Hey BG3 Cheat Engine Guru's. I've found an issue with the Ability Stat Points item of the CT post Patch 7. When you save or load a game the characters are not populated. I'm assuming the patch may have shifted some AOB, but that's just a guess. I'm not skilled enough with Cheat Engine to resolve this issue in the .CT file. If someone with more experience find time to fix this, please share the .CT file with the fix. Thanks!
All of you Cheat Engine BG3 expert's rock, keep up the great work with the CT file updates, all of us noobs are supper appreciative of your efforts!!!!
I need some help I'm not understanding something. A couple days ago I used Console Commands - Register Commands - Add Resources to add 4 level 6 spell slots, and they were added for ever. If I close the game and open it again, my character still has those slots.
However, if I add level 1, 2, 3, 4 or 5 slots, I lose them when I load the game again. WTF?
I' m familiar with these. Do you mind posting the script from your CT of the functional level 6 slot and one from the others that isn't working?
That will help us identify your issue.
Hi everyone! I was wondering if all passives would work? I was trying to get "shocking bound" passive warhammer that adds 1d6 lightning damage. Got this passive but damage wasn't added on hit. Same with "Infernal weapon" that adds 6 poison damage and might poison enemy on hit.
Is there something I do wrong or they just don't work?
I believe you're asking about these:
AddPassiveToWeapon("MAG_ShockingBound_Passive")
AddPassiveToWeapon("MAG_InfernalWeapon_WeaponBoost_Passive")
I also didn't see anything added on hit. In my experience the buffs a weapon provides the player are usually more reliable than their buffs on weapon damage.
If you're simply interested in adding lightning damage or whatever I prefer these boost scripts:
"CharacterWeaponDamage(xdx+x,damage)"
EXAMPLE: (2d4+6,Lightning)
{$lua}
if syntaxcheck then return end
boosts="CharacterWeaponDamage(2d4+6,Lightning)"
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
You can add any number you like. (20,Lightning) adds a flat 20 lightning damage bonus and its visible on the tooltip. Give them a second or two to populate but they'll be applied. I use them often enough to vouch for it.
Consider Substituting any damage type:
Slashing
Piercing
Bludgeoning
Acid
Thunder
Necrotic
Fire
Lightning
Cold
Psychic
Poison
Radiant
Force
You guys can spawn hag hairs, using the cheat table, to increase the ability stat points. It's a bit annoying but it's a workaround.
UPDATE:
I've never liked spawning hag hair.
Here are two of my preferred methods for Ability point modification. This first one is a status so it'll persist through saves (but not long rests). My only concern with this method is the game will show the stat comes from something like "DEBUG %%%". Kinda annoying and not the cleanest look but it does boosts all your stats to a godlike 30.
{$lua}
if syntaxcheck then return end
status =
{
"DEBUG_MAX_STRENGTH",
"DEBUG_MAX_DEXTERITY",
"DEBUG_MAX_CONSTITUTION",
"DEBUG_MAX_INTELLIGENCE",
"DEBUG_MAX_WISDOM",
"DEBUG_MAX_CHARISMA"
}
[ENABLE]
ApplyStatusToPlayer(status)
[DISABLE]
RemoveStatusFromPlayer(status)
This next script is a boost method. That means you'll have to activate it every time you open the game since boosts won't even persist through saves or loads. The benefit of this method is they are great for control freaks and forgetful cheaters alike (they fall off each game). This one also will appear to come from your own Ability and not some DEBUG %%% boost. I used 20 in the example but you can change that to whatever you want.
Good evening
Somebody know how disable flaming sphera aura?
I activaded from cheat engine
Thx for the help
You might not have the [DISABLE] condition scripted. Please share your script so we can see which flaming sphere aura you activated. The "Flaming Sphere Aura" is a leveled spell so it has a unique UID for each version.
_6 is the strongest. Copy and paste this script if the passive aura matches:
{$lua}
if syntaxcheck then return end
passive = "FlamingSphere_State_6"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)
This might have already been answered, but haven't been here in awhile. There was a cheat table that had an, "always critical," or, "guaranteed critical," option. What ever happened to that?
Again, if this was answered, please just link me
There are several ways to always critical on attacks. These are my favorites for weapon attacks and show 100% chance:
{$lua}
if syntaxcheck then return end
boosts=
{
"CriticalHit(AttackRoll,Success,Always)",
"CriticalHit(RangedAttackRoll,Success,Always)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Is there a way to permanently learn Speak with the Dead spell with your character?
There are several ways to learn most spells.
If you save your game while the script is activated in your table the spell will remain in your common spells until you toggle it off again:
{$lua}
if syntaxcheck then return end
boosts =
{
"AbilityOverrideMinimum(Strength,20)",
"AbilityOverrideMinimum(Dexterity,20)",
"AbilityOverrideMinimum(Constitution,20)",
"AbilityOverrideMinimum(Intelligence,20)",
"AbilityOverrideMinimum(Wisdom,20)",
"AbilityOverrideMinimum(Charisma,20)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Is there any way to make the stat changes permanent? Or update the previous way to change stats in the tables? I also would like to not have to use hag hair as it fills up the passive section of your character sheet
{$lua}
if syntaxcheck then return end
boosts =
{
"AbilityOverrideMinimum(Strength,20)",
"AbilityOverrideMinimum(Dexterity,20)",
"AbilityOverrideMinimum(Constitution,20)",
"AbilityOverrideMinimum(Intelligence,20)",
"AbilityOverrideMinimum(Wisdom,20)",
"AbilityOverrideMinimum(Charisma,20)"
}
[ENABLE]
AddBoostsToPlayer(boosts)
[DISABLE]
RemoveBoostsFromPlayer(boosts)
Is there any way to make the stat changes permanent? Or update the previous way to change stats in the tables? I also would like to not have to use hag hair as it fills up the passive section of your character sheet
Also it seems like the table that even lets me spawn hag hairs only let me spawn strength hag hairs, it says i get something when i try to spawn the other stat ones but i dont have the item
Edit: it appears the hairs were going directly into my camp supply bag, so they were spawning with the current table. sorry for the confusion
Last edited by BloodxPyro on Mon Sep 09, 2024 2:00 am, edited 1 time in total.