Civilization VI + XP1 +XP2 Steam (GM and More) 2021-Apr-24

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ttmlmf
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by ttmlmf »

I just add 1 line in script. because I don't understand whole script and assembly language, I can't guarantee about any side effect
------------------------------------------------------------------------------------
I have mistake. I did attach unmodified script :( . this file is what I say

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CivilizationVI_DX11_DX12_v1-0-0-194_Steam_Fennix102_CE67_S26_T40_ChangeGMscript.CT
(33.81 KiB) Downloaded 159 times

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ProfessorLimp
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by ProfessorLimp »

A request for the table if possible; your Civ V table I know had some pointers to whatever City or Unit you would be hovering over and the ability to change some of their values. If you could possibly recreate that here so we can change things like how many Amenities/Resources we have, that would be well awesome. If not, totally understandable, table is still great without it. ;)

yedijas
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by yedijas »

KingFalcon wrote:
Mon Nov 06, 2017 8:08 pm
Does anyone else has an issue with Missioners and Apostles, they can only act once, even when the option can act again is enabled.

All other units are working fine.
i got the same problem! initially i thought that the problem only occurs in khmer scenario. then the custom game had the same problem. well, it is not really a big trouble at all since spreading the religion naturally is quite fun and a new way to discover new religion gameplay. but if our kind recifense had a free time to solve, that would be great, too!

Valignat49
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Valignat49 »

Hey, they released another update and I could not get it to work could see if you could get it working. I can't use the main script, fyi.

Blanketghost
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Blanketghost »

Bump for notice.

Blanketghost
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Blanketghost »

Sorry for double post. Another bump.

Daeliek
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Daeliek »

The table no longer functions [2/7/18]

semiretired2017
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by semiretired2017 »

Daeliek wrote:
Wed Feb 07, 2018 8:35 pm
The table no longer functions [2/7/18]
Civics part still works but not the money part :(

LostInThyme
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by LostInThyme »

semiretired2017 wrote:
Wed Feb 07, 2018 9:40 pm
Daeliek wrote:
Wed Feb 07, 2018 8:35 pm
The table no longer functions [2/7/18]
Civics part still works but not the money part :(
I'm also hoping for an update.

kurstein
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by kurstein »

hi Recifense

can we get a update for rise and fall

Deep Thought
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Deep Thought »

Also hoping for an update to Rise and Fall. Honestly I should just try and make this myself, I have a bit of modding experience, but your table is just so... freaking perfect. I feel like it would take me a month to scratch the surface of what this table accomplished. Mad respect. Please update, if possible.

Deep Thought
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Deep Thought »

It seems possible to me that much of the table still works, it just needs to be edited to check for the new game version or lower. Just throwing that out there.

etimacias
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by etimacias »

Table for 1.0.0.216 Civ 6 RaF gold only. Amount of gold is multiplied by 256, but it works. Maybe it'll help someone creating full table :)
Attachments
CivilizationVI_DX12.CT
(840 Bytes) Downloaded 146 times

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Recifense
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Recifense »

Hi guys,

I will work on it tonight (GMT-3).

Cheers!

Anglican
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Re: Civilization VI Steam (GM and More) 2017-Oct-22

Post by Anglican »

Would it be possible to add an option to expose pointers for builders and great people charge?

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