When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.
First Activate Trainer takes some seconds to activate so be patient.
Table requires CE 7.5 and the lua to be accepted to run.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.
First Activate Trainer takes some seconds to activate so be patient.
Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.
A small script that allow to craft items at the workshop in the HQ for free.
You still need to have the required resources though even if they are not used.
Only activate the script when you are buying/crafting decorations at the workshop, the script may crash the game otherwise (if you try to upgrade your weapon at the forge it will freeze the game for example).
The script may allow you to buy/craft for free from other shops/npc too, but it may also crash so save your game and backup your save before and be careful
It's a stupidly basic script but it's only what i can do, sorry
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>217931</ID>
<Description>"Free Workshop Craft"</Description>
<Options moAlwaysHideChildren="1"/>
<LastState/>
<Color>FFFF00</Color>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : EiyudenChronicle.exe
Version:
Date : 2024-04-28
Author : acecel
This script does blah blah blah
}
[ENABLE]
aobscanmodule(aob_craft_workshop,GameAssembly.dll,49 C2 89 41 14 C3 CC CC CC CC) // should be unique
alloc(newmem,$1000,aob_craft_workshop)
label(code)
label(return)
newmem:
code:
// mov [rcx+14],eax
ret
int 3
jmp return
aob_craft_workshop+02:
jmp newmem
return:
registersymbol(aob_craft_workshop)
aobscanmodule(aob_craft_workshop_cash1,GameAssembly.dll,89 7B 10 48 8B 0D 89 EB 1C 04) // should be unique
alloc(newmem1,$1000,aob_craft_workshop_cash1)
label(code1)
label(return1)
newmem1:
code1:
// mov [rbx+10],edi
mov rcx,[GameAssembly.dll.data+2228E0]
jmp return1
aob_craft_workshop_cash1:
jmp newmem1
nop 5
return1:
registersymbol(aob_craft_workshop_cash1)
aobscanmodule(aob_craft_workshop_cash2,GameAssembly.dll,4C C7 89 43 10 48 8B 5C 24 30) // should be unique
alloc(newmem2,$1000,aob_craft_workshop_cash2)
label(code2)
label(return2)
newmem2:
code2:
// mov [rbx+10],eax
mov rbx,[rsp+30]
jmp return2
aob_craft_workshop_cash2+02:
jmp newmem2
nop 3
return2:
registersymbol(aob_craft_workshop_cash2)
[DISABLE]
aob_craft_workshop+02:
db 89 41 14 C3 CC
unregistersymbol(aob_craft_workshop)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE78C: CC - int 3
GameAssembly.dll.il2cpp+BE78D: CC - int 3
GameAssembly.dll.il2cpp+BE78E: CC - int 3
GameAssembly.dll.il2cpp+BE78F: CC - int 3
ItemData.set_Count: 8B 41 18 - mov eax,[rcx+18]
GameAssembly.dll.il2cpp+BE793: 3B C2 - cmp eax,edx
GameAssembly.dll.il2cpp+BE795: 7C 07 - jl GameAssembly.dll.il2cpp+BE79E
GameAssembly.dll.il2cpp+BE797: 33 C0 - xor eax,eax
GameAssembly.dll.il2cpp+BE799: 85 D2 - test edx,edx
GameAssembly.dll.il2cpp+BE79B: 0F 49 C2 - cmovns eax,edx
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+BE79E: 89 41 14 - mov [rcx+14],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+BE7A1: C3 - ret
GameAssembly.dll.il2cpp+BE7A2: CC - int 3
GameAssembly.dll.il2cpp+BE7A3: CC - int 3
GameAssembly.dll.il2cpp+BE7A4: CC - int 3
GameAssembly.dll.il2cpp+BE7A5: CC - int 3
GameAssembly.dll.il2cpp+BE7A6: CC - int 3
GameAssembly.dll.il2cpp+BE7A7: CC - int 3
GameAssembly.dll.il2cpp+BE7A8: CC - int 3
GameAssembly.dll.il2cpp+BE7A9: CC - int 3
GameAssembly.dll.il2cpp+BE7AA: CC - int 3
}
aob_craft_workshop_cash1:
db 89 7B 10 48 8B 0D 89 EB 1C 04
unregistersymbol(aob_craft_workshop_cash1)
dealloc(newmem1)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485D4D
GameAssembly.dll.il2cpp+485D12: 48 8D 0D 7F B0 13 04 - lea rcx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D19: E8 82 36 A8 FF - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D1E: 48 8D 0D 23 F6 1A 04 - lea rcx,[GameAssembly.dll.data+203348]
GameAssembly.dll.il2cpp+485D25: E8 76 36 A8 FF - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D2A: 48 8D 0D AF A5 12 04 - lea rcx,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D31: E8 6A 36 A8 FF - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D36: 48 8D 0D A3 EB 1C 04 - lea rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D3D: E8 5E 36 A8 FF - call GameAssembly.il2cpp_get_exception_argument_null+2B0
GameAssembly.dll.il2cpp+485D42: C6 05 BF E9 44 04 01 - mov byte ptr [GameAssembly.dll+4E23708],01
GameAssembly.dll.il2cpp+485D49: 48 8B 6B 30 - mov rbp,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485D4D: 89 7B 10 - mov [rbx+10],edi
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+485D50: 48 8B 0D 89 EB 1C 04 - mov rcx,[GameAssembly.dll.data+2228E0]
GameAssembly.dll.il2cpp+485D57: E8 94 37 A8 FF - call GameAssembly.il2cpp_method_get_class+40
GameAssembly.dll.il2cpp+485D5C: 48 8B F0 - mov rsi,rax
GameAssembly.dll.il2cpp+485D5F: 48 85 C0 - test rax,rax
GameAssembly.dll.il2cpp+485D62: 74 5B - je GameAssembly.dll.il2cpp+485DBF
GameAssembly.dll.il2cpp+485D64: 4C 8B 05 75 A5 12 04 - mov r8,[GameAssembly.dll.data+17E2E0]
GameAssembly.dll.il2cpp+485D6B: 45 33 C9 - xor r9d,r9d
GameAssembly.dll.il2cpp+485D6E: 48 8B D3 - mov rdx,rbx
GameAssembly.dll.il2cpp+485D71: 48 8B C8 - mov rcx,rax
GameAssembly.dll.il2cpp+485D74: E8 07 FF D5 00 - call GameAssembly.dll.il2cpp+11E5C80
}
aob_craft_workshop_cash2+02:
db 89 43 10 48 8B 5C 24 30
unregistersymbol(aob_craft_workshop_cash2)
dealloc(newmem2)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+485DA7
GameAssembly.dll.il2cpp+485D83: 48 8B CD - mov rcx,rbp
GameAssembly.dll.il2cpp+485D86: E8 05 FD AF 00 - call GameAssembly.dll.il2cpp+F85A90
GameAssembly.dll.il2cpp+485D8B: 48 8B 15 06 B0 13 04 - mov rdx,[GameAssembly.dll.data+18ED98]
GameAssembly.dll.il2cpp+485D92: 48 8B C8 - mov rcx,rax
GameAssembly.dll.il2cpp+485D95: E8 96 5A AD 00 - call GameAssembly.dll.il2cpp+F5B830
GameAssembly.dll.il2cpp+485D9A: 48 85 C0 - test rax,rax
GameAssembly.dll.il2cpp+485D9D: 74 0B - je GameAssembly.dll.il2cpp+485DAA
GameAssembly.dll.il2cpp+485D9F: 8B 40 1C - mov eax,[rax+1C]
GameAssembly.dll.il2cpp+485DA2: 3B F8 - cmp edi,eax
GameAssembly.dll.il2cpp+485DA4: 0F 4C C7 - cmovl eax,edi
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+485DA7: 89 43 10 - mov [rbx+10],eax
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+485DAA: 48 8B 5C 24 30 - mov rbx,[rsp+30]
GameAssembly.dll.il2cpp+485DAF: 48 8B 6C 24 38 - mov rbp,[rsp+38]
GameAssembly.dll.il2cpp+485DB4: 48 8B 74 24 40 - mov rsi,[rsp+40]
GameAssembly.dll.il2cpp+485DB9: 48 83 C4 20 - add rsp,20
GameAssembly.dll.il2cpp+485DBD: 5F - pop rdi
GameAssembly.dll.il2cpp+485DBE: C3 - ret
GameAssembly.dll.il2cpp+485DBF: E8 7C 37 A8 FF - call GameAssembly.il2cpp_method_get_class+90
GameAssembly.dll.il2cpp+485DC4: CC - int 3
GameAssembly.dll.il2cpp+485DC5: CC - int 3
GameAssembly.dll.il2cpp+485DC6: CC - int 3
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>217933</ID>
<Description>" Only activate when crafting items via the Workshop, will crash game otherwise"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
<CheatEntry>
<ID>217934</ID>
<Description>"You still need the resources for the craft even if they are not used"</Description>
<LastState Value="" RealAddress="00000000"/>
<Color>008080</Color>
<GroupHeader>1</GroupHeader>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
wth!!!all my item , material , and key item gone use this Script T_T
I need to reset my inventory since I messed up and got the Clarke bug. Bought two of the Star-Cross’d Lovers Script and have a couple other scripts in the inventory so he won't accept the item to join me. I saw this post, ran the code but this script doesn't execute. Likely due to game updates over time? What do I need to modify in the script for it to execute? Appreciate help on this!
When using the Microsoft Store version of the
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
So the Make All Guild Dispatch Mission Only 1 Minute Per Run doesn't work.
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.
First Activate Trainer takes some seconds to activate so be patient.
Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.
Appreciate the help.
How did you fix it? I'm having the exact issue here.
Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
I just tested Xbox Gamepass version which is same as Microsoft Store I would assume and things activate fine.
First Activate Trainer takes some seconds to activate so be patient.
Table requires CE 7.5 and the lua to be accepted to run.
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.
Appreciate the help.
How did you fix it? I'm having the exact issue here.
Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
Be sure to download the latest table. It works for Xbox Gamepass, all check boxes
Had all that and it wasn't activating at all. So weird. I just deleted and downloaded again and tried it right after opening the game and its working correctly. Not sure if something else was conflicting with it that I wasn't aware of, but it worked today.
Appreciate the help.
How did you fix it? I'm having the exact issue here.
Xbox Gamepass version
Activate Trainer does not check off. Nor does Activate Trainer 2.2 (Activate Trainer 2.1 does however)
Be sure to download the latest table. It works for Xbox Gamepass, all check boxes
Thanks! I was convinced your table was fine. I fixed my issue by reinstalling CheatEngine.
For those encountering the same issue as I did, here's what I did. I checked for updates on my CheatEngine(It was 7.4), it told me there was a later version 7.5 so it was downloaded and installed(I did not perform an uninstallation of the old version). The issue persisted.
This time, I deleted CheatEngine through Add/Remove programs followed by deleting the folder of Program Files. Restarted my PC and Installed CheatEngine 7.5 fresh. And then it worked.
Perhaps I'm doing it wrong, but I cannot get "ENABLE CE SPEEDHACK" to work.
I can get everything else so far to work, at least that I'm trying to get to work.
I have the movement speed on.
I have everyone matching the MC's if they're lower on.
I tested instant kills and instant item drops, which I used before when the game crashed after I finally got a pawn demon without the item drop increasing item in seaside cave since I did not know it existed.
Everything seems to function well... but not speedhack
I tried editing the code for it to see what happens, and when I switch to 30 the game crashes.
So, when the code is untouched, it doesn't. Meaning the code is 'functioning' in some way, it is definitely reading and reacting when I turn it to 30 and back to 60—the issue is... nothing comes from it. The game doesn't move at x2 or x3 or whatever speed... unless it's supposed to be paired with another option inside that I cannot see.
I made sure V-Sync was on. I tried it off. I tried shadows High to low. Full screen, windowed. I'm not really sure if it just... doesn't work? Can anyone else get the Speedhack one to function?
For Clarity, I am on Steam.
I am using CE 7.5, and Lua is set to "Turn on always"
Perhaps I'm doing it wrong, but I cannot get "ENABLE CE SPEEDHACK" to work.
I can get everything else so far to work, at least that I'm trying to get to work.
I have the movement speed on.
I have everyone matching the MC's if they're lower on.
I tested instant kills and instant item drops, which I used before when the game crashed after I finally got a pawn demon without the item drop increasing item in seaside cave since I did not know it existed.
Everything seems to function well... but not speedhack
I tried editing the code for it to see what happens, and when I switch to 30 the game crashes.
So, when the code is untouched, it doesn't. Meaning the code is 'functioning' in some way, it is definitely reading and reacting when I turn it to 30 and back to 60—the issue is... nothing comes from it. The game doesn't move at x2 or x3 or whatever speed... unless it's supposed to be paired with another option inside that I cannot see.
I made sure V-Sync was on. I tried it off. I tried shadows High to low. Full screen, windowed. I'm not really sure if it just... doesn't work? Can anyone else get the Speedhack one to function?
For Clarity, I am on Steam.
I am using CE 7.5, and Lua is set to "Turn on always"
The game updated, so it might of broke that option. It did work for the original version. I unfortunately did not make the code, but someone else did. I am not sure what to change to fix it, but maybe someone else that has more knowledge about speed hack and this code can do it.
The game updated, so it might of broke that option. It did work for the original version. I unfortunately did not make the code, but someone else did. I am not sure what to change to fix it, but maybe someone else that has more knowledge about speed hack and this code can do it.
Understandable, everything else works for me so it's a small gripe. Thanks for the honesty!
I fixed the options that dealt with guild missions taking 1 minute and all the rune affecting options. I need you all to tell me if anything else is broke. I don't have much time to test this many options.