Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

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1223334444
Noobzor
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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by 1223334444 »

Change for v22:

Editable Pointers

Knowledge 19D95E97780 + 00000DB8
Swiss Money 19D95E97780 + 00000988
Raid Points 19D95E97780 + 00000B30
Money 19D95E97780 + 00000980

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

caroline00
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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by caroline00 »

@1223334444 hi would you please consider update all the pointer for residence slot increase? thanks.

1223334444
Noobzor
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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by 1223334444 »

caroline00 wrote:
Fri Jul 05, 2024 4:06 pm
@1223334444 hi would you please consider update all the pointer for residence slot increase? thanks.
Sorry, I'm a newbie and can't do overly complex changes.

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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by caroline00 »

@gideon, can you teach us how to update script to new game version

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komeiji_koishi
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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by komeiji_koishi »

So, it seems like there won't be any updates?
Can anyone update this table?

Aranwen1
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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by Aranwen1 »

sadly the table is broken.

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Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by 1223334444 »

Good news: After my dedicated research, I have fixed the issues related to numerical modifications. The new CT table is uploaded here.

There is one issue though: I am currently trying to modify the Mars colonization data. I can already modify the colonist count for the Mars base, but I haven't found a way to enable the Mars colony. I hope that some experts can help me refine this feature. I've posted here the base address and offsets for the colonization data found in version v23.2, hoping that an expert will see it and help everyone.

The bad news is, I've found that the addresses I discovered only work for specific save files. I suspect that every time a new Mars colony is established, a different address is used to store the numerical data. Now I really can't figure it out. I hope some experts will see this and help; I can provide save files from before and after landing on Mars for quick testing.

Moreover, I also hope to quickly change the rating of every celebrity's fondness for the island to five stars, but at the moment it seems I cannot do so. :(

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
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    <CheatEntry>
      <ID>3</ID>
      <Description>"marsship"</Description>
      <VariableType>Float</VariableType>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
        <Offset>128</Offset>
        <Offset>E8</Offset>
        <Offset>A8</Offset>
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        <Offset>110</Offset>
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        <Offset>A8</Offset>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
        <Offset>128</Offset>
        <Offset>E8</Offset>
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    <CheatEntry>
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      <Description>"marsship"</Description>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
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        <Offset>110</Offset>
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        <Offset>38</Offset>
        <Offset>90</Offset>
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    <CheatEntry>
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        <Offset>98</Offset>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
        <Offset>128</Offset>
        <Offset>698</Offset>
        <Offset>98</Offset>
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      <Description>"marsship"</Description>
      <VariableType>Float</VariableType>
      <Address>"Tropico6-Win64-Shipping.exe"+05DD9D60</Address>
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        <Offset>110</Offset>
        <Offset>128</Offset>
        <Offset>230</Offset>
        <Offset>30</Offset>
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    </CheatEntry>
    <CheatEntry>
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      <Description>"marsship"</Description>
      <VariableType>Float</VariableType>
      <Address>"Tropico6-Win64-Shipping.exe"+058F9300</Address>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
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        <Offset>0</Offset>
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        <Offset>38</Offset>
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Attachments
Tropico6-Win64-Shipping_v23.2.CT
(363.58 KiB) Downloaded 213 times

1223334444
Noobzor
Noobzor
Posts: 8
Joined: Sun Dec 11, 2022 6:21 am
Reputation: 1

Re: Tropico 6 v20 (974) [All DLC] Tropico Arde Eternamente

Post by 1223334444 »

Game Name: Tropico 6
Game Engine: Unreal Engine 4
Game Version: v23.2
Options Required: Modify the Mars colonization data and change the rating of every celebrity's fondness for the island to five stars.
Other Info:

Tropico 6 once had a very useful CT table, but with subsequent updates a lot of its modification options have become defunct. I attempted to fix it for the latest version, v23.2, but since I’m a complete beginner, I only succeeded in repairing the numerical modification part—many options still don’t work in the current version. I’ve attached my modified CT table below.

Furthermore, ever since the new DLC was released, no new features have been added to this cheat table. Two DLC-related functions are in urgent need:
1. Quickly colonizing Mars—filling all Mars colonies and receiving a numerical bonus;
2. Changing every celebrity’s affection value for the island to five stars.

I tried to implement these two functions myself, but failed.

I also attempted to capture the numeric value for the “ship speed” colony point’s colonist count within the Mars colony, but later discovered that the address I captured only works for the current save file. It seems that a different set of data is generated every time a new Mars colony is established. I’ve attached what I captured below.

Unfortunately, due to privacy information present in Tropico 6 save files, I cannot upload them online.
For the Mars landing, you can quickly achieve it by following these steps:

Code: Select all

1. Start a modern game with unlimited money, quickly build a space base, and hire workers from overseas;  
2. Modify the Swiss bank money and obtain all space technology from the broker, while gaining faction support, international support, and electoral support;  
3. Build the best version of every facility (including three fuel tanks and three cargo bays), import all the necessary construction materials directly from overseas, and construct an immigration office to quickly secure immigrants for boarding the spaceship;  
4. Launch the rocket making sure not to choose any option that results in fuel loss during the journey, and try to avoid encountering unforeseen risks. When you come across debris, you can choose to salvage supplies or ignore it (if you plan to launch again for further data collection, it is recommended to ignore salvage operations, leaving some margin for error);  
5. Save your progress before landing on Mars, then select a colony after you’ve arrived on Mars to load the modified data. The colony will be established, and the number of colonists will grow from zero to the number you dispatched to Mars.
To attract celebrities, you can quickly achieve it by following these steps:

Code: Select all

1. Start a modern game with unlimited money, modify the Swiss bank money, and obtain faction support, international support, and electoral support from the broker;  
2. Construct an airport, luxury hotels, luxury villas (as indicated in the tourism category), TV stations, radio stations, as well as additional luxury tourism facilities (such as yacht docks), and build as many as possible;  
3. Wait for celebrities to visit the island for tourism and to post on Twitter;  
4. When you like the tweets posted by celebrities, their affection for the island will increase.
I would be extremely grateful if any expert could help modify this script. Many people have been waiting for a fix in previous posts for a long timeviewtopic.php?f=4&t=11890&start=195, yet no expert has stepped in to assist.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>14</ID>
      <Description>"marsship"</Description>
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        <Offset>110</Offset>
        <Offset>128</Offset>
        <Offset>230</Offset>
        <Offset>30</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>15</ID>
      <Description>"marsship"</Description>
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        <Offset>25C</Offset>
        <Offset>110</Offset>
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        <Offset>260</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>

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