Sword Art Online Last Recollection (Steam). Working for 1.15

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

i think theres some script that access other things too since my quest training with the general never goes up with the matches i had with him since he always says that was match 3 and i fought him already 4 times i will look into it what script it is but works calling

Edit: i think its most likely the seal charge script that causes it since it's the only one that comes in my mind with a 3

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Rienfleche
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by Rienfleche »

Items (Food and Medicine) Set to 9 when use or discard (Need min 2 Qty), it's seem fine no problem until now chapter 9
Spoiler
{ Game : sao_lr-Win64-Shipping.exe
Version:
Date : 2023-10-07
Author : Rienfleche

This script does blah blah blah
}

[ENABLE]

aobscanmodule(Items,sao_lr-Win64-Shipping.exe,66 89 5F 50 E9 40 FD FF FF) // should be unique
alloc(newmem,$1000,Items)

label(code)
label(return)

newmem:
cmp bx,#9
je code
mov bx,#9

code:
mov [rdi+50],bx
jmp sao_lr-Win64-Shipping.exe+11D5AAA
jmp return

Items:
jmp newmem
nop 4
return:
registersymbol(Items)

[DISABLE]

Items:
db 66 89 5F 50 E9 40 FD FF FF

unregistersymbol(Items)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+11D5D61

sao_lr-Win64-Shipping.exe+11D5D37: 0F B7 4F 50 - movzx ecx,word ptr [rdi+50]
sao_lr-Win64-Shipping.exe+11D5D3B: 44 8B C5 - mov r8d,ebp
sao_lr-Win64-Shipping.exe+11D5D3E: 88 44 24 38 - mov [rsp+38],al
sao_lr-Win64-Shipping.exe+11D5D42: 8B D3 - mov edx,ebx
sao_lr-Win64-Shipping.exe+11D5D44: C6 44 24 30 3E - mov byte ptr [rsp+30],3E
sao_lr-Win64-Shipping.exe+11D5D49: C6 44 24 28 3D - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+11D5D4E: 48 89 74 24 20 - mov [rsp+20],rsi
sao_lr-Win64-Shipping.exe+11D5D53: E8 B8 10 EF FF - call sao_lr-Win64-Shipping.exe+10C6E10
sao_lr-Win64-Shipping.exe+11D5D58: 66 89 6F 50 - mov [rdi+50],bp
sao_lr-Win64-Shipping.exe+11D5D5C: E9 49 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+11D5D61: 66 89 5F 50 - mov [rdi+50],bx
// ---------- DONE INJECTING ----------
sao_lr-Win64-Shipping.exe+11D5D65: E9 40 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
sao_lr-Win64-Shipping.exe+11D5D6A: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6B: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6C: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6D: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6E: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6F: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D70: 40 53 - push rbx
sao_lr-Win64-Shipping.exe+11D5D72: 41 56 - push r14
sao_lr-Win64-Shipping.exe+11D5D74: 41 57 - push r15
}

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

Rienfleche wrote:
Mon Oct 09, 2023 2:10 pm
Items (Food and Medicine) Set to 9 when use or discard (Need min 2 Qty), it's seem fine no problem until now chapter 9
Spoiler
{ Game : sao_lr-Win64-Shipping.exe
Version:
Date : 2023-10-07
Author : Rienfleche

This script does blah blah blah
}

[ENABLE]

aobscanmodule(Items,sao_lr-Win64-Shipping.exe,66 89 5F 50 E9 40 FD FF FF) // should be unique
alloc(newmem,$1000,Items)

label(code)
label(return)

newmem:
cmp bx,#9
je code
mov bx,#9

code:
mov [rdi+50],bx
jmp sao_lr-Win64-Shipping.exe+11D5AAA
jmp return

Items:
jmp newmem
nop 4
return:
registersymbol(Items)

[DISABLE]

Items:
db 66 89 5F 50 E9 40 FD FF FF

unregistersymbol(Items)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+11D5D61

sao_lr-Win64-Shipping.exe+11D5D37: 0F B7 4F 50 - movzx ecx,word ptr [rdi+50]
sao_lr-Win64-Shipping.exe+11D5D3B: 44 8B C5 - mov r8d,ebp
sao_lr-Win64-Shipping.exe+11D5D3E: 88 44 24 38 - mov [rsp+38],al
sao_lr-Win64-Shipping.exe+11D5D42: 8B D3 - mov edx,ebx
sao_lr-Win64-Shipping.exe+11D5D44: C6 44 24 30 3E - mov byte ptr [rsp+30],3E
sao_lr-Win64-Shipping.exe+11D5D49: C6 44 24 28 3D - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+11D5D4E: 48 89 74 24 20 - mov [rsp+20],rsi
sao_lr-Win64-Shipping.exe+11D5D53: E8 B8 10 EF FF - call sao_lr-Win64-Shipping.exe+10C6E10
sao_lr-Win64-Shipping.exe+11D5D58: 66 89 6F 50 - mov [rdi+50],bp
sao_lr-Win64-Shipping.exe+11D5D5C: E9 49 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+11D5D61: 66 89 5F 50 - mov [rdi+50],bx
// ---------- DONE INJECTING ----------
sao_lr-Win64-Shipping.exe+11D5D65: E9 40 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
sao_lr-Win64-Shipping.exe+11D5D6A: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6B: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6C: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6D: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6E: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6F: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D70: 40 53 - push rbx
sao_lr-Win64-Shipping.exe+11D5D72: 41 56 - push r14
sao_lr-Win64-Shipping.exe+11D5D74: 41 57 - push r15
}

Maybe just a idea what if we use that approach to not decrease the seal charges instead of freezing at 3

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by demorest2 »

Unlock all medals script, pls. Still doesnt work when put 10000 or 9999 n hit. Other options r 0k

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

demorest2 wrote:
Mon Oct 09, 2023 7:26 pm
Unlock all medals script, pls. Still doesnt work when put 10000 or 9999 n hit. Other options r 0k
My approach was take 1 skill put 99 use then 999 use then 9999 use they were uprgraded fine and got medal

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by ksiame »

the godmode is making so im one hp

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

ksiame wrote:
Mon Oct 09, 2023 7:49 pm
the godmode is making so im one hp
Are you using the latest table

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Mon Oct 09, 2023 11:12 am
i think theres some script that access other things too since my quest training with the general never goes up with the matches i had with him since he always says that was match 3 and i fought him already 4 times i will look into it what script it is but works calling

Edit: i think its most likely the seal charge script that causes it since it's the only one that comes in my mind with a 3
Try this one. I used a cmp that compares the value of the wind type seal, so other things shouldn't have those values at -C
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(InfSealCharge,sao_lr-Win64-Shipping.exe,FE FF 40 88 3C 18 48 8B 5C 24 30) // should be unique
alloc(newmem,$1000,InfSealCharge)

label(code)
label(return)

newmem:
  cmp [rax+rbx-C],1
  je InfiniteSealPower
  cmp [rax+rbx-C],2
  je InfiniteSealPower
  jmp code


InfiniteSealPower:
  mov [rax+rbx],3
  mov rbx,[rsp+30]
  jmp return

code:
  mov [rax+rbx],dil
  mov rbx,[rsp+30]
  jmp return

InfSealCharge+02:
  jmp newmem
  nop 4
return:
registersymbol(InfSealCharge)

[DISABLE]

InfSealCharge+02:
  db 40 88 3C 18 48 8B 5C 24 30

unregistersymbol(InfSealCharge)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+127CDB6

sao_lr-Win64-Shipping.exe+127CD95: 57                 - push rdi
sao_lr-Win64-Shipping.exe+127CD96: 48 83 EC 20        - sub rsp,20
sao_lr-Win64-Shipping.exe+127CD9A: 8B D9              - mov ebx,ecx
sao_lr-Win64-Shipping.exe+127CD9C: 8B FA              - mov edi,edx
sao_lr-Win64-Shipping.exe+127CD9E: 8D 83 E0 FC FF FF  - lea eax,[rbx-00000320]
sao_lr-Win64-Shipping.exe+127CDA4: 83 F8 64           - cmp eax,64
sao_lr-Win64-Shipping.exe+127CDA7: 77 11              - ja sao_lr-Win64-Shipping.exe+127CDBA
sao_lr-Win64-Shipping.exe+127CDA9: 81 FB 00 08 00 00  - cmp ebx,00000800
sao_lr-Win64-Shipping.exe+127CDAF: 73 09              - jae sao_lr-Win64-Shipping.exe+127CDBA
sao_lr-Win64-Shipping.exe+127CDB1: E8 DA A9 FE FF     - call sao_lr-Win64-Shipping.exe+1267790
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+127CDB6: 40 88 3C 18        - mov [rax+rbx],dil
// ---------- DONE INJECTING  ----------
sao_lr-Win64-Shipping.exe+127CDBA: 48 8B 5C 24 30     - mov rbx,[rsp+30]
sao_lr-Win64-Shipping.exe+127CDBF: 48 83 C4 20        - add rsp,20
sao_lr-Win64-Shipping.exe+127CDC3: 5F                 - pop rdi
sao_lr-Win64-Shipping.exe+127CDC4: C3                 - ret 
sao_lr-Win64-Shipping.exe+127CDC5: CC                 - int 3 
sao_lr-Win64-Shipping.exe+127CDC6: CC                 - int 3 
sao_lr-Win64-Shipping.exe+127CDC7: CC                 - int 3 
sao_lr-Win64-Shipping.exe+127CDC8: CC                 - int 3 
sao_lr-Win64-Shipping.exe+127CDC9: CC                 - int 3 
sao_lr-Win64-Shipping.exe+127CDCA: CC                 - int 3 
}
Mirfah wrote:
Mon Oct 09, 2023 4:43 am
621 is the ID of the awakened/upgraded legendary weapons.
I will check once I get at least one.l I don't want to auto-unlock the achivement by doing the test.
misterwashimashi wrote:
Mon Oct 09, 2023 6:05 am
dunno if it's okay to ask here but, does anyone have a save file of the completed main story? i reset my pc yesterday due to issues and forgot to upload my backup save, starting from scratch would be a hard slog.
Steam Cloud should be saving a copy. Even if not, with ths table and skipping the story, it shouldn't be that long. I haven't finished the game yet and I am not rushing (+ all the time I use making the table).
Rienfleche wrote:
Mon Oct 09, 2023 2:10 pm
Items (Food and Medicine) Set to 9 when use or discard (Need min 2 Qty), it's seem fine no problem until now chapter 9
Spoiler
{ Game : sao_lr-Win64-Shipping.exe
Version:
Date : 2023-10-07
Author : Rienfleche

This script does blah blah blah
}

[ENABLE]

aobscanmodule(Items,sao_lr-Win64-Shipping.exe,66 89 5F 50 E9 40 FD FF FF) // should be unique
alloc(newmem,$1000,Items)

label(code)
label(return)

newmem:
cmp bx,#9
je code
mov bx,#9

code:
mov [rdi+50],bx
jmp sao_lr-Win64-Shipping.exe+11D5AAA
jmp return

Items:
jmp newmem
nop 4
return:
registersymbol(Items)

[DISABLE]

Items:
db 66 89 5F 50 E9 40 FD FF FF

unregistersymbol(Items)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+11D5D61

sao_lr-Win64-Shipping.exe+11D5D37: 0F B7 4F 50 - movzx ecx,word ptr [rdi+50]
sao_lr-Win64-Shipping.exe+11D5D3B: 44 8B C5 - mov r8d,ebp
sao_lr-Win64-Shipping.exe+11D5D3E: 88 44 24 38 - mov [rsp+38],al
sao_lr-Win64-Shipping.exe+11D5D42: 8B D3 - mov edx,ebx
sao_lr-Win64-Shipping.exe+11D5D44: C6 44 24 30 3E - mov byte ptr [rsp+30],3E
sao_lr-Win64-Shipping.exe+11D5D49: C6 44 24 28 3D - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+11D5D4E: 48 89 74 24 20 - mov [rsp+20],rsi
sao_lr-Win64-Shipping.exe+11D5D53: E8 B8 10 EF FF - call sao_lr-Win64-Shipping.exe+10C6E10
sao_lr-Win64-Shipping.exe+11D5D58: 66 89 6F 50 - mov [rdi+50],bp
sao_lr-Win64-Shipping.exe+11D5D5C: E9 49 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+11D5D61: 66 89 5F 50 - mov [rdi+50],bx
// ---------- DONE INJECTING ----------
sao_lr-Win64-Shipping.exe+11D5D65: E9 40 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
sao_lr-Win64-Shipping.exe+11D5D6A: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6B: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6C: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6D: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6E: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6F: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D70: 40 53 - push rbx
sao_lr-Win64-Shipping.exe+11D5D72: 41 56 - push r14
sao_lr-Win64-Shipping.exe+11D5D74: 41 57 - push r15
}
Hardcoding them to 9 ike that seems a bad idea, food can go far higher and there not really any filter by type, so it is doome to provoke issues when trying to get rid of other items, maybe even Key items, breaking the game or leaving you permanently with a key item you shouldn't.

I went to that same process and made a different script, which I think will have less issues and be more useful. Infinite Food and Potions. Edit: Script already works. Due to how it internally works, hving 2 is also a requeriment for it to work or it dfeletes it from inventory instead of touching the quantity.
Spoiler

Code: Select all

[ENABLE]

aobscanmodule(InfFoodPots,$process,66 89 5F 50 E9 40 FD FF FF) // should be unique
alloc(newmem,$1000,InfFoodPots)

label(code)
label(return)

newmem:
  cmp word ptr [rdi+2],#358
  je InfiniteFoodPotions
  cmp word ptr [rdi+2],#356
  je InfiniteFoodPotions
  jmp code

InfiniteFoodPotions:
  //mov [rdi+50],bx
  jmp $process+11D5AAA
  jmp return

code:
  mov [rdi+50],bx
  jmp $process+11D5AAA
  jmp return

InfFoodPots:
  jmp newmem
  nop 4
return:
  registersymbol(InfFoodPots)

[DISABLE]

InfFoodPots:
  db 66 89 5F 50 E9 40 FD FF FF

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: sao_lr-Win64-Shipping.exe+11D5D61

sao_lr-Win64-Shipping.exe+11D5D37: 0F B7 4F 50 - movzx ecx,word ptr [rdi+50]
sao_lr-Win64-Shipping.exe+11D5D3B: 44 8B C5 - mov r8d,ebp
sao_lr-Win64-Shipping.exe+11D5D3E: 88 44 24 38 - mov [rsp+38],al
sao_lr-Win64-Shipping.exe+11D5D42: 8B D3 - mov edx,ebx
sao_lr-Win64-Shipping.exe+11D5D44: C6 44 24 30 3E - mov byte ptr [rsp+30],3E
sao_lr-Win64-Shipping.exe+11D5D49: C6 44 24 28 3D - mov byte ptr [rsp+28],3D
sao_lr-Win64-Shipping.exe+11D5D4E: 48 89 74 24 20 - mov [rsp+20],rsi
sao_lr-Win64-Shipping.exe+11D5D53: E8 B8 10 EF FF - call sao_lr-Win64-Shipping.exe+10C6E10
sao_lr-Win64-Shipping.exe+11D5D58: 66 89 6F 50 - mov [rdi+50],bp
sao_lr-Win64-Shipping.exe+11D5D5C: E9 49 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
// ---------- INJECTING HERE ----------
sao_lr-Win64-Shipping.exe+11D5D61: 66 89 5F 50 - mov [rdi+50],bx
// ---------- DONE INJECTING ----------
sao_lr-Win64-Shipping.exe+11D5D65: E9 40 FD FF FF - jmp sao_lr-Win64-Shipping.exe+11D5AAA
sao_lr-Win64-Shipping.exe+11D5D6A: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6B: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6C: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6D: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6E: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D6F: CC - int 3
sao_lr-Win64-Shipping.exe+11D5D70: 40 53 - push rbx
sao_lr-Win64-Shipping.exe+11D5D72: 41 56 - push r14
sao_lr-Win64-Shipping.exe+11D5D74: 41 57 - push r15
}
demorest2 wrote:
Mon Oct 09, 2023 7:26 pm
Unlock all medals script, pls. Still doesnt work when put 10000 or 9999 n hit. Other options r 0k
I don't have them all not knnow what they are or how they work internally, so I can't make a script for them. I got it fine, but try what gradius12 told you.
ksiame wrote:
Mon Oct 09, 2023 7:49 pm
the godmode is making so im one hp
It shouldn't since it puts your current Hp = max hp. On the last version I am certain what you are telling doesn't happen, when it was as pointer back on the demo it had a problem like this.

If you are on the last version, tell me your Script_cmp just in case.
Last edited by a_busy_man on Mon Oct 09, 2023 8:58 pm, edited 3 times in total.

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gradius12
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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

will test the script now and its confirmed now max lvl is 60

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Mon Oct 09, 2023 8:42 pm
will test the script now and its confirmed now max lvl is 60
What is the Script_cmp at that level?

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

cant say for now only saw a picture with with 16 medals
Image
those are some of them
Spoiler
Used sword skill 10k times
then 20 times the arena
Used 1000 tactical art commands
Learn all armament ascensions
Cleared all hunting quests in all areas
Opened unique secret treasure chest
Raised maximum affinity
cookingquest stuff
Defeat helix horn the smasher
Defeat citadel the brood nymph
Defeat skycrawler the maximum
Defeat knivish fang the cobra
some ishkan boss
Defeat fallen wing the quirk
Defeat horned the bloodclaw
Defeat the last boss

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Mon Oct 09, 2023 8:46 pm
cant say for now only saw a picture with with 16 medals
Image
Well, soon we should now what all medals are, we can get them quite easily as long as we know that.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Mon Oct 09, 2023 8:54 pm
gradius12 wrote:
Mon Oct 09, 2023 8:46 pm
cant say for now only saw a picture with with 16 medals
Image
Well, soon we should now what all medals are, we can get them quite easily as long as we know that.
script works fine
ok found the opcode for tactial arts its 7FF73715B48B - 89 BC 98 000C0000 - mov [rax+rbx*4+00000C00],edi

maybe you can turn it in some kind of multiplikator thing so that its not so grindy

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by a_busy_man »

gradius12 wrote:
Mon Oct 09, 2023 8:56 pm
a_busy_man wrote:
Mon Oct 09, 2023 8:54 pm
gradius12 wrote:
Mon Oct 09, 2023 8:46 pm
cant say for now only saw a picture with with 16 medals
Image
Well, soon we should now what all medals are, we can get them quite easily as long as we know that.
script works fine
ok found the opcode for tactial arts its 7FF73715B48B - 89 BC 98 000C0000 - mov [rax+rbx*4+00000C00],edi

maybe you can turn it in some kind of multiplikator thing so that its not so grindy
I will be honest, I don't really get what is grindy of Tactical Arts since I barely even used them after the tutorial or order the companions to do the tactical art.

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Re: Sword Art Online Last Recollection (Steam). Working for 1.03

Post by gradius12 »

a_busy_man wrote:
Mon Oct 09, 2023 9:18 pm
gradius12 wrote:
Mon Oct 09, 2023 8:56 pm
a_busy_man wrote:
Mon Oct 09, 2023 8:54 pm


Well, soon we should now what all medals are, we can get them quite easily as long as we know that.
script works fine
ok found the opcode for tactial arts its 7FF73715B48B - 89 BC 98 000C0000 - mov [rax+rbx*4+00000C00],edi

maybe you can turn it in some kind of multiplikator thing so that its not so grindy
I will be honest, I don't really get what is grindy of Tactical Arts since I barely even used them after the tutorial or order the companions to do the tactical art.
its one medal to do 1000 arts
and here are some others
100% gallery
Used sword skill 10k times
then 20 times the arena
Learn all armament ascensions
Cleared all hunting quests in all areas
Opened unique secret treasure chest
Raised maximum affinity that 2 medals one for 1 char only and the other with 17 heroines
cookingquest stuff
Defeat helix horn the smasher
Defeat citadel the brood nymph
Defeat skycrawler the maximum
Defeat knivish fang the cobra
some ishkan boss
Defeat fallen wing the quirk
Defeat horned the bloodclaw
Defeat the last boss

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