Resident Evil 7 Biohazard

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Cyborgue46
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Re: Resident Evil 7 Biohazard

Post by Cyborgue46 »

Campaign status was removed why? was the game crashing?

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

Cyborgue46 wrote:
Tue Jul 04, 2023 2:06 pm
Campaign status was removed why? was the game crashing?
I think I just never got around to updating it for the dx12 version. The table is outdated atm and I don't have plans to update it atm, maybe at a later date I will. I would recommend using leunsel's table which has plenty of stuff. I think it has the campaign stats in it somewhere.

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

Can't work in Gold Edition.
l0wb1t Scripts and Item Swapper.

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

mark88 wrote:
Mon Sep 18, 2023 2:35 am
Can't work in Gold Edition.
l0wb1t Scripts and Item Swapper.
try reading litterally the post above yours about the table being outdated and where to get an up to date table. I have since got a fair bit of the table updated when I was helping leunsel a little but I don't think I will release it as its still fairly broken lol.

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

Glowmoss wrote:
Mon Sep 18, 2023 4:41 am
mark88 wrote:
Mon Sep 18, 2023 2:35 am
Can't work in Gold Edition.
l0wb1t Scripts and Item Swapper.
try reading litterally the post above yours about the table being outdated and where to get an up to date table. I have since got a fair bit of the table updated when I was helping leunsel a little but I don't think I will release it as its still fairly broken lol.
Yes, I see it.
But latest table doesn't work in DX11.

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

mark88 wrote:
Tue Sep 19, 2023 12:19 am
Yes, I see it.
But latest table doesn't work in DX11.
I believe he has started work on a dx11 version of his table the last I spoke with him but I am not sure when he will be releasing it

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

Glowmoss wrote:
Tue Sep 19, 2023 1:48 am
mark88 wrote:
Tue Sep 19, 2023 12:19 am
Yes, I see it.
But latest table doesn't work in DX11.
I believe he has started work on a dx11 version of his table the last I spoke with him but I am not sure when he will be releasing it
Can you fix Item Swapper?

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

mark88 wrote:
Tue Sep 19, 2023 4:01 am
Glowmoss wrote:
Tue Sep 19, 2023 1:48 am
mark88 wrote:
Tue Sep 19, 2023 12:19 am
Yes, I see it.
But latest table doesn't work in DX11.
I believe he has started work on a dx11 version of his table the last I spoke with him but I am not sure when he will be releasing it
Can you fix Item Swapper?
Maybe my version of the game is too old.
Do you have the old table? let me try.

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

mark88 wrote:
Tue Sep 19, 2023 11:49 pm
Can you fix Item Swapper?
Maybe my version of the game is too old.
Do you have the old table? let me try.
No I don't believe I do have any older working tables floating about. I could have a look but I deleted a fair bit of old shit a while back. Nowadays I have started to archive older versions of tables in my github but I have only uploaded phas so far. I have a few versions of the forewarned table I need to put up but everything else I need to go looking around my pc at what I have. It is good to have older tables so I can go back and laugh at what I used to do lol and someone might want to run an old version of a game for whatever reason be it an old mod or something else.

Also leunsel will have a working item editor whenever he gets around to releasing his dx11 table so if I can't find an older table you will have his when he gets to finishing it

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

I find your GitHub, but I can't find the table. And Leunsel hasn't moved since?

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

mark88 wrote:
Sun Nov 05, 2023 12:11 am
I never said it would be there lol. The only tables for RE7 I found on my pc were the ones here and some other one from when I was looking at stuff in the dx12 version with leunsel. Yeah idk when he is releasing that table. I believe he got sidetracked with another project amongst other things.

mark88
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Re: Resident Evil 7 Biohazard

Post by mark88 »

Glowmoss wrote:
Mon Nov 06, 2023 8:15 pm
mark88 wrote:
Sun Nov 05, 2023 12:11 am
I never said it would be there lol. The only tables for RE7 I found on my pc were the ones here and some other one from when I was looking at stuff in the dx12 version with leunsel. Yeah idk when he is releasing that table. I believe he got sidetracked with another project amongst other things.
Can your version of the game use an item swapper?

afasdds
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Re: Resident Evil 7 Biohazard

Post by afasdds »

does this work with the pirated version? :?

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Glowmoss
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Re: Resident Evil 7 Biohazard

Post by Glowmoss »

No idea what works nowadays on what version. I know leunsel has a table on the site here that I believe is still working on the latest version. He also has another couple of tables on his [Link] one for the dx12 version and one for the dx11 version with a lot of features including an inventory editor someone was looking for earlier. I think the table on here also had an inventory editor if someone needed it but the person earlier needed it for the dx11 version

Daman_M
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Re: Resident Evil 7 Biohazard

Post by Daman_M »

Hey does this only work if you bought the game through steam?

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