HELLDIVERS 2

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arborium
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Re: HELLDIVERS 2

Post by arborium »

Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Ace_X
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Re: HELLDIVERS 2

Post by Ace_X »

Hard to tell since each table have limited or more task on it. So far, I'm using ZoDDeL table on pg 108 cuz it's has a short list. Also, I did follow his steps and pretty much work and with other table too. Easy to understand to use them.

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ZoDDeL
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Re: HELLDIVERS 2

Post by ZoDDeL »

how to get a free GG bypass to run CE tables
because the no bypass era just ended...

STEP 1
get the ch34t h4pp3ns aurora client
ask google about it because i cannot link it here.
Image

then click on continue as guest.


STEP 2
search for helldivers 2 trainer
Image
then scroll down to the promo trainer version from 16th april 2024.
click use trainer.


STEP 3
Image
click and download the Helldivers2Launcher.rar
extract the Helldivers2Launcher.exe into your game directory aside the helldivers2.exe


now comes the time critical part!!!
keep the aurora client open maybe put it on second monitor because you need to click fast.
start the Helldivers2Launcher.exe
you will hear one BEEP. wait a bit until you hear the second BEEP and then instantly hit the activate trainer button!!!
aurora will freeze for 2-3 secs thats normal.
if everything is right you should heard a third beep while game opening movie runs.
now while being on the ship you can use any CE table you like.
you also can keep CE and aurora open. enable and disbling scripts is fine too.
you could also search stuff use debugger and makes script yourself!

there are some quirks.
after closing the game your browser open a tab with a gameguard page about some error.
thats normal and caused by the bypass. just close it.

ingame the bypass tend to freeze your game for 2-3 secs everytime you pick up an requision slip or SC
or when getting inside the the pelican extraction shuttle. as far as i know most bypasses have these behaviour.




p.s.
i dont support any self compiled or custom CE build. just download the regular one on:
[Link]


THE TABLE
Image
the table is split into 3 sections.
basic scripts and advanced scripts and all in one scripts.
while basic script just search for array of byte pattern and overwrite it (nop or change bytes to jump etc.)
the advanced script do memory allocations, full code with jumps and compares and change values.
the AIO (all in one) script activate scripts with an asterisk(star) in the title.

the easiest way is just to use the AIO script.
you can make a copy of that one and edit how you like.
(delete a whole code block to cut out features you dont want or change value for like speed or damage)



currently whitelisted (damage / armor damage / pentration increased) weapons:
AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart / Tenderizer
P-19 Redeemer
P-2 Peacemaker
SG-225SP Breaker Spray&Pray (16)
P-4 Senator
JAR-5 Dominator
LAS-7 Dagger
LAS-5 Scythe
SMG-37 Defender
LAS-16 Sickle
GL-21
autocannon
R-63CS Diligence Counter SNiper
EAT-17
recoil-less rifle
MP-98 Knight
MG-43 / EXO-45 Gatling / Gatling Turret
anti material rifle
FLAM-40
MG-206 HMG
GP-31 grenade pistol
LAS-98
RS-422 railgun
R-36 Eruptor
LAS-99 quasar
RL-77 airburst
GP-31 explosive crossbow
emancipator exo gun
EXO-45 rocket
SG-8P Punisher Plasma
PLAS-1 Scorcher
pelican weapon
SG-225NS Breaker Nailspitter
SG-8 Punisher
SG-8S Slugger
SG-225 Breaker
SG-225IE Breaker Incendiary
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier


default weapons(these weapons keep their default values):
G-6 Frag
G-12 High Explosive / G-16 Impact
G-10 Incendiary
G-123 Thermite
anti tank mines
anti personnel mines
incendiary mines
tesla tower
mortar turret
rocket sentry turret

hellpot damage


//500kg bomb
//orbital laser
//orbital precision strike
//orbital railcannon strike
//orbital 120MM HE barrage
//eagle airstrike
//orbital 380MM HE barrage
//eagle 110mm rocket pods
//eagle clusterbomb
//orbital airburst
//eagle strafing run
//orbital gas
//orbital gatling
// Napalm SEAF impact
// High-yield SEAF explosion
// Hellbomb / SEAF Mini-Nuke
// AX/LAS-5 "Guard Dog" Rover

everything else get set down to 0 (enemy attacks, airstrikes, orbital strikes, mines, flame tornados)


showcase instant mission complete + instant extraction timer:




showcase fast rescue mission + instant extraction timer:



older showcase videos



p.s. credits to sunbeam who ignited the idea to check the game.dll
p.p.s basic scripts on my table are manually taken from "version.dll" visual studio builds.
but the script codes (byte arrays etc.) originate from posts here in the forum and on the UC forum.
users like cfemen, gir489 and others.
i credit the creators in script header + title. everything else is made by me.
i cut down all scripts to keep the table small and clean.
that including orignal code, registersymbols
Attachments
helldivers2 ZoDDeL 19.may.24.CT
19.may.24
added weapon ID's:
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier (matching exisiting ID's)

added script:
energy shield cooldown mod
(customize maximum CD seconds)
(61.06 KiB) Downloaded 1125 times
Last edited by ZoDDeL on Wed Jun 05, 2024 2:12 pm, edited 95 times in total.

raiden101
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Re: HELLDIVERS 2

Post by raiden101 »

ZoDDeL wrote:
Sat Mar 16, 2024 3:26 am
alternative and simpler guide with slightly different approach with less manual input and easier timing.

step 1

open CE table and open memory viewer
[Link]


step 2
open the game (my table should hook the game itself)
[Link]


step 3
wait a bit until the game launches to the black screen and click 1-2 times on the monotor where the game is loading.
if everything was right you should see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot:
[Link]


now you can hit the checkbox on "all together" to activate it (or individual options) and close then CE table quick with a click on the X on top right of the CE main window.

we dont really need to freeze the game process for this and we also dont need to manual lookup any adresses in memory BUT for some reasons the module/address entries in the table wont populate if the memory viewer isnt open...
game.dll should be loaded right at the start of the cinematic. if it isnt then close game + table and repeat from step 1.

i also tried to write a fully automated lua code but could not get a consitent game.dll read (tried with loops of getAddress(game.dll) but did not work how i like) so its a bit of a "timing and keep eyes open" thing.

i also added the second "no reload" code to the no reload script and "all together" script that affects some other weapons like the senator handgun or some shotguns etc.

here you can check the >
old guide


p.s. credits to sunbeam who ignited the idea to check the game.dll
i don't know why this table is not working for me but other CE does but same process

Mentalister
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Re: HELLDIVERS 2

Post by Mentalister »

arborium wrote:
Sat Mar 16, 2024 2:11 am
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.

patfussy69
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Re: HELLDIVERS 2

Post by patfussy69 »

Mentalister wrote:
Sat Mar 16, 2024 5:45 am
arborium wrote:
Sat Mar 16, 2024 2:11 am
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
patfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.
yeah just dont pick "inject"
also aurora has a trainer out now too

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

What is dll method?

tw1st31337
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Re: HELLDIVERS 2

Post by tw1st31337 »

yo no reload also works for automatons

rnzlxr
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Re: HELLDIVERS 2

Post by rnzlxr »

6
Last edited by rnzlxr on Sat Mar 16, 2024 9:27 am, edited 1 time in total.

Pipolantrum
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Re: HELLDIVERS 2

Post by Pipolantrum »

is there a working table that adds ALL sample types on pick up of any sample? Thanks in advance :)

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

Sairex wrote:
Fri Mar 15, 2024 9:53 pm
The table is fully working. All functions work properly
Thanks RJW for the Sickle
Still not working, any video tutorial?

Sairex
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Re: HELLDIVERS 2

Post by Sairex »

raiden101 wrote:
Sat Mar 16, 2024 12:52 am
Sairex wrote:
Fri Mar 15, 2024 9:53 pm
The table is fully working. All functions work properly
Thanks RJW for the Sickle
it don't work
its detected
Setting CE:
Image

Video Tutorial:
[Link]
Attachments
saixlast.CT
Last CT
(38.16 KiB) Downloaded 1275 times

FroRaut
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Re: HELLDIVERS 2

Post by FroRaut »

My game crashes after about 20 minutes of play, is that ok?

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itskwan66
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Re: HELLDIVERS 2

Post by itskwan66 »

Image

CE pause process still working as of 16/03 with all of these options.

Soldier3412
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Re: HELLDIVERS 2

Post by Soldier3412 »

itskwan66 wrote:
Sat Mar 16, 2024 12:12 pm
Image

CE pause process still working as of 16/03 with all of these options.
Can you share this cheat table mate? thank you

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