[Requests] Disney Dreamlight Valley

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lmrlmax
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Re: [Requests] Disney Dreamlight Valley

Post by lmrlmax »

Here is script for Complete All Task for Star Path / Premium Pass

How to use:
Copy code below with Select All -> CTRL+C, then open cheat engine and click inside script box [Below Memory View] -> CTRL+V.

Activate -> Open Premium Pass -> All your Premium Pass Mission Will Complete -> Deactivate Script while in Premium Pass Mission Menu -> Click complete for each task/mission.
*If you not deactivate it will make your completed mission reappearing again.

*All your completed mission will reappear (it's normal), but it will not gain any token/reward again, so just accept it and click complete for each task.
*Tested with cracked game with online function.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1033</ID>
      <Description>"Star Path Task Complete All [Activate &gt; Open Star Path Duties]"</Description>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(makeallPassTaskCompleteINJECT,GameAssembly.dll,83 7A 20 04 0F 94 C0) // should be unique
alloc(newmem,$1000,makeallPassTaskCompleteINJECT)

label(code)
label(return)

newmem:
mov [rdx+20],#3

code:
  cmp dword ptr [rdx+20],04
  sete al
  jmp return

makeallPassTaskCompleteINJECT:
  jmp newmem
  nop 2
return:
registersymbol(makeallPassTaskCompleteINJECT)

[DISABLE]

makeallPassTaskCompleteINJECT:
  db 83 7A 20 04 0F 94 C0

unregistersymbol(makeallPassTaskCompleteINJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+12D18F9

GameAssembly.dll+12D18E9: CC              - int 3 
GameAssembly.dll+12D18EA: CC              - int 3 
GameAssembly.dll+12D18EB: CC              - int 3 
GameAssembly.dll+12D18EC: CC              - int 3 
GameAssembly.dll+12D18ED: CC              - int 3 
GameAssembly.dll+12D18EE: CC              - int 3 
GameAssembly.dll+12D18EF: CC              - int 3 
&lt;&gt;c.&lt;RetrieveEventCurrencyStatus&gt;b__95_0: 48 83 EC 28     - sub rsp,28
GameAssembly.dll+12D18F4: 48 85 D2        - test rdx,rdx
GameAssembly.dll+12D18F7: 74 0C           - je GameAssembly.dll+12D1905
// ---------- INJECTING HERE ----------
GameAssembly.dll+12D18F9: 83 7A 20 04     - cmp dword ptr [rdx+20],04
// ---------- DONE INJECTING  ----------
GameAssembly.dll+12D18FD: 0F 94 C0        - sete al
GameAssembly.dll+12D1900: 48 83 C4 28     - add rsp,28
GameAssembly.dll+12D1904: C3              - ret 
GameAssembly.dll+12D1905: E8 B6 11 1E FF  - call GameAssembly.dll+4B2AC0
GameAssembly.dll+12D190A: CC              - int 3 
GameAssembly.dll+12D190B: CC              - int 3 
GameAssembly.dll+12D190C: CC              - int 3 
GameAssembly.dll+12D190D: CC              - int 3 
GameAssembly.dll+12D190E: CC              - int 3 
GameAssembly.dll+12D190F: CC              - int 3 
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1038</ID>
          <Description>"Will make your completed task appear again, If already completed, will get no reward"</Description>
          <Color>00FFFF</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

MilfSquirter
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Re: [Requests] Disney Dreamlight Valley

Post by MilfSquirter »

I wonder if its possible to write a script to win scramblecoin everytime, so you could get all the pieces legit because spawning them breaks the ranks. Kinda a pointless in a way i know but figured id put it out there lol thanks for the star path script works perfectly <3

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

lmrlmax wrote:
Sun Dec 24, 2023 3:09 pm
Cuberdon wrote:
Sun Dec 24, 2023 10:35 am
How does one get the ID of an item from the furniture inventory or when placing it? I was thinking of getting some items we're supposed to have only once, like the Ancient's Landing Pedestal or the Fairytale Gazebo.
40500035 Fairytale Gazebo
thanks but I was asking for the method; the Ancient's Landing Pedestal is available to pick up and replace anywhere after The Secrets of Eternity Isle Quest and isn't supposed to be bought or crafted in more pieces, and I don't know what else I could later think about that can't be obtained more than once, so might as well know how to do it myself...


Also this is the wrong one, here you have the code for the gazebo from the quest, with its table under it; I can't place it anywhere if the quest isn't active.
Spoiler
Image
Image
Also does anyone have this one? [Link] it's not in the document and I still don't even know if my version of the game can be turned online.

lmrlmax
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Re: [Requests] Disney Dreamlight Valley

Post by lmrlmax »

Cuberdon wrote:
Wed Dec 27, 2023 10:17 am

thanks but I was asking for the method; the Ancient's Landing Pedestal is available to pick up and replace anywhere after The Secrets of Eternity Isle Quest and isn't supposed to be bought or crafted in more pieces, and I don't know what else I could later think about that can't be obtained more than once, so might as well know how to do it myself...

Also does anyone have this one? [Link] it's not in the document and I still don't even know if my version of the game can be turned online.
For fairytale Gazebo and the Ancient's Landing Pedestal, I can't do anything about that
40001583 Dreamlight_Gaming_Chair

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

lmrlmax wrote:
Wed Dec 27, 2023 12:10 pm
For fairytale Gazebo and the Ancient's Landing Pedestal, I can't do anything about that
40001583 Dreamlight_Gaming_Chair
Thanks! I took the initiative to add it to the document (but I'm missing the hex code) since I triple checked and it wasn't in it, and the recipe cheat and placement of the item worked fine. Still eager to know how you find that information so I can try it myself instead of asking for each item.

edit: do you think it's a bad idea to unlock things like the "Forgotten Makeup"? Sounds like this makeup setting isn't supposed to be for the players. I'm not going online as far as I plan, but just in case...

chichou7209
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Re: [Requests] Disney Dreamlight Valley

Post by chichou7209 »

Hi,
does anyone have the ID's for the beards and moustaches?
Also, how can i find the ID's for the tools' customization?

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

chichou7209 wrote:
Wed Dec 27, 2023 11:43 pm
Hi,
does anyone have the ID's for the beards and moustaches?
Also, how can i find the ID's for the tools' customization?
use ctrl+f on the google sheets and search for "Clothes Beard". For the tools' customization you search for "Tools"

chichou7209
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Re: [Requests] Disney Dreamlight Valley

Post by chichou7209 »

Cuberdon wrote:
Thu Dec 28, 2023 10:06 am
chichou7209 wrote:
Wed Dec 27, 2023 11:43 pm
Hi,
does anyone have the ID's for the beards and moustaches?
Also, how can i find the ID's for the tools' customization?
use ctrl+f on the google sheets and search for "Clothes Beard". For the tools' customization you search for "Tools"
Thanks for your answer and help, but i can't find the link for the google sheets.
I find a link on the site, but i can't open it. Maybe it's not working anymore.

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

chichou7209 wrote:
Thu Dec 28, 2023 10:54 am
Thanks for your answer and help, but i can't find the link for the google sheets.
I find a link on the site, but i can't open it. Maybe it's not working anymore.
[Link]

chichou7209
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Re: [Requests] Disney Dreamlight Valley

Post by chichou7209 »

Cuberdon wrote:
Thu Dec 28, 2023 11:10 am
chichou7209 wrote:
Thu Dec 28, 2023 10:54 am
Thanks for your answer and help, but i can't find the link for the google sheets.
I find a link on the site, but i can't open it. Maybe it's not working anymore.
[Link]
Thanks! It's working well!

lmrlmax
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Re: [Requests] Disney Dreamlight Valley

Post by lmrlmax »

lmrlmax wrote:
Mon Dec 11, 2023 8:31 am
Update table to game version v1.8.5-46. Fix some script and added new script.
You can swap Item in Scrooge Display [Only 10 Item], but it's better to use Craft Item Swap
Spoiler
Image
For Scramblecoin Cheat, it's tricky and need to follow instruction.
Spoiler
Image
Cuberdon wrote:
Wed Dec 27, 2023 5:44 pm
Still eager to know how you find that information so I can try it myself instead of asking for each item.
edit: do you think it's a bad idea to unlock things like the "Forgotten Makeup"? Sounds like this makeup setting isn't supposed to be for the players. I'm not going online as far as I plan, but just in case...
My new table added Move Object / Furniture Data, where it tell Item ID of moved furniture.

For Safe or Not about some item, my furniture and clothes have some weird item for test and not supposed to have, already 1 week and still safe, but it still cheating so maybe it will have consequence if play online.

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

lmrlmax wrote:
Thu Dec 28, 2023 3:07 pm

My new table added Move Object / Furniture Data, where it tell Item ID of moved furniture.

For Safe or Not about some item, my furniture and clothes have some weird item for test and not supposed to have, already 1 week and still safe, but it still cheating so maybe it will have consequence if play online.
awesome, thanks! Curiosity, since we have on the document a code for "Forgotten Makeup", I suppose we should be able to find the rest of their design, so for the clothes either they're separate clothes, or there is a "purple wavy effect" or something, and for the black smoke effect on the head it's probably separate or on the crown?



Unrelated to cheat engine, but I really wish I had a tool like CurseForge for DDV to play different save files without manually changing all the time.

Edit:

Fairytale Gazebo: 40001615
Ancient's Landing Pedestal: 40002007
Mirror of True Seeing: 40001675

I think I'm going to do some mayhem and craft some Pillars of values and teleportation wells and see what happens and if I can send them over to the Eternity Isle just for fun.

Do you think by any chance there would be a way to create a code similar to Sims 4's "bb.moveobjects on" to allow us to place anything anywhere, even stack furniture?
Last edited by Cuberdon on Thu Dec 28, 2023 10:39 pm, edited 1 time in total.

MilfSquirter
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Re: [Requests] Disney Dreamlight Valley

Post by MilfSquirter »

lmrlmax wrote:
Thu Dec 28, 2023 3:07 pm
lmrlmax wrote:
Mon Dec 11, 2023 8:31 am
Update table to game version v1.8.5-46. Fix some script and added new script.
You can swap Item in Scrooge Display [Only 10 Item], but it's better to use Craft Item Swap
Spoiler
Image
For Scramblecoin Cheat, it's tricky and need to follow instruction.
Spoiler
Image
Cuberdon wrote:
Wed Dec 27, 2023 5:44 pm
Still eager to know how you find that information so I can try it myself instead of asking for each item.
edit: do you think it's a bad idea to unlock things like the "Forgotten Makeup"? Sounds like this makeup setting isn't supposed to be for the players. I'm not going online as far as I plan, but just in case...
My new table added Move Object / Furniture Data, where it tell Item ID of moved furniture.

For Safe or Not about some item, my furniture and clothes have some weird item for test and not supposed to have, already 1 week and still safe, but it still cheating so maybe it will have consequence if play online.
thank you for this amazing table, would you be able to eloborate a little more on the scramblecoin cheat though please? it just crashes my game everytime i try and use it

Cuberdon
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Re: [Requests] Disney Dreamlight Valley

Post by Cuberdon »

Cuberdon wrote:
Thu Dec 28, 2023 8:04 pm
Edit:

Fairytale Gazebo: 40001615
Ancient's Landing Pedestal: 40002007
Mirror of True Seeing: 40001675

I think I'm going to do some mayhem and craft some Pillars of values and teleportation wells and see what happens and if I can send them over to the Eternity Isle just for fun.
so I just spent time to compile special things codes:

20300028 Valley's Scrooge's store
20300035 Isle's Scrooge's store
20300009 Valley's Remy's restaurant
20300034 Isle's Remy's restaurant

20100000 Goofy's Peaceful Meadow stall
20100004 Goofy's Dazzle Beach stall
20100006 Goofy's Glade of Trust stall
20100005 Goofy's Forest of Valor stall
20100007 Goofy's Sunlit Plateau stall
20100009 Goofy's Frosted Heights stall
20100008 Goofy's Forgotten Lands stall
20100021 Goofy's Ancient's Landing stall
20100024 Goofy's Glittering Dunes stall
20100023 Goofy's Wild Tangle stall

20100017 Kristoff's things stall
20100002 Moana's boat
20100011 WALL-E's garden
20100026 Beast's Greenhouse
20100027 Gaston's meat stall

20300002 Peaceful Meadow well
20300003 Dazzle Beach well
20300006 Glade of Trust well
20300004 Forest of Valor well
20300005 Sunlit Plateau well
20300008 Frosted Heights well
20100008 Forgotten Lands well

20300029 Ancient's Landing well 2
20300030 Glittering Dunes well 1
20300037 Glittering Dunes well 2
20300031Wild Tangle well 1
20300036 Wild Tangle well 2

40001071 Pillar of Friendship
40001062 Pillar of Power
40001068 Pillar of Trust
40001060 Pillar of Courage
40001073 Pillar of Nurturing
40001074 Pillar of Love
40001075 Pillar of Remembrance
40001072 Pillar of Unity

20100003 multiplayer hub

20200002 any fruit tree or bush (even at the Isle)
20200016 dreamlight fruit tree
I'll edit this post right here after I crafted some of these and tried to place them anywhere

Spoiler
After placing it, I brievly saw it updated to the reparation level I have it, then I could walk a meter or two before the game crashed.
Image
Image

The fruit tree and dreamlight fruit tree are both in "house" and can't even be picked up in the house menu (when I select them, the tab retracts and my hand is empty)
Image
Moana's boat and WALL-E's, and apparently Goofy's stalls are acting like the trees, and Kristoff's and Beast's stalls "can't be placed in this environment" in the Isle. As for Gaston, I placed his stall right next to his normal stall, and it immediately disappeared.

And the wishing wells work, they can be only in one area at a time, but the fast travel menu (T button on pc) does consider them as part of their new area, with the old icon, and there's no crash

OMG this is awesome, the Nurturing's placement grid is a little weird, and when I walked to them I noticed Friendship, Nurturing, Love and Remembrance are the only one that are healed. As they don't have an inventory, I won't be able to heal them with the orb, so I think they'll have to stay like this, I don't understand why they're like that, and not even all of them, but I'm pretty excited... also I can place them very close to each other, the Nurturing's one can even go anywhere as long as its placement grid doesn't collide with anything
Image
Image
Image
Image

and just a small decoration, Gaston's wrecked ship: 40002298
I gotta find an old save file to have the sand piles you can see on default glittering dunes and can't get any other way
edit: found it: 40200350 vegetated sand dune, but it doesn't appear in the inventory after crafting, just like when you put them away after they were naturally generated


I added the gazebo and the Pedestal to the document, but for the rest I let you decide if it's worth it since some are glitchy, the wells aren't very useful and I don't think people will be interested in the Pillars unless we are able to change their state later.
Last edited by Cuberdon on Fri Dec 29, 2023 2:26 am, edited 4 times in total.

Puggymunch
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Re: [Requests] Disney Dreamlight Valley

Post by Puggymunch »

Does anyone know what happens when you craft a premium shop item? Will it show as you own it in the premium shop or will it still be purchaseable? Also what happens when you craft an item you already own like crafting a second bountiful croc? Will nothing happen or will it glitch out? Thanks in advance.

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