A lot of crashes with the exact game version needed(with latest table)?!
Once it crashed, i even need to restart CT/Table, because clicking Game Data to fill the table with values, let the game crash again.
Dunno if this is a user error of some kind on my side, or something is off with the table?
A lot of crashes with the exact game version needed(with latest table)?!
Once it crashed, i even need to restart CT/Table, because clicking Game Data to fill the table with values, let the game crash again.
Dunno if this is a user error of some kind on my side, or something is off with the table?
It's possible to edit the Berries deposit with the table.
However, I couldn't change the Wild Animals deposit. Is it planned for a future table update ?
It's possible to edit the Berries deposit with the table.
However, I couldn't change the Wild Animals deposit. Is it planned for a future table update ?
The wild animals have been a pain to lock down on. They operate differently from any other deposit/resource. So it may be a while (if ever) that the Wild Animals resource pointers (BabyGroot has some pointers, but they're not the resource ones like for berries or stone) are found/operational.
The wild animals have been a pain to lock down on. They operate differently from any other deposit/resource. So it may be a while (if ever) that the Wild Animals resource pointers (BabyGroot has some pointers, but they're not the resource ones like for berries or stone) are found/operational.
Thanks a lot for your answer.
The table is already good enough as it is, so it's alright.
Has anyone managed to find the pointers for the building worker slots? I'm hoping to change the amount of workers (at least) in the storehouses/granaries to 6 or more (maybe 12+?). I'm hoping to remove the need for cluttering storehouses/granaries because you need all those workers for making stalls in the market (and 10x transporting of materials since they use handcarts).
@Jumb4, that's the open BETA. It's probably not worth updating the table/pointers for it when it's going to need updating (in all likely-hood) again within a week when the official update happens and the update is more stable/polished.
@BabyGroot - I've been noticing for a while now that the Unit Stats script sometimes fails with militia units. This ~90% of the time stems from the archer unit(s) for some reason.