Game Name: Dead Island Definitive Edition
Game Vendor: Steam
Game Version:
Game Process: DeadIslandGame.exe
Game File Version: 1.1.2.0
Made by
Jeff Fisher
Features:
Features
- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State : Default
- Load Table State : Default
- I2CETeleporter
- Teleport To: Way Point
- Teleport: Back
- Some locations have "Teleport To" save scripts in "Saves" section.
- Save Location (saves location to local file)
- Helpers
- Generate Memory Records (helper script for generating "teleport to save" scripts from saves)
- Zero Camera Rotation Angle
- Write Saves To File
- Print Saves
- Rename Save
- Read From File
- Delete Save
- Infinite Health
- Health Increase Multiplier
- Infinite Stamina
- Infinite Money
- Money Increase Multiplier
- XP Increase Multiplier
- Item Increase Multiplier
- Infinite Items
- Infinite Ammo
- Ammo Increase Multiplier
- No Reload
- Coordinate Write Multipliers (Player and Combatant/Survivors)
- Rage Increase Multiplier
- Rage Decrease Multiplier
- Rage End Fill
- Flash Light Decrease Multiplier
- Flash Light Battery Increase Multiplier
- Weapon Condition Decrease Hook
- No Weapon Spread
- No Weapon Recoil
- No Weapon Wobble
- Weapon Fire Rate Hook
- Storage Cap Hook (Jin's Storage)
- Combatant Health Hook (Zombies and Humans)
- Combatant Health Decrease Hook
- Combatant Stamina Increase Multiplier
- Fill Health
- +50 Rounds (Equipped Firearm)
- +500 Rounds (Equipped Firearm)
- Fill Rage
- Clear Rage
- +5,000 XP
- +50,000 XP
- +$100 (must access inventory menu before using)
- +$500 (must access inventory menu before using)
- +$1,000 (must access inventory menu before using)
- Fill Flash Light Battery
- Auto Attach to process
- Simple Logger (with levels)
- Debug Section:
- Helpers:
- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- Set Logger Level : WARN (Default)
- Set Logger Level : INFO
- Set Logger Level : DEBUG
- Set Logger Level : TRACE
- All hooks have their own section, check scripts for real hook names.
- Helpers:
Table Versions Info
- v 1.0.1:
Initial release. - v 1.0.2:
Updated "I2CETeleporter" to V 1.0.8, Added camera rotation angle.
Added movement based spread to "No Weapon Spread".
Added Features:- Teleport: Back (Added to Teleporter)
- v 2.0.1:
Added new logger module to other modules and table. "I2CETLogger" (v1.0.1)
Added table helpers as module. "I2CETableHelpers" (v1.0.1)
Updated "I2CETableCEA" (v2.1.1).- Logger change.
- AOB scans and asserts are now split so logger can know more about failed scripts.
AOB not found error messages example:Assert failed error messages example:Code: Select all
I2CETLogger::CETlog - ERROR: aobScan: Error with "HealthWrt2Hook.CEA", AOB pattern not found: "909090909048xxxxxxxxxxxx48xxxx75xx48xxxxxxxxxxxx48xxxxxxxxxxxx0F57xx0F2Fxx48xxxx48xxxxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxx73xxF3xxxxxxxxxxxxxxxx0F2Fxx76xxF3xxxxxxxxxxxxxxxxF3xxxxxxxxxxxxxxxxxxxxxx80xxxxxx48xxxxxxxxxxxx48xxxx75xx48xxxxxxxxxxxx48xxxxxxxxxxxx48xxxx48xxxxxxxxxxxxF3xxxxxxxxF3xxxxxxxxxxxxxxF3xxxxxxxxxxxxxxxx"
Code: Select all
I2CETLogger::CETlog - ERROR: runChecks: Error with "HealthWrt2Hook.CEA", bytes don't match injection point. At: 000007FEEB402741 Got: 902FCA488B08488B81680C0000 Read: 0F2FCA488B08488B81680C0000 -------------------- CODE -------------------- 7FEEB402720 - 80 79 50 00 - cmp byte ptr [rcx+50],00 <<<---- $AOBaddr 7FEEB402724 - 48 8B 05 5DF4C000 - mov rax,[7FEEC011B88] 7FEEB40272B - 48 8B D1 - mov rdx,rcx 7FEEB40272E - 75 07 - jne 7FEEB402737 7FEEB402730 - 48 8B 81 180A0000 - mov rax,[rcx+00000A18] 7FEEB402737 - 48 8B 80 B0000000 - mov rax,[rax+000000B0] 7FEEB40273E - 0F57 D2 - xorps xmm2,xmm2 7FEEB402741 - 0F2F CA - comiss xmm1,xmm2 <<<---- $INJaddr 7FEEB402744 - 48 8B 08 - mov rcx,[rax] 7FEEB402747 - 48 8B 81 680C0000 - mov rax,[rcx+00000C68] 7FEEB40274E - F3 0F10 40 08 - movss xmm0,[rax+08] 7FEEB402753 - F3 0F58 82 A8200000 - addss xmm0,[rdx+000020A8] 7FEEB40275B - 73 09 - jae 7FEEB402766 7FEEB40275D - F3 0F11 92 2C0D0000 - movss [rdx+00000D2C],xmm2 7FEEB402765 - C3 - ret 7FEEB402766 - 0F2F C8 - comiss xmm1,xmm0 ------------------ CODE END ------------------
Debug section reworked, "Helpers" section added.
(Debug) Helpers:- Print Game Module Info
- Print Game Module Version
- Enable Compact Mode
- Disable Compact Mode
- Set Logger Level : WARN (Default)
- Set Logger Level : INFO
- Set Logger Level : DEBUG
- Set Logger Level : TRACE
- v 2.0.2:
"I2CETableCEA" AOB scans and asserts are now ONLY setup as Auto Assembler commands, it just works better now.
Added Features:- I2CETState
Saves and loads table state (i.e.: what memory records are enabled).
Uses named states (i.e.: 'default', 'testState', or 'SuperCheated'), if no name is given then 'default' is used.- Save Table State : default
- Load Table State : default
- I2CETState
If you find anything you want to know more about how it works (the Lua stuff, or any of the AA scripts), just let me know.
For editing/updating
See this Lua extension with helper tools for extracting the table files into folders used by my Lua modules:
[Link]
Older Table Versions:
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1