Shaggalicious wrote: ↑Tue Aug 13, 2024 2:31 pm
SuperMarket Together Cheat Table
Steam Link:
Another Game i found in cheat requests, still early days table. if you want to help me test functions, have any questions or the table needs to be updated feel free to join my discord (invite code: n7QPrYn7p5). otherwise please tag me in your replies and if the table works for you an uprep would be appreciated
!! Posting InDev Table because of popularity. not updating post and table is not finished but since the amount of downloads i'm going to post it here!!
Functions
Code: Select all
*Local Functions*
-Edit Money
Allows you to change your money to whatever you want
-Edit Max Employees
allows as many employees as you want
-Edit Franchise XP and Points
allows you to set Franchise XP and Points
-Edit Max Customers
allows you to set max costumers
-Edit Storage/Space & Prices
allows you to set the prices of store expansion
*Online Functions*
-Give/Remove Money
Adds or removes money in game session
-Unlock All Franchise upgrades
unlock all franchise upgrades with 1 click
-Spawn Boxes
allows you to spawn boxes as if they were purchased items
-Spawn Brooms/Tablets/Scanners
allows you to infinitely drop brooms/tablets/scanners. extra explanation in discord
-Teleport to cool room/ manager room
Shift+C to teleport to cool room/ Shift+X to teleport to manager room
-Edit Character and hat
Allows you to change character and hat. extra explanation in discord
Download (InDev Half Working Version)
19/08/24
Supermarket Together v1.4 InDev.CT
Old Versions
15/08/24
Supermarket Together v1.2 inDev.CT
13/08/24
Supermarket Together v1.CT
Here is add funds script I made, feel free to use it.
Code: Select all
usemono()
[ENABLE]
{$lua}
--credits to Akira Fudo for the getStaticFieldAddress function
code = decodeFunction("c-n/h(2G}]5T032ZMT4,swjUV6)}X,c!UbAZB%ifs8S]akri+ks;xciH-cN(F-jkRHvj{Y0;]A0:!rLg8!y3*u_oxj11rt!eCzpkzMb*^CzJFLZoIy/adU%03d5Jr.P/-!LLwjs+IOujb]RJ;0Ov}y5yxE#cn:(1j%j/S=4eDq=)b/e%AzbQR9VvPLJf6kRl)KvCZ:z7ZXWC5@AVfH[HI0P+Vug6l*T,#+WpslF,1FmbJ3ZjTP!$5L=8ut-6;!cBYcadUO2}UR!R6:u]t#ng?f.vW1eIlOFnHluI0:T$QN.oYtHLV9X=]C6$_))fG]p8QTXm8?#v)EgEwBIWo=C+aj?es:m0s@gdK-(/_XhYS$gkkz%$M^tCzw4sTVYQXUhZ?Ueh1P-yO2/V0CX2;]!a?5dS!S8#]+:]ieEY7ps/DX)*)D7Y0o=pQd9Klh}zoo0qoGW:NY4k9xg0=H?5^J5HC!xygG2ZL)yPa[g[QxZlJ+9=n5pC{U},k5gqP/Ca?*.jg+Vx-M5@q(34.;0,VM;;$@MXSnt0JS*ftgHl/#@LLGZe+lF4t*B:MmXr")
code()
Sleep(1)
local newMoney = tonumber(inputQuery("Money to add", "amount:",""))
--getStaticFieldAddress(nameSpace, className, fieldName, IL2CPP, singletonMonoBehaviour, backingField)
local GameDataPTR = readPointer((getStaticFieldAddress('', 'GameData', 'Instance', false, false, false)))
local method = mono_findMethod('', 'GameData', 'CmdAlterFunds')
if method then
local success, result = pcall(mono_invoke_method, nil, method, GameDataPTR, {
{ type = vtSingle, value = newMoney}
})
if success then
print("Method 'CmdAlterFunds' invoked successfully")
return'nop'
else
print("Failed to invoke method:", result)
end
else
print("Failed to find method 'CmdAlterFunds'")
end
{$asm}
[DISABLE]
{$lua}