Most of flags in the save file can be changed via in game settings, they are under "gameplay" section. Stuff like player damage, player death, and car damage disables achievements though.
Ah gotcha! So the useful things would be the CraftingRecipeMultiplier, to get more items, its currently set to 1 by default and the Corrupted, Unstable and Stable energy.
Still trying to figure out what type of checksum is used to validate the save file.
It's an amazing game but so far i only have seen 2 trainers and features are very limited and do not offer cheat for 90% of the content of the game (crafting, customization, research, all car features, etc) as it's mostly god mode, movement speed and the like
I am not complaining that we have those trainers already, but i am sad that it doesn't seem like there is big tables in the making for a game that good, but i know that this is a very very charged period with games releases so table makers have only 2 hands
I hope a nice table will appear soon to contradict what i said
I am going to try to create a few scripts but i have very limited time so i don't know what i will be able to do with my very limited skills
A script that is supposed to allow to craft without using the resources (you still need to have the required resources), can someone try it and tell me if it works for you ?
Made for version v1.1.1-CL26026 (written on top right of the screen).
Free Craft (Disable immediately after use or game will crash)
@acecel: I will try it... but oh no another Update. And i cant find "44 89 A6 A8 00 00 00 4C" anymore.
And i dont know how to search for it. That is really hard...3 in one Week!?!
But there are a hell of real game breaking Bugs. I went back to default settings and even so the next mission had only 4 of 5 Container i needed. All other were completely destroyed. And there are plenty of them on the map. I had to cancel the mission and lost due to settings reset some of my stuff. So annoying...well put it back to keep all my stuff and did the mission again. And this time there were plenty of the blue plasma energy container again. The "lost" Stuff is not really lost. You find it in a car close to the beginning of the game.
The Console could be activated and it told me it is activated but i tryed several hotkeys and it wasnt working for my language version. But i had that problem before i think other can use the console.
So the useful things would be the CraftingRecipeMultiplier, to get more items, its currently set to 1 by default and the Corrupted, Unstable and Stable energy.
Is it confirmed, that with that you can multiply items you loot?
A script that is supposed to allow to craft without using the resources (you still need to have the required resources), can someone try it and tell me if it works for you ?
This kinda worked and I used it to duplicate items after getting the Matter Deconstructor.
BUT it broke player inventory when crafted item used stacks from player inventory. Then game crashed to desktop, when i tried to move some stacks.
I did not have any other problems using the script when all my items were in the same pneumatic locker. and every other inventory including player inventory was empty.
Fuel Value is 4 Byte and if the car is fully fueled the value should be:
1103626240
This value can be found in pointers but maybe save several. They change very often on loading and in the game itself.
Fuel Value is 4 Byte and if the car is fully fueled the value should be:
1103626240
This value can be found in pointers but maybe save several. They change very often on loading and in the game itself.
Perhaps you should educate yourself on value Types. This is a FLOAT value and should be set to that type.
Guess this code didn't work and the post taken down.
Was prompting with partial AOB errors.
Apparently it's been stumping alot of makers here.
Some other scan value, maybe this works for you. Anyway, The code youre looking for is two stack frames up from the point that accesses the total amount of items of a type when crafting the number of times the item is required to craft.
E.g. craft a gear and look for the code that accesses the total amount of scrap 3 times, then go up the call stack from there and remove the call entirely and set al to 0.
If you're removing the call too high up the craft will work but yield no result, if it's too deep inside all item removal will stop working and weird stuff happens (entities with same references but different locations etc.). That's why @acecel code is crashing most likely as it is called every time a item is removed from a container, not only while crafting.
@Rhark:
I am sure you are right. I just got it as 4 byte result. I search for "All" Types. And it works that is what counts for me.
I didnt found any easy way to prevent the "sub" of the value. For that i am totally not educated.
I think health and fuel makes the game a bit better. And as often as the devs update any tables wont last very long.
"Car Damaged Parts" for each part Doors, Fenders, hood in best shape there is a 4 Byte "16880" found that is your friend.
After you found that one add it twice to your table and increase the adress by 2 f.i. 22800C17200 => 22800C17202.
This value can be found in a point scan. As 4 Byte "1106301157".
Like this you can find the other parts too. A lot of work and i am not sure that i need that.