MechWarrior 5: Mercenaries

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tako_muro
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Re: MechWarrior 5: Mercenaries

Post by tako_muro »

Update please, I'm beggin' ye.

I just need goddamn 0 tonnage in mechlab option. :(

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

chefez
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Re: MechWarrior 5: Mercenaries

Post by chefez »

Im using the 335 version but I just dont know how to activate this table.

I read the instruction but no clue what make work :(

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crashfinger
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Re: MechWarrior 5: Mercenaries

Post by crashfinger »

Update for 1.1.338 would be very nice

dfff00
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Re: MechWarrior 5: Mercenaries

Post by dfff00 »

The F ling trainer for 1.323 still works perfectly, as a stopgap until whenever this gets updated.

acecel
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Re: MechWarrior 5: Mercenaries

Post by acecel »

Csimbi wrote:
Tue Jan 31, 2023 11:02 pm
Thanks to Kessem, here's an update to v1.1.335.
Same stuff as before, plus pointers to faction standings.
There are more faction pointers there than needed, ignore those that do not show a valid faction name.
The Pilot Patcher crashed a few times when I tried patching all pilots in the barracks. If that happens to you, just patch the ones you want, one by one.
Enjoy!
Hello, thanks for the table's update.
Sadly i can't activate it on my fresh install of V.1.1.335, i have no idea what i can try ? I use last version of CE, at first i thought it was maybe the mods i added so i removed all of them and same issue.
Do i need to load a save to be able to activate the table ?

Dvarf
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Re: MechWarrior 5: Mercenaries

Post by Dvarf »

Update, pls to v1.1.338.

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

There's a new DLC coming, not before that.

Edit
So, the new DLC is out.
I am willing to do an update, but I'd like to do it only once.
What do you guys want?
Update it asap and risk that it breaks at the next update or wait a few weeks for possible patches?
Thoughts either way?
Cheers!

TreborSP
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Re: MechWarrior 5: Mercenaries

Post by TreborSP »

maybe wait for a few weeks? before updating ^^

xspeed
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Re: MechWarrior 5: Mercenaries

Post by xspeed »

I agree, wait for a possible patch and then update the table :)

MrDarkShadow
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Re: MechWarrior 5: Mercenaries

Post by MrDarkShadow »

Small update today that patched most of the game. Definitely Wait a week for any more fixes coming.

TreborSP
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Re: MechWarrior 5: Mercenaries

Post by TreborSP »

time to update?! 😊

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

This is soooo typical... I start updating and then a patch drops in the middle... :D

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Lord Blade
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Re: MechWarrior 5: Mercenaries

Post by Lord Blade »

Csimbi wrote:
Thu Oct 26, 2023 8:59 pm
This is soooo typical... I start updating and then a patch drops in the middle... :D
Clearly they're spying on you.

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Csimbi
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Re: MechWarrior 5: Mercenaries

Post by Csimbi »

Here's an update for 1.1.351 on Steam, based on my previous table.
Please try it and let me know if there are issues.

I replaced standard AOB scans with region-based ones to speed up enabling the script a bit.
If a signature is not found, try uncommenting the standard AOB script block on the top and commenting out the region-based scan block below.
Enabling the script will be slower, but there is a chance that the signatures will be picked up this way.

Good luck!
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MechWarrior-Win64-Shipping.CT
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TreborSP
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Re: MechWarrior 5: Mercenaries

Post by TreborSP »

ok will do. and thanks for updating ^^

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