[Request] Citizen Sleeper

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bowka
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Re: [Request] Citizen Sleeper

Post by bowka »

Sorry to bump an old thread, but just to second what bedevil said, how might we edit AlexS' script to only affect one of the three things (Condition/Energy/Upgrade Points) at a time? I played around deleting some lines but assembly is all Greek to me. I was guessing each cis refers to one of the entries but there's five of them rather than 4 (Cryo being a separate entry).

Code: Select all

[ENABLE]

aobscan(cis_5,F3 0F 5A C0 48 8B 45 A8 48 8B C8)
alloc(cis_3,$1000,cis_5)

label(cis_7)
label(cis_4)
label(cis_2)
registersymbol(cis_4)
registersymbol(cis_2)
registersymbol(cis_5)

cis_3:
 cvtss2sd xmm0,xmm0
 mov rax,[rbp-58]
 mov rcx,[rax+10]
 cmp [edi+14],006C0050
 jne @f
 cmp [edi+24],00740069
 jne @f
 movsd xmm0,[cis_4]
 jmp cis_7

@@:
 cmp [ecx+14],00700055
 jne @f
 cmp [ecx+18],00720067
 jne @f
 cmp [ecx+24],006F0050
 jne @f
 movsd xmm0,[cis_2]
 jmp cis_7

@@:
 cmp [ecx+14],006C0050
 jne cis_7
 cmp [ecx+18],00790061
 jne cis_7
 cmp [ecx+1C],00720065
 jne cis_7
 movsd xmm0,[cis_2]
 jmp cis_7

cis_4:
 db 00 00 00 00 00 38 8F 40

cis_2:
 db 00 00 00 00 00 C0 58 40

cis_5:
 jmp cis_3
 nop
 nop
 nop

cis_7:

[DISABLE]

cis_5:
 db F3 0F 5A C0 48 8B 45 A8

unregistersymbol(cis_4)
unregistersymbol(cis_2)
unregistersymbol(cis_5)
dealloc(cis_3)
Great table by the way, really cool way to change the dice.

Mudvayne2011
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Re: [Request] Citizen Sleeper

Post by Mudvayne2011 »

+1 for Game Pass version please. Thank you so much!

mkjak
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Re: [Request] Citizen Sleeper

Post by mkjak »

Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option that's posted on this board (it's for 1.0.12).
I think Alex edited his post to remove the attachment.

dragonhold24
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Re: [Request] Citizen Sleeper

Post by dragonhold24 »

mkjak wrote:
Wed Jan 10, 2024 6:18 pm
Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option
This is a reupload from AlexS' post viewtopic.php?p=250091#p250091

mkjak
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Re: [Request] Citizen Sleeper

Post by mkjak »

Thanks!

That's a neat way to get the dice to always six. If you're hacking nodes in the Cloud view you need to turn that cheat off.

I would love to figure out the address that controls the dice being used, so you could have "infinite" dice in a cycle.

Thanks again :)

luke1970
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Re: [Request] Citizen Sleeper

Post by luke1970 »

dragonhold24 wrote:
Thu Jan 11, 2024 1:14 am
mkjak wrote:
Wed Jan 10, 2024 6:18 pm
Could someone please re-add this 1.0.11 trainer? I don't want to use the other paid option
This is a reupload from AlexS' post viewtopic.php?p=250091#p250091
Can anybody update this for the GOG v1.4.6 version.

Only the dice script works.

There's also a mod called FreeCoffee for infinite energy, I would love to have infinite condition too.

Reaperwolf
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Re: [Request] Citizen Sleeper

Post by Reaperwolf »

+1

Gaius_Regulus
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Re: [Request] Citizen Sleeper

Post by Gaius_Regulus »

So it looks like there are no available tables for this game anymore after AlexS deleted all of his posts.

Does anyone have any of the previous tables on a hard drive somewhere?

Currently, all I can really do it use the FreeCoffee mod on nexus which just sets energy to max. The author did leave some basic instructions on how to decompile, edit, and recompile the mod for other settings but it's a nightmare in its own right.

AlexS
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Re: [Request] Citizen Sleeper

Post by AlexS »

(Google translation)

This table is long out of date... Over the past year, the table for this game has been updated several times, its capabilities have also been expanded, now it works with different versions of the game (including the latest version 1.4.9). The table has always been and will be free for all users, like all my other tables and updates for them. However, for a number of reasons, I had to suspend posting tables on this forum for an indefinite period. Now almost all of my tables (including this one) are posted on another Internet resource in the public domain. You can use the search on the network, but keep in mind that the resource is not in English...
P.S. Do not ask me for the address, I will not give links or even hints. The FRF administration does not allow links to third-party resources, and this is its right.

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