is there an updated one for item amounts and money amounts?
it is possible to increase amounts of existing items if you have enough to locate the value. if anyone can make a quantity finder for the first square i think that will be enough
Dat stupid game is about farming for farming MMMOAR...
"Amounts" solution will be great!!!
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
No damage to allies would also be great - it's a real pain to do "escort missions" at higher levels when grinding for XP with -99% damage and sky-high enemy damage resistances, but anything to do with the loot wouldn't be just great, it would be capital. The Emperor protects!
Is there any way to get Fate edited?
There's a 4bit address, but it resets when you go back to the ship
Perhaps if we can find a way to edit Fate while in-game (not when on the ship) it would stick
Thank you
I was asked this in pm some time ago so I'll just copy the instruction I wrote there:
1) use consumable item (I used Empyrean Seal) and find it's address by decreasing it's stack through consumption
2) when you found address pick "Find out what writes this address"
3) consume it again to find the instruction (it should show just 1), right click "Show this address in disassembler"
4) right click on the highlighted instruction in disassembler and pick "Find out what addresses this instruction accesses"
5) Consume the item again and it should then give you the list of all the item adresse in your inventory in the "Accessed addresses" window. After that press "Stop" so it doesnt fill up the list with other rubbish addresses. Spoiler
This method worked perfectly!
I didn't have Empyrean Seal, so I bought a couple of Mind Resets
Thank you so very much
Wonder what the fastest way to get a stack of consumables is. I'm assuming to find the address in step 1 is the typical scan for #, use 1 scan for changed #?
I was asked this in pm some time ago so I'll just copy the instruction I wrote there:
1) use consumable item (I used Empyrean Seal) and find it's address by decreasing it's stack through consumption
2) when you found address pick "Find out what writes this address"
3) consume it again to find the instruction (it should show just 1), right click "Show this address in disassembler"
4) right click on the highlighted instruction in disassembler and pick "Find out what addresses this instruction accesses"
5) Consume the item again and it should then give you the list of all the item adresse in your inventory in the "Accessed addresses" window. After that press "Stop" so it doesnt fill up the list with other rubbish addresses. Spoiler
This method worked perfectly!
I didn't have Empyrean Seal, so I bought a couple of Mind Resets
Thank you so very much
How do you do the infinite lootboxes? they dont stack.
They kind of do - when you change their quantity, it's just that the game doesn't show their number to you.
Yeah but you can only change their quantity from a 1 to a 0 and only once. I found everything else by stacking at least 2, 4 byte exact value scanning that. split the stack so there is only 1 and scan that, then merge the stacks and scan 2 again, repeat until there is only 2 or 1 values left. I can't do that with 1 and 0. A shit ton of values usually appear when you do that anyways.
For the love of god can someone make a cheat that increases loot pickup range? I hate how this game makes it so drop doesn't drop instantly when you kill an enemy which makes you miss the loot sometimes.
Yeah but you can only change their quantity from a 1 to a 0 and only once. I found everything else by stacking at least 2, 4 byte exact value scanning that. split the stack so there is only 1 and scan that, then merge the stacks and scan 2 again, repeat until there is only 2 or 1 values left. I can't do that with 1 and 0. A shit ton of values usually appear when you do that anyways.
I was asked this in pm some time ago so I'll just copy the instruction I wrote there:
1) use consumable item (I used Empyrean Seal) and find it's address by decreasing it's stack through consumption
2) when you found address pick "Find out what writes this address"
3) consume it again to find the instruction (it should show just 1), right click "Show this address in disassembler"
4) right click on the highlighted instruction in disassembler and pick "Find out what addresses this instruction accesses"
5) Consume the item again and it should then give you the list of all the item adresses in your inventory in the "Accessed addresses" window. After that press "Stop" so it doesnt fill up the list with other rubbish addresses. Spoiler
I used a stack of Intel, but you can do so with any consumable - just make sure you have around 10 of them in a stack as sometimes you might have to do quite a few address searches. You'll be able to change the quantity of the loot boxes by the end of this process from 1 to whatever (probably 99999 - same as Intel), the game won't show you the number but you'll end up with a loot box with a lot of uses.
Passive Points:
-If you want to change to another character during your play session and change its passive points you'll have to load in to it > go back to main menu > load in again for the table to update for some reason. Not sure why but it works every time like that and it doesn't take too long to just load in twice sooooo yeah
-Open Passives menu > change to desired Passive points in CT > click any other skill tree to update points. Anytime you close this menu any unused points will be reset.
Maybe it is best to wait until offline mode but do you think you can figure out how to brute force the skill tree so you can put skill points in Radical even if you are Puritan or vice versa?
I used a stack of Intel, but you can do so with any consumable - just make sure you have around 10 of them in a stack as sometimes you might have to do quite a few address searches. You'll be able to change the quantity of the loot boxes by the end of this process from 1 to whatever (probably 99999 - same as Intel), the game won't show you the number but you'll end up with a loot box with a lot of uses.
Hey do you use Jhoozhu's Attribute Point cheat table? I'm pretty sure if you go over the max integer number the game crashes... What number do you set it to?