[REQUEST] Castlevania Dominus Collection
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Re: [REQUEST] Castlevania Dominus Collection
noticed something with portrait of ruin. the gold won't lock past a certain amount, instead jumping to a random 5-digit number.
th biggest i could get gold before this happens is 55555. locked in any higher and you effectively lost that gold
th biggest i could get gold before this happens is 55555. locked in any higher and you effectively lost that gold
Re: [REQUEST] Castlevania Dominus Collection
That's because in Portrait of Ruin and Order of Ecclesia for that matter, Experience and Gold are set as 2Byte values, when they should be 4Byte. If you manually alter the type on the CT it'll show you the correct value and be modifiable to enormous amounts.smashbro596 wrote: ↑Mon Sep 02, 2024 11:25 pmnoticed something with portrait of ruin. the gold won't lock past a certain amount, instead jumping to a random 5-digit number.
th biggest i could get gold before this happens is 55555. locked in any higher and you effectively lost that gold
Re: [REQUEST] Castlevania Dominus Collection
Can there be an option in Order of Ecclesia to max out attribute points, specifically for Albus? Because he doesn't have a proper pause menu, there is no way to see what his current attribute points are. The grind would take forever anyway. It would be nice if there was like a x1,000 multiplier for attribute gains when you kill an enemy.
Re: [REQUEST] Castlevania Dominus Collection
I scanned for a new value, edited that, and it worked fine after it.smashbro596 wrote: ↑Mon Sep 02, 2024 11:25 pmnoticed something with portrait of ruin. the gold won't lock past a certain amount, instead jumping to a random 5-digit number.
th biggest i could get gold before this happens is 55555. locked in any higher and you effectively lost that gold
I'm gonna assume there were a few addresses to choose from for the Gold value in those games and this one currently in use is funky like that. Because when done manually, you can edit the gold to whatever you want (I gave myself 8million with no issues whatsoever, it saved and all is like it should be).
Re: [REQUEST] Castlevania Dominus Collection
How are you guys getting Pongozilla's table to work?
I have Cheat Engine 7.5 (32 bit).
Game is Version 1.0 from Steam.
I boot up the Dominus page, then head into a game. Boot up Cheat Engine, attach to game.exe, then try to enable options.
I can see the options for every game, but none of them work for their specific games?
I have Cheat Engine 7.5 (32 bit).
Game is Version 1.0 from Steam.
I boot up the Dominus page, then head into a game. Boot up Cheat Engine, attach to game.exe, then try to enable options.
I can see the options for every game, but none of them work for their specific games?
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Re: [REQUEST] Castlevania Dominus Collection
try attaching to a process WHILE in any of the games.Chikumori wrote: ↑Tue Sep 03, 2024 1:56 pmHow are you guys getting Pongozilla's table to work?
I have Cheat Engine 7.5 (32 bit).
Game is Version 1.0 from Steam.
I boot up the Dominus page, then head into a game. Boot up Cheat Engine, attach to game.exe, then try to enable options.
I can see the options for every game, but none of them work for their specific games?
Re: [REQUEST] Castlevania Dominus Collection
Enter your game of choice first (for example Dawn of Sorrow), *then* hook the table to it.Chikumori wrote: ↑Tue Sep 03, 2024 1:56 pmHow are you guys getting Pongozilla's table to work?
I have Cheat Engine 7.5 (32 bit).
Game is Version 1.0 from Steam.
I boot up the Dominus page, then head into a game. Boot up Cheat Engine, attach to game.exe, then try to enable options.
I can see the options for every game, but none of them work for their specific games?
For people like me I also recommend playing with a 1.2 or 1.3 speed hack, I have that nasty issue with slowdowns since my monitor supports above 60hz. One fix they mentioned on steam is to limit fps to 60, but I just speed hack the difference away.
Re: [REQUEST] Castlevania Dominus Collection
Thanks for the table! The 9 souls code doesn't seem to work quite right. I tried viewing Peeping Eye with it on at the beginning of the game since the soul is stubborn to drop even with the "Always get soul" code, and it worked, but at the same time, I got 7 other sets of souls set to 9 under yellow/enchant without having encountered these monsters or having their bestiary entry.

Re: [REQUEST] Castlevania Dominus Collection
If anyone is having issues with some enemies not dropping souls in Dawn of Sorrow with the 'Always get Soul' option enabled, right click on the cheat name, select 'Change script' and find the following line (it should be line 21):
mov [dra01.dll+961432],#3999
Now change 3999 to 4090 and click OK. Now when you enable this cheat every enemy will drop a soul 100% guaranteed. I have tested this thoroughly and it always works.
mov [dra01.dll+961432],#3999
Now change 3999 to 4090 and click OK. Now when you enable this cheat every enemy will drop a soul 100% guaranteed. I have tested this thoroughly and it always works.
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Re: [REQUEST] Castlevania Dominus Collection
Any chance of a walk through walls cheat? :p
Re: [REQUEST] Castlevania Dominus Collection
were you able to get the "item1" to drop with these cheat codes? it seems only dropping "item2" as you said before with adds that have two items.Fireflew wrote: ↑Thu Sep 05, 2024 8:25 pmIf anyone is having issues with some enemies not dropping souls in Dawn of Sorrow with the 'Always get Soul' option enabled, right click on the cheat name, select 'Change script' and find the following line (it should be line 21):
mov [dra01.dll+961432],#3999
Now change 3999 to 4090 and click OK. Now when you enable this cheat every enemy will drop a soul 100% guaranteed. I have tested this thoroughly and it always works.
Re: [REQUEST] Castlevania Dominus Collection
Same issue just happened to me. I don't care much about that, as I had already 100% the game back in 2005 when it came out. But this could be a problem for newbies to the game, as it breaks the balance of the game. It also gave me souls with no name, which were actually the subweapons in Julius mode.MadCabbit wrote: ↑Thu Sep 05, 2024 12:57 amThanks for the table! The 9 souls code doesn't seem to work quite right. I tried viewing Peeping Eye with it on at the beginning of the game since the soul is stubborn to drop even with the "Always get soul" code, and it worked, but at the same time, I got 7 other sets of souls set to 9 under yellow/enchant without having encountered these monsters or having their bestiary entry.
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Re: [REQUEST] Castlevania Dominus Collection
EDIT: Just found the reason why. I viewed the enemy database and it gave me souls for ??? that I never encountered. Still not sure why I have Julius, Yoko and Alu...Arikado's subweapons.xzombie1x wrote: ↑Mon Sep 09, 2024 6:11 amSame issue just happened to me. I don't care much about that, as I had already 100% the game back in 2005 when it came out. But this could be a problem for newbies to the game, as it breaks the balance of the game. It also gave me souls with no name, which were actually the subweapons in Julius mode.MadCabbit wrote: ↑Thu Sep 05, 2024 12:57 amThanks for the table! The 9 souls code doesn't seem to work quite right. I tried viewing Peeping Eye with it on at the beginning of the game since the soul is stubborn to drop even with the "Always get soul" code, and it worked, but at the same time, I got 7 other sets of souls set to 9 under yellow/enchant without having encountered these monsters or having their bestiary entry.
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