cHAOSfRED wrote: ↑Thu Mar 14, 2024 1:53 am
"Suplplements"

That's typo from the old sheet
God I hope that isn't a misspell on my part XD Can confirm the new update does break the current released table, though I don't think the Array Bytes will change (aside from the new sigils being added). If you're able to dump a table for those, I could figure out which is which. I don't mind taking some time to do that given what's documented already lol. Would be cool to see an itemGib of sorts to force a sigil with specific stats to the players inventory, probably through hooking the item drop function and telling the game to spawn a "blank sigil" that we populate with our own data.
EDIT* Once the sigils and traits are documented, we should remove the first trait (since it needs to match the sigil respectively anyway to avoid an illegal item). That way we can just alter the secondary trait and our primary trait becomes what our sigil is, that way changing that value will force the sigil to correctly update itself to the proper sigil ID as well as respective primary trait.
EDIT** Just realized the table spreadsheet haha, hopefully I was able to document a few others to help along the process! Happy to help where needed, table is looking great with the features being added to it! Fingers crossed for an itemgib lol