this game. On fusioning demon the max lvl only 15 so you have to figure out not to put exp too big that exceed level 15 limiter. And character max level is either level 15 or 20. So even when you put multiplier too high like 9999999 something like that, there will be no change to your stat above character max level, even though your level might reach higher than 20.
I don't find exp is that matter here, the only clear overpower is the persona editor. Choose a demon that you want to bring to battle and put their all stat like 100 or above, BOOM, you are invisible. I put 100, and all attack or spell that enemy throws at me become nullified. LoL, because your agility is way too high. CAN'T TOUCH ME !
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