Arms Trade Tycoon Tanks Trainer

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Rhark
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Arms Trade Tycoon Tanks Trainer

Post by Rhark »

Image +9 cheats for game version: Steam v1.1.8.4 Last Updated: 21.04.2025
Options
  • Activate Trainer
  • Resources Never Decrease
  • Unlimited Money
  • Unlimited Resources
  • Unlimited Tank Ammo
  • Increase Game Speed
  • Decrease Game Speed
  • Reset Game Speed
  • Game Speed Multiplier

Image

Updates
  • 21.04.2025 - Trainer updated to support v1.1.8.4 & added new cheats.
Included in the Cheat Evolution app.
Arms Trade Tycoon: Tanks v1.18.4 PLUS 9 Trainer

Dethoru
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by Dethoru »

What exactly does the Speedhack cheat do? is it the tank speed or research/construction speed?
Last edited by Dethoru on Sat Jun 15, 2024 3:06 pm, edited 1 time in total.

blazerules
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by blazerules »

Dethoru wrote:
Fri Feb 16, 2024 8:32 pm
Oh never mind you have to pay to use the cheats
My brother in Christ.

Use the numpad keys. It costs money to click them not use num keys.

It would be nice to have 1 day research or the like.

blazerules
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by blazerules »

Speaking of 1 day research.

I have managed to get something of the sort working through a lot of scanning but no idea what Im doing.

In essence I scan for double, unknown initial value. Then keep changing the people on the line and updating the table accordingly.
Eventually I get to the point just changing the value does nothing, thus I switch up my method. Whenever I decrease people on the research line I search for decreased value. And when I increase the people on the line, I search for increased value. In time this will also get no new results. I will then move to do something completely different: Let a day tick by. Scan for changes.

This will often get me so few results (3?) and one of them is more obviously the one I need. Usually its the one with the decimal but just in case I played around with it.

4% Progress, 26 days left
Value: 2.49028396470235E-14

4% Progress, 505 days left
Value: 1.32664019439292E-24

Set to 1 person, copy pasted max value and put back to max.
4% Progress, 26 days left
Value: 2.4902839647023E-14

4% Progress, 506 days left
Value: 1.32664019439289E-24

Set to 1 person, copy pasted max value and put back to max.
4% Progress, 26 days left
Value: 2.4902839647023E-14

Set to 19 people, set higher value, added 1 person to line.
51,328,730,000,000,000,000,000% Progress, 0 days left
Value: 2.49028415930827E-14

Somebody smarter than me can probably figure out what to do here.
Address: 18B96C2D5D0

Round 2: Electric Boogaloo
Same method

2% Progress, 56 days left
Value: 2.49028396470235E-14
Address: 1896DAA3930

2% Progress, 1105 days left
Value: 2.52606086480173E-27
Address: 1896DAA3930

I copy pasted the value at 20 people on the production line into when it was 1 person and set it back to 20 people
2% Progress, 56 days left
Value: 6.11856493403027E-17
Address: 1896DAA3930

I set the people on the line to 20.
-16 resulted in a VERY large % in progress.
-15 set progress to 0%
In essence I did 2.49028396470235E-16 set production to 19 people then back up to 20 and got an insane % with the new value of 6.118565537884E-17

Tedious but it works for me.

EDIT:
I got the process down good here to a somewhat reasonably fast time.

Scan for double unknown initial value.
Change people in production line. Scan for changes. Keep doing this 3-5 times.
Spam Scan for unchanged value.
Switch to production view. Scan for unchanged value.
Switch back to research, decrease people on the line, Scan for decreased value. Keep doing this until one of the values you see is negative 2 digits.

For example currently I see
2.33737725355287E-13
4.24399158193054E-313
9.88131291682493E-323
8.3993388871753E-312

Its very obvious that the first value is the one I want.

Copy paste the number into notepad. Save game just in case. Set it to like... 2.33737725355287E-16 then set people on the line to 19 from 20. If the number is bad. Set it back to 20 people and copy paste the initial value. Keep playing with it till you get an insane % and advance a day.

Values in case this is useful to someone who wants to make a proper table:
0%, 122 Days left
Value: 1.52197613794577E-19
Address: 1896D904BD0

2%, 25 Days Left
3.81827066994243E-14
Address: 1895E2FDD50

0%, 33 days left
6.48531792504792E-15
Address: 1896E4406F0

0%, 20 days left
2.33737725355287E-13
Address: 18962CCD8D0

Sader
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by Sader »

may i ask for update after update cheats doesnt work

cyan027
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by cyan027 »

blazerules wrote:
Sun Feb 18, 2024 1:47 pm
Speaking of 1 day research.
This game use a formula to calculate how many days you need to complete a project (research / engineer alike)

Engineers * 8 hours / total MH (manual hour) = progress (float)

1 / progress = days

so you just need to modify progress to 1 and you get 1 day complete project.

for example

start with 30 engineers

30 engineers * 8 hours / 15000 MH = 0.016

First Scan : 0.016

then reduce to 20 engineers

20 * 8 / 15000 = 0.01067

Second Scan : 0.01067

then you can find out the progress address right away.

Sadly, every project has its own progress record so I can't figure out an universal pointer. has to scan every project.

Kinda
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by Kinda »

cyan027 wrote:
Sat Apr 27, 2024 5:52 am
Engineers * 8 hours / total MH (manual hour) = progress (float)
What is the meaning of "manual hours"? Is this a 8hrs/day or 24 hrs/day?

PS. It seems like I got you. It's not the "manual hour" but "man/hour". This value is shown under research item.

Biggus_Dickus
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by Biggus_Dickus »

A waste of time. Just 2 options can be activated for "free": Force Pause and Speedhack. It's a shame.

BlueShire
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by BlueShire »

cyan027 wrote:
Sat Apr 27, 2024 5:52 am
blazerules wrote:
Sun Feb 18, 2024 1:47 pm
Speaking of 1 day research.
This game use a formula to calculate how many days you need to complete a project (research / engineer alike)

Sadly, every project has its own progress record so I can't figure out an universal pointer. has to scan every project.
I think a better way to do research is by changing the value of Breakthrough buff, the buff makes it so there's a chance for an instantaneous research. Make the buff 100% and boom instant research, been looking for the value but no luck so far..

HellBoy_UA
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by HellBoy_UA »

Hey, guys. I don't know if it will be useful for you, but I find a way to "cheat" in the game, at least with resources.

Here is a trick I've used:
1) Open Cheat Engine and connect the game;
2) Start a new game or continue your game;
3) In the Cheat Engine menu, press Mono->Activate mono features;
4) In the same Mono tab, open ".Net Info";
5) In the opened editor, find ATTT.Shared.dll in "Images" and click on it;
6) Scroll to the near bottom in the "Classes" to find FunGI.ATTT.Shared.State.Root.ResourcesStateData and click on it;
7) On the middle right side, you'll see button "Lookup instances" - click on it and wait;
8) Now you'll see in the addresses field some addresses - click on it and scroll down 'till you find in offset values something like your money+resources in the game - for me it's last but one address in the list;
9) Now, in the main window of the Cheat Engine, press the button "Add Adressess Manually" and manually write a proper address from the offset "money" and each "Res№" with "type 4 byte";
10) There you have it - all resources, even if it was zero previously.

It can be useful to look for pointers, I guess, but not with my skills :D

Also, in some other places, you can find Research Time for each technology (and it is too "hard" to edit each technology one by one manually, but it is worth it)

RaiderLeader666
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by RaiderLeader666 »

Damn shame the game isn't popular enough yet for a full blown ACTUAL table

tslim2696
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by tslim2696 »

HellBoy_UA wrote:
Wed Mar 12, 2025 9:39 pm
Hey, guys. I don't know if it will be useful for you, but I find a way to "cheat" in the game, at least with resources.

Here is a trick I've used:
1) Open Cheat Engine and connect the game;
2) Start a new game or continue your game;
3) In the Cheat Engine menu, press Mono->Activate mono features;
4) In the same Mono tab, open ".Net Info";
5) In the opened editor, find ATTT.Shared.dll in "Images" and click on it;
6) Scroll to the near bottom in the "Classes" to find FunGI.ATTT.Shared.State.Root.ResourcesStateData and click on it;
7) On the middle right side, you'll see button "Lookup instances" - click on it and wait;
8) Now you'll see in the addresses field some addresses - click on it and scroll down 'till you find in offset values something like your money+resources in the game - for me it's last but one address in the list;
9) Now, in the main window of the Cheat Engine, press the button "Add Adressess Manually" and manually write a proper address from the offset "money" and each "Res№" with "type 4 byte";
10) There you have it - all resources, even if it was zero previously.

It can be useful to look for pointers, I guess, but not with my skills :D

Also, in some other places, you can find Research Time for each technology (and it is too "hard" to edit each technology one by one manually, but it is worth it)
how bout the research time?

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Rhark
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Re: Arms Trade Tycoon Tanks Trainer

Post by Rhark »

Trainer updated to support v1.1.8.4 & added new cheats.

HellBoy_UA
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by HellBoy_UA »

tslim2696 wrote:
Mon Apr 14, 2025 3:24 am
HellBoy_UA wrote:
Wed Mar 12, 2025 9:39 pm
Hey, guys. I don't know if it will be useful for you, but I find a way to "cheat" in the game, at least with resources.

Here is a trick I've used:
1) Open Cheat Engine and connect the game;
2) Start a new game or continue your game;
3) In the Cheat Engine menu, press Mono->Activate mono features;
4) In the same Mono tab, open ".Net Info";
5) In the opened editor, find ATTT.Shared.dll in "Images" and click on it;
6) Scroll to the near bottom in the "Classes" to find FunGI.ATTT.Shared.State.Root.ResourcesStateData and click on it;
7) On the middle right side, you'll see button "Lookup instances" - click on it and wait;
8) Now you'll see in the addresses field some addresses - click on it and scroll down 'till you find in offset values something like your money+resources in the game - for me it's last but one address in the list;
9) Now, in the main window of the Cheat Engine, press the button "Add Adressess Manually" and manually write a proper address from the offset "money" and each "Res№" with "type 4 byte";
10) There you have it - all resources, even if it was zero previously.

It can be useful to look for pointers, I guess, but not with my skills :D

Also, in some other places, you can find Research Time for each technology (and it is too "hard" to edit each technology one by one manually, but it is worth it)
how bout the research time?
There was a tough quest to find those values... I can't recall it right now, but there was a different DLL where you can look up technologies by name. And one by one, you can pull their research time from there (each address is an object with name, research time, location, image path, etc). But there is an issue with that - if you open the world map or garage or something else, then you need to "re-do" look up and edit now different values one by one

tslim2696
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Re: Arms Trade Tycoon: Tanks +5 Trainer

Post by tslim2696 »

HellBoy_UA wrote:
Fri Apr 25, 2025 4:57 pm
tslim2696 wrote:
Mon Apr 14, 2025 3:24 am
HellBoy_UA wrote:
Wed Mar 12, 2025 9:39 pm
Hey, guys. I don't know if it will be useful for you, but I find a way to "cheat" in the game, at least with resources.

Here is a trick I've used:
1) Open Cheat Engine and connect the game;
2) Start a new game or continue your game;
3) In the Cheat Engine menu, press Mono->Activate mono features;
4) In the same Mono tab, open ".Net Info";
5) In the opened editor, find ATTT.Shared.dll in "Images" and click on it;
6) Scroll to the near bottom in the "Classes" to find FunGI.ATTT.Shared.State.Root.ResourcesStateData and click on it;
7) On the middle right side, you'll see button "Lookup instances" - click on it and wait;
8) Now you'll see in the addresses field some addresses - click on it and scroll down 'till you find in offset values something like your money+resources in the game - for me it's last but one address in the list;
9) Now, in the main window of the Cheat Engine, press the button "Add Adressess Manually" and manually write a proper address from the offset "money" and each "Res№" with "type 4 byte";
10) There you have it - all resources, even if it was zero previously.

It can be useful to look for pointers, I guess, but not with my skills :D

Also, in some other places, you can find Research Time for each technology (and it is too "hard" to edit each technology one by one manually, but it is worth it)
how bout the research time?
There was a tough quest to find those values... I can't recall it right now, but there was a different DLL where you can look up technologies by name. And one by one, you can pull their research time from there (each address is an object with name, research time, location, image path, etc). But there is an issue with that - if you open the world map or garage or something else, then you need to "re-do" look up and edit now different values one by one
another idea is editing max engineers you can allot, so you can reduce the time needed to research something, but i have yet to find anything

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