I can't see any bank tab either in the save editor. It worked fine a few days ago.Silent2024 wrote: ↑Sun Feb 25, 2024 7:10 ami have no stash or bank tabs in save editor how do i fix that
Last Epoch Save Editor
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- What is cheating?
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Re: Last Epoch Save Editor
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- What is cheating?
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- Joined: Tue Feb 27, 2024 11:30 am
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Re: Last Epoch Save Editor
Hello, how can I change my gold holdings? I can't find any gold in the editor. I have already opened my savegame with a text editor and can't find any gold there either.
How can I do this?
How can I do this?
Re: Last Epoch Save Editor
bankFleshFeast wrote: ↑Tue Feb 27, 2024 12:16 pmHello, how can I change my gold holdings? I can't find any gold in the editor. I have already opened my savegame with a text editor and can't find any gold there either.
How can I do this?
Re: Last Epoch Save Editor
Or find yourself an item in inventory and set sell price (it is one of safest ways how to get money)FleshFeast wrote: ↑Tue Feb 27, 2024 12:16 pmHello, how can I change my gold holdings? I can't find any gold in the editor. I have already opened my savegame with a text editor and can't find any gold there either.
How can I do this?
Re: Last Epoch Save Editor
Save character will reset the faction, is it a bug?
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- Novice Cheater
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Re: Last Epoch Save Editor
Anyone have full campaign save file ? Campaign is really boring.
Re: Last Epoch Save Editor
There's "Do Not Use" section on the table. Does it break the game or you can activate it if you are not connected on the internet?
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- Noobzor
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Re: Last Epoch Save Editor
Hey Ash,
i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix.
Do you know what is wrong here? Still kinda new to c# so i hope you could give me a little hint Thank you!
EDIT: Nevermind, got it working It was caused by some wrong refs i made, its working fine again
i used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix.
Do you know what is wrong here? Still kinda new to c# so i hope you could give me a little hint Thank you!
Code: Select all
public static void MultiplyAffixsTiersRolls(int mutiplier)
{
UnityEngine.Object obj = Functions.GetObject("MasterAffixesList");
System.Type type = obj.GetActualType();
if (type == typeof(AffixList))
{
AffixList affix_list = obj.TryCast<AffixList>();
foreach (AffixList.SingleAffix s_affix in affix_list.singleAffixes)
{
Il2CppSystem.Collections.Generic.List<AffixList.Tier> tiers = s_affix.tiers;
foreach (AffixList.Tier tier in tiers)
{
tier.maxRoll = mutiplier * tier.maxRoll;
tier.minRoll = mutiplier * tier.minRoll;
}
}
foreach (AffixList.MultiAffix m_affix in affix_list.multiAffixes)
{
Il2CppSystem.Collections.Generic.List<AffixList.Tier> tiers = m_affix.tiers;
foreach (AffixList.Tier tier in tiers)
{
tier.maxRoll = mutiplier * tier.maxRoll;
tier.minRoll = mutiplier * tier.minRoll;
}
}
}
}
Re: Last Epoch Save Editor
hello, so I used the previous version of the save editor and it moved my cycle charcter to legacy..is this a visual bug or intended? and if a bug, is there a way to revert my save file so it goes back to cycle?
Last edited by ctmsteel on Thu Feb 29, 2024 1:20 am, edited 1 time in total.
Re: Last Epoch Save Editor
You can get all class without searching in all objects and without any ref (ex with AffixList)CyrexBabbel wrote: ↑Wed Feb 28, 2024 4:18 pmi used this code before 1.0 and it worked without problems. Now i get a missing field exeption for AffixList.SingleAffix.
EDIT: Nevermind, got it working It was caused by some wrong refs i made, its working fine again
Code: Select all
AffixList affix_list = ItemList.instance.affixList;
Code: Select all
public static void MultiplyAffixsTiersRolls(int mutiplier)
{
foreach (SingleAffix affix in ItemList.instance.affixList.singleAffixes)
{
foreach (Tier tier in affix.tiers)
{
tier.maxRoll *= mutiplier;
tier.minRoll *= mutiplier;
}
}
foreach (MultiAffix affix in ItemList.instance.affixList.multiAffixes)
{
foreach (Tier tier in affix.tiers)
{
tier.maxRoll *= mutiplier;
tier.minRoll *= mutiplier;
}
}
}
Code: Select all
public static float GetFloatValue(float value, int multiplier)
{
int temp = (int)(value) * multiplier;
float result = 0;
if (temp < float.MinValue) { result = float.MinValue; }
else if (temp > float.MaxValue) { result = float.MaxValue; }
else { result = temp; }
return result;
}
Code: Select all
tier.maxRoll = GetFloatValue(tier.maxRoll ,mutiplier);
Code: Select all
GameObject player_gameobject = PlayerFinder.player;
Actor player_actor = player_gameobject.GetComponent<Actor>();
PlayerHealth player_health = player_gameobject.GetComponent<PlayerHealth>();
PlayerMana player_mana = player_gameobject.GetComponent<PlayerMana>();
Code: Select all
BaseHealth Health = PlayerFinder.player.GetComponent<PlayerHealth>().TryCast<BaseHealth>(); //Get player BaseHealth
BaseHealth Local_Health = PlayerFinder.getLocalPlayerHealth().TryCast<BaseHealth>(); //Get local player BaseHealth
Local_Health.damageable = false;
Local_Health.canDie = false;
Re: Last Epoch Save Editor
Thanks for your hard work! When will the bank tab be available? As far as I understand it is not available now
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- What is cheating?
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Re: Last Epoch Save Editor
Hey Ash!
I got this error while I trying to use the LastEpoch_DatabaseGenerator (I use Melon 5.7):
I placed UnityLastEpoch_GameExtractorMod.dll into Last Epoch\Mods folder. UniverseLib.IL2CPP.Unhollower.dll I placed into Epoch\Mods folder too (tried put it into Last Epoch\UserLibs folder but nothing changed).
Do you know ho I can fix this error?
I got this error while I trying to use the LastEpoch_DatabaseGenerator (I use Melon 5.7):
Code: Select all
[12:03:19.150] ------------------------------
[12:03:19.151] Game Extractor v4.5.1
[12:03:19.151] by Ash
[12:03:19.152] Assembly: UnityLastEpoch_GameExtractorMod.dll
[12:03:19.153] ------------------------------
[12:03:19.153] ------------------------------
[12:03:19.153] 1 Mod loaded.
[12:03:19.242] Support Module Loaded: E:\SteamLibrary\steamapps\common\Last Epoch\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
[12:03:19.981] [Game_Extractor] UniverseLib : [UniverseLib] UniverseLib 1.5.1 initializing...
[12:03:20.257] [Game_Extractor] UniverseLib : [UniverseLib] Finished UniverseLib initial setup.
[12:03:20.276] [Game_Extractor] UniverseLib : [UniverseLib] Loaded Unhollowed modules in 0.032 seconds.
[12:03:20.434] [Game_Extractor] UniverseLib : [UniverseLib] Setup deobfuscation cache in 0.157 seconds.
[12:03:32.289] [Game_Extractor] UniverseLib : [UniverseLib] Could not find any Input Module Type!
[12:03:32.339] [ERROR] Exception in IL2CPP-to-Managed trampoline, not passing it to il2cpp: System.NullReferenceException: Object reference not set to an instance of an object
at UniverseLib.Universe.Patch (System.Type type, System.String methodName, HarmonyLib.MethodType methodType, System.Type[] arguments, System.Reflection.MethodInfo prefix, System.Reflection.MethodInfo postfix, System.Reflection.MethodInfo finalizer) [0x0012b] in <be96c2b7542c4f05b297e016b309e7a7>:0
at UniverseLib.UI.UniversalUI.SetupAssetBundlePatches () [0x00028] in <be96c2b7542c4f05b297e016b309e7a7>:0
at UniverseLib.UI.UniversalUI.LoadBundle () [0x00001] in <be96c2b7542c4f05b297e016b309e7a7>:0
at UniverseLib.UI.UniversalUI.Init () [0x00001] in <be96c2b7542c4f05b297e016b309e7a7>:0
at UniverseLib.Universe+<SetupCoroutine>d__23.MoveNext () [0x0009f] in <be96c2b7542c4f05b297e016b309e7a7>:0
at UniverseLib.Runtime.Il2Cpp.Il2CppManagedEnumerator.MoveNext () [0x00000] in <be96c2b7542c4f05b297e016b309e7a7>:0
at (wrapper dynamic-method) UniverseLib.Runtime.Il2Cpp.Il2CppManagedEnumerator.Trampoline_BooleanThisUniverseLib.Runtime.Il2Cpp.Il2CppManagedEnumeratorMoveNext(intptr,UnhollowerBaseLib.Runtime.Il2CppMethodInfo*)
Do you know ho I can fix this error?
Re: Last Epoch Save Editor
Updated GameExtractor for LastEpochV1
[Link]
If you use UnityExplorer : use base "UniverseLib.IL2CPP.Unhollower.dll"
If you don't use UnityExplorer : you need to use a patched one (i add a link in main post for this in Update database section)
"UnityLastEpoch_GameExtractorMod.dll" in "GameFolder/Mods/"
"UniverseLib.IL2CPP.Unhollower.dll" in "GameFolder/UserLibs/"
Last edited by Ash06 on Thu Feb 29, 2024 11:51 am, edited 1 time in total.
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