Has anyone been able to fix the code for damage?
Individually it works fine, but when you include it with other functions it gives an error.
SUPER DAMAGE [Link]
you get the error because the script is written wrong by killerkrok555.
i have fixed it but doesnt matter because it doesnt do anything usefull and crash your game
on several situation like using a patriot mech.
thats just another example of crap that people post without testing it before.
this thread is full of stuff like this.
here you have the "fixed" code but just for educational purpose because it doesnt do anything usefull. FOLLOWING CODE IS JUST JUNK!Spoiler
Has anyone been able to fix the code for damage?
Individually it works fine, but when you include it with other functions it gives an error.
SUPER DAMAGE [Link]
you get the error because the script is written wrong by killerkrok555.
i have fixed it but doesnt matter because it doesnt do anything usefull and crash your game
on several situation like using a patriot mech.
thats just another example of crap that people post without testing it before.
this thread is full of stuff like this.
here you have the "fixed" code but just for educational purpose because it doesnt do anything usefull. FOLLOWING CODE IS JUST JUNK!Spoiler
[ENABLE]
aobscanmodule(OHK,game.dll,89 87 44 64 00 00 0F B6 45 80 84 C0 74 06) // should be unique
alloc(newmem,$1000)
label(code)
label(return)
newmem:
cmp [rdi+B38],A
jne enemy
comiss xmm0,[number]
ja enemy
jmp code
enemy:
mov [rdi+00006444],(float)0
movzx eax,byte ptr [rbp-80]
test al,al
je game.dll+6CE419
jmp return
code:
mov [rdi+00006444],eax
movzx eax,byte ptr [rbp-80]
test al,al
je game.dll+6CE419
jmp return
number:
dd 42fa0000
OHK:
jmp far newmem
return:
[DISABLE]
@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.
Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.
@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.
Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.
yep it seems that infinite health is detected
or more precise the memory allocation and custom code (compares, jumps)
for that reason i cleared out the registersymbols in the first place.
without the stuff named we cannot have inf health anymore or any kind of script that works like that
(as long we dont have a way to spoof gameguard)
the rest still working fine
as long you stick to basic aob pattern scan + byte overwrite it should work a few days until they watch
on this too.
and the no cooldown shield backpack + inf syringes should be fine as a substitute for inf health
@ZoDDeL have you tested your latest .CT just now? I seem to getting hack detected a few minutes into the game, like when I browse the maps or walk around on my ship. I used the one with the 'activate all together' option.
Just trying to check if it's the problem with the .ct or if I've anything incorrectly. I got other .ct files working before yesterday.
yep it seems that infinite health is detected
or more precise the memory allocation and custom code (compares, jumps)
for that reason i cleared out the registersymbols in the first place.
without the stuff named we cannot have inf health anymore or any kind of script that works like that
(as long we dont have a way to spoof gameguard)
the rest still working fine
as long you stick to basic aob pattern scan + byte overwrite it should work a few days until they watch
on this too.
and the no cooldown shield backpack + inf syringes should be fine as a substitute for inf health
i add my table again without inf health. [Link]
has anyone been able to fix infinite ammo backpack
Can anyone provide a rundown on how to find AOBs? I see stratagems is "48 89 5C 24 ?? 48 8B D9 85 D2 75 09", but inspecting that in memory doesn't give me any leads. I would like to find shit on my own, but I'm not sure what table makers are using for this game.