Lol, after figuring out how to use Pointer, I made a table for EXP and Passives point,
Just set the value Passive value to 9999, reload character, allocate points as needed, set it again to the level you want your character to be, reload again. Voila
Anyway, if anyone know how to look for the attribute value please enlighten me
The main thing is to remove all equipment before use, otherwise it will disappear
This table has no interaction to your equipment at all, idk if it's something else cause your stuff to disappear, I don't think the culprit is the cheat table
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
This game is very easily changed via JSON / cfg folder inside the directory. Some call it "mods", but it's more of just changing some stats inside the file(s). You can open them using notepad, however I use notepad++ with some plugin's.
1) Make sure you back up every file BEFORE changing anything!
2) Be extremely careful when changing things inside the Files.N2PK (inside the cfg folder). Certain things will crash the game.
3) The easiest for anyone who doesn't understand how any of this works or beginners is just to change the "templates" folder inside the JSON folder. This will change what item(s) you start with (yes you have to restart a new character, however just play it until it can put the item(s) inside your shared storage).
Brand new tech character (screenshot of the tutorial starting area) and what I start with.
Spoiler
[Link]
Item #1:
Spoiler
[Link]
Item #2:
Spoiler
[Link]
And so on and so on... you get the jist.....
BTW: This is in the OFFLINE version!
Can you upload your change files? I'm too bad at English
Btw if you manage to extract all N2PK files in Cfg directory you can delete/rename packages.json in root folder to make game load extracted files instead of archives. And if you know "normal" way to do it (like forcing quickbms to keep folder structure) - please tell me
Lol, after figuring out how to use Pointer, I made a table for EXP and Passives point,
Just set the value Passive value to 9999, reload character, allocate points as needed, set it again to the level you want your character to be, reload again. Voila
Anyway, if anyone know how to look for the attribute value please enlighten me
seems u can easily modify how many points put in each attribute…………
Lol, after figuring out how to use Pointer, I made a table for EXP and Passives point,
Just set the value Passive value to 9999, reload character, allocate points as needed, set it again to the level you want your character to be, reload again. Voila
Anyway, if anyone know how to look for the attribute value please enlighten me
seems u can easily modify how many points put in each attribute…………
True, the hard part is figuring out what value to look for, for attribute it's definitely not the value shown on screen, you have to look for the value of points invested in an attribute. So I made a new table which can tweak the attribute, but due to my CE knowledge limitation (which is very basic) with this you can only set value for 2 attributes, you have to leave the rest as it be, so you can substract it in order to refresh the data.
Does anyone know how to quickly open the skill tree? where you need to kill 5k enemies in melee, disarm 50 traps, and so on.
Some jsons in JSONs folder should contain values for heroic deeds, you can edit them or you can edit templates in cfg\config\templates and make all needed skilltrees available from the beginning
The file that I uploaded on page 32 has the weapon with 300k loot quality + quantity and that will drop the highest tier gear for your level. In the tutorial it drops tier 3 (purple) gear every kill. You'll fill your inventory easily before completing each mission.
Does anyone know how to quickly open the skill tree? where you need to kill 5k enemies in melee, disarm 50 traps, and so on.
Some jsons in JSONs folder should contain values for heroic deeds, you can edit them or you can edit templates in cfg\config\templates and make all needed skilltrees available from the beginning
VirgilSouth is correct. Look inside the JSON folder in the main directory (I've explained this on my 1st post) and you'll see a file named "heroicdeeds.json" > Inside here is where you can alter / change the limit / expectations of each deed.
Btw if you manage to extract all N2PK files in Cfg directory you can delete/rename packages.json in root folder to make game load extracted files instead of archives. And if you know "normal" way to do it (like forcing quickbms to keep folder structure) - please tell me
No idea why you're trying to extract them whenever you can open / modify them in notepad++?! If it were a pak file then you wouldn't be able to modify the stats, unless you unpacked it first. I've changed a TON of .N2PK files using only notepad++ to alter items, gameplay , quests, rewards, etc. You just have to be careful because only certain things can be changed. I.E. It seems that you cannot just add / copy certain skills from one item to another, etc.
No idea why you're trying to extract them whenever you can open / modify them in notepad++?! If it were a pak file then you wouldn't be able to modify the stats, unless you unpacked it first. I've changed a TON of .N2PK files using only notepad++ to alter items, gameplay , quests, rewards, etc. You just have to be careful because only certain things can be changed. I.E. It seems that you cannot just add / copy certain skills from one item to another, etc.
Jesus Fing Christ. Wish i noticed it before i actually managed to unpack all these archives. At least im dealing with separate files now which little more convenient. And what do you mean by "add / copy certain skills from one item to another"? Any examples maybe?