Starfield

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Zanzer
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Re: Starfield

Post by Zanzer »

viewtopic.php?p=313155#p313155
Updated to v13:
Ignore Ship Module Hard Limit

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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gir489
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Re: Starfield

Post by gir489 »

Zanzer wrote:
Wed Sep 06, 2023 4:56 am
viewtopic.php?p=313155#p313155
Updated to v12:
Ship Engine Pointer
Perfect Stealth
Zero PlayerDetectionLight causes enemy HUD elements to not show up. No idea how to fix it. The function seems to be temporary anyway. I was wondering why some people I stole from like ages ago all of a sudden are hostile to me now. I had to load like 5 saves back to fix it. If you shoot someone with Zero PlayerDetectionLight on in stealth, nobody will notice, and then if you disable it, everyone will come after you. I advise not using Perfect Stealth until Zanzer can figure out a way to make this persist between saves as well.

Or, run this every time you start the game.

Code: Select all

//Perfect Stealth
setgs fSneakVisualBaseValue -9999
setgs fSneakEquippedWeightBase -9999
If you don't want to run that every time you boot up the game, make a TXT file in Starfield called autorun then add this to StarfieldCustom.ini under General

Code: Select all

sStartingConsoleCommand=bat autorun
fDeadReactionDistance causes you to always get away with murder. Set it to -9999 if you want that, but it kinda breaks the game.

Also, here's a bonus. Pickpocket always succeeds. (Because that's what I use stealth for anyway)

Code: Select all

//Pickpocket chance 100
setgs fPickPocketMinChance 100
setgs fPickPocketMaxChance 100
Last edited by gir489 on Wed Sep 06, 2023 10:04 pm, edited 3 times in total.

khuong
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Re: Starfield

Post by khuong »

Zanzer wrote:
Wed Sep 06, 2023 4:38 pm
acecel wrote:
Wed Sep 06, 2023 6:50 am
You seems to love the game a lot (and play a lot also) to release that much scripts every day :mrgreen:
I'm so far along in this game. On some quest called The Old Neighborhood.
It wants me to meet some gal named Sarah over at a place called The Lodge.
...that's as far as I've gotten so far.
LMAO, typical game hacker.. love it, I end up doing the same on switch games, barely get out of the tutorial before making cheats.. lol

ionstorm66
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Re: Starfield

Post by ionstorm66 »

Zanzer wrote:
Wed Sep 06, 2023 6:21 pm
viewtopic.php?p=313155#p313155
Updated to v13:
Ignore Ship Module Hard Limit
Module limit doesn't work when copying parts, just placing. Kind of a pain when you have custom colors already. Thanks for all the hard work!

LittleLight
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Re: Starfield

Post by LittleLight »

ionstorm66 wrote:
Wed Sep 06, 2023 9:51 pm
Zanzer wrote:
Wed Sep 06, 2023 6:21 pm
viewtopic.php?p=313155#p313155
Updated to v13:
Ignore Ship Module Hard Limit
Module limit doesn't work when copying parts, just placing. Kind of a pain when you have custom colors already. Thanks for all the hard work!
You can run these commands or add them to an Autorun bat file:
SetGS uSpaceshipBuilderMaxModules 10000
SetGS uSpaceshipBuilderModuleHardLimit 10000

Zanzer
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Re: Starfield

Post by Zanzer »

viewtopic.php?p=313155#p313155
Updated to v14:
Ignore Ship Module Hard Limit on Copy
100% Pickpocket
Perfect Stealth (fixed?)

anonymouz
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Re: Starfield

Post by anonymouz »

is there any way to change the sliders above the limits in the character creator

especially the eyes and eyebrows gives me headaches, coz i cant make narrow eyes ala clint eastwood as example, or cant have eyebrows nearer to the eyes

or could someone maybe give me a hint how to search for the values in cheat engine?

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gir489
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Re: Starfield

Post by gir489 »

Zanzer wrote:
Wed Sep 06, 2023 11:21 pm
viewtopic.php?p=313155#p313155
Updated to v14:
Ignore Ship Module Hard Limit on Copy
100% Pickpocket
Perfect Stealth (fixed?)
Yeah, I figured out later fSneakVisualBaseValue also affects normal detection. So enemies will end up ignoring you. Kinda screwed on that, unfortunately. If you could have it run only when the player is crouched, that might work.

Kessem
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Re: Starfield

Post by Kessem »

Zanzer wrote:
Wed Sep 06, 2023 11:21 pm
viewtopic.php?p=313155#p313155
Updated to v14:
......
Perfect Stealth (fixed?)
Is the fix good even if you used the older version, or do I need to load a save before I used it first?

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gir489
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Re: Starfield

Post by gir489 »

Kessem wrote:
Thu Sep 07, 2023 1:08 am
Is the fix good even if you used the older version, or do I need to load a save before I used it first?
It just does the same thing it did before, just forcing the game setting, but it's still contaminated.

Anyway, I worked out the crafting menu. You can now always craft stuff at benches, despite what you have in your inventory.

Code: Select all

// Game Executable   : Starfield.exe
// Author            : gir489
// Executable Version: 1.7.23.0
// MD5 Signature     : 173549837281599BF8E44DE81D884675
// EXE Compile Date  : August 21, 2023 04:58 PM
// Script Date       : September 06, 2023 09:32 PM
[ENABLE]
aobscanmodule(aob_DetermineCraftState,Starfield.exe,8B 72 10 C5 D0 57 ED)
registersymbol(aob_DetermineCraftState)

aob_DetermineCraftState:
  xor esi, esi
  nop

[DISABLE]
aob_DetermineCraftState:
  db 8B 72 10 C5 D0 57 ED

unregistersymbol(aob_DetermineCraftState)
dealloc(newmem_DetermineCraftState)

{
// ORIGINAL CODE - INJECTION POINT: Starfield.sub_1418B61F0+44

Starfield.sub_1418B61F0: 48 8B C4              - mov rax,rsp
Starfield.sub_1418B61F0+3: 48 89 58 08           - mov [rax+08],rbx
Starfield.sub_1418B61F0+7: 55                    - push rbp
Starfield.sub_1418B61F0+8: 56                    - push rsi
Starfield.sub_1418B61F0+9: 57                    - push rdi
Starfield.sub_1418B61F0+A: 41 54                 - push r12
Starfield.sub_1418B61F0+C: 41 55                 - push r13
Starfield.sub_1418B61F0+E: 41 56                 - push r14
Starfield.sub_1418B61F0+10: 41 57                 - push r15
Starfield.sub_1418B61F0+12: 48 8D 68 A1           - lea rbp,[rax-5F]
Starfield.sub_1418B61F0+16: 48 81 EC C0 00 00 00  - sub rsp,000000C0
Starfield.sub_1418B61F0+1D: C5 F8 29 70 B8        - vmovaps [rax-48],xmm6
Starfield.sub_1418B61F0+22: C5 F8 29 78 A8        - vmovaps [rax-58],xmm7
Starfield.sub_1418B61F0+27: C5 78 29 40 98        - vmovaps [rax-68],xmm8
Starfield.sub_1418B61F0+2C: C5 78 29 48 88        - vmovaps [rax-78],xmm9
Starfield.sub_1418B61F0+31: 4C 8B E1              - mov r12,rcx
Starfield.sub_1418B61F0+34: 4C 8B 32              - mov r14,[rdx]
Starfield.sub_1418B61F0+37: 4C 89 75 7F           - mov [rbp+7F],r14
Starfield.sub_1418B61F0+3B: 4D 85 F6              - test r14,r14
Starfield.sub_1418B61F0+3E: 0F 84 28 06 00 00     - je Starfield.exe+18B685C
// ---------- INJECTING HERE ----------
Starfield.sub_1418B61F0+44: 8B 72 10              - mov esi,[rdx+10]
// ---------- DONE INJECTING  ----------
Starfield.sub_1418B61F0+47: C5 D0 57 ED           - vxorps xmm5,xmm5,xmm5
Starfield.sub_1418B61F0+4B: C4 E1 D2 2A EE        - vcvtsi2ss xmm5,rbp,rsi
Starfield.sub_1418B61F0+50: 48 8B 5A 08           - mov rbx,[rdx+08]
Starfield.sub_1418B61F0+54: 48 85 DB              - test rbx,rbx
Starfield.sub_1418B61F0+57: 0F 84 46 01 00 00     - je Starfield.exe+18B6393
Starfield.sub_1418B61F0+5D: 0F B6 4B 71           - movzx ecx,byte ptr [rbx+71]
Starfield.sub_1418B61F0+61: 85 C9                 - test ecx,ecx
Starfield.sub_1418B61F0+63: 0F 84 AC 00 00 00     - je Starfield.exe+18B6305
Starfield.sub_1418B61F0+69: 83 E9 01              - sub ecx,01
Starfield.sub_1418B61F0+6C: 74 2F                 - je Starfield.exe+18B628D
Starfield.sub_1418B61F0+6E: 83 F9 01              - cmp ecx,01
Starfield.sub_1418B61F0+71: 0F 85 9E 00 00 00     - jne Starfield.exe+18B6305
Starfield.sub_1418B61F0+77: C5 FA 10 73 5C        - vmovss xmm6,[rbx+5C]
Starfield.sub_1418B61F0+7C: C5 D2 5C C6           - vsubss xmm0,xmm5,xmm6
Starfield.sub_1418B61F0+80: C5 FA 5E 4B 60        - vdivss xmm1,xmm0,[rbx+60]
Starfield.sub_1418B61F0+85: C5 E0 57 DB           - vxorps xmm3,xmm3,xmm3
Starfield.sub_1418B61F0+89: C4 E3 61 0A D9 01     - vroundss xmm3,xmm3,xmm1,01
Starfield.sub_1418B61F0+8F: C5 E2 59 43 60        - vmulss xmm0,xmm3,[rbx+60]
Starfield.sub_1418B61F0+94: C5 D2 5C C8           - vsubss xmm1,xmm5,xmm0
Starfield.sub_1418B61F0+98: E9 8C 00 00 00        - jmp Starfield.exe+18B6319
}
If you have the requirements in your inventory, it will still consume them unless you use Free Craft from Zanzer.
Attachments
Starfield.CT
(172.42 KiB) Downloaded 247 times

Zanzer
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Re: Starfield

Post by Zanzer »

gir489 wrote:
Thu Sep 07, 2023 1:52 am
Kessem wrote:
Thu Sep 07, 2023 1:08 am
Is the fix good even if you used the older version, or do I need to load a save before I used it first?
It just does the same thing it did before, just forcing the game setting, but it's still contaminated.
Alright, I'll just remove it so I don't bug anyone's game.

acecel
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Re: Starfield

Post by acecel »

Zanzer wrote:
Wed Sep 06, 2023 4:38 pm
acecel wrote:
Wed Sep 06, 2023 6:50 am
You seems to love the game a lot (and play a lot also) to release that much scripts every day :mrgreen:
I'm so far along in this game. On some quest called The Old Neighborhood.
It wants me to meet some gal named Sarah over at a place called The Lodge.
...that's as far as I've gotten so far.
Ah ah :mrgreen: , i am also quite late on the story questline as i love to explore the world and all the things that you can explore.

But thinking about it your answer could be taken in multiple ways, either you love the game and its world so much that you want to keep the story for later or you keep getting interested by other questline or activities in the game that you don't even think about doing the story.
Or that you only spent your time creating scripts and not playing the game and that's why you are so early in the story quest, and you can either hate, love - or have no idea what you think about - the game.
Which one is it ? :D
Casanova wrote:
Wed Sep 06, 2023 4:47 pm
acecel wrote:
Wed Sep 06, 2023 6:50 am
You seems to love the game a lot (and play a lot also) to release that much scripts every day :mrgreen:
It is a good game and anyone who likes games will love it.
I am a huge fan of SF and always dreamed about a game like this, similar to what freelancer did many years ago but with a focus more on story and RPG so when they announced it i was happy but also very very pessimistic as Bethesda did released not very good or in very bad state games and i was afraid it was going to be the case here so i tried to not follow the hype and expect the least i was able too.

After having played the game for >25 hours i can say i didn't expect the game to be as good as it is.
It's not prefect, there is issues here and there (UI, ergonomic, many loading screen, some strange game-design choice ...) but as a whole the game is fucking amazing and fun to explore while being beautiful with an amazing world to discover.
There is so many NPC that have a story, offer your relatively interesting quests, or just discussions about stuff that make the all world way more coherent and feel more real.
There is enough different activities to do that you don't feel repetitivity as in many other games, every time i need to stop playing i really have to force myself to stop, i would continue to play forever, it has been so long that i felt that about a game :wub:

TL;DR If you usually love Bethesda games and Science Fiction you will probably love this one too :mrgreen:

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gir489
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Re: Starfield

Post by gir489 »

Zanzer wrote:
Thu Sep 07, 2023 2:08 am
gir489 wrote:
Thu Sep 07, 2023 1:52 am
Kessem wrote:
Thu Sep 07, 2023 1:08 am
Is the fix good even if you used the older version, or do I need to load a save before I used it first?
It just does the same thing it did before, just forcing the game setting, but it's still contaminated.
Alright, I'll just remove it so I don't bug anyone's game.
The 2nd one doesn't corrupt the game that much beyond the enemies not seeing you. When stealing, if you royally fuck it up, the guards will instantly react to what you did, so that way you won't have to deal with it 5 saves later like with the original method. So it's good to enable it when stealthing, but I just turn it off after stealthing. Although it's really just the same as calling setgs -9999 to turn it on and setgs -20 to turn it off.

WintermuteX
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Re: Starfield

Post by WintermuteX »

Does anyone know which amod ID is for quality level 04 on armor, helmet and boosterpack?

LoStSTR
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Re: Starfield

Post by LoStSTR »

Can someone tell me where to find the save folder to gamepass pc

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