Far Cry 4 v1.10 +15

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gir489
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Far Cry 4 v1.10 +15

Post by gir489 »

This is a table I made for when I play FC4 co-op. There's several things I fixed since my original table from the Cheat Engine forums, most noticeably, Force full reload, doesn't drain your entire magazine to do it anymore, it just reloads like normal, but plays the full reload animation. And also, Any Item Can Be Used For Crafting doesn't cause a crash now, so that's nice. There's a bug with Force full reload when using shotguns. The fix is to just don't use them.

There's a hotkey CTRL+NUM1 to activate everything. You need to deactivate it if you plan on going back to the menu, which seems to happen a lot since people "claim" they want co-op help, but then immediately leave as soon as I join. So fucking annoying. And I don't feal like defeating VMWare's CRC protection. So just disable it when going to/from the menu.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
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FarCry4.CT
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Last edited by gir489 on Fri Feb 02, 2018 8:57 pm, edited 4 times in total.

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sebastianyyz
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Re: Far Cry 4 v1.10 +14

Post by sebastianyyz »

Thank you

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gir489
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Re: Far Cry 4 v1.10 +15

Post by gir489 »

Fixed shotgun reload, it just works normally now under force full reload, since it takes WAY too long to do a full reload for a shotgun. It at least works normally now with the option activated. I ran in to a problem where some stupid eye for an eye quest made me use a shotgun, so I fixed it.

EDIT: Added "Disable Stupid Shooswhey Noise When Using Special Syringe."

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Csimbi
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Re: Far Cry 4 v1.10 +15

Post by Csimbi »

Here's a table for Far Cry 4 1.10.0 on Ubi Store from me, intended for single player gameplay.
If you are looking for my Far Cry 5 table, that's here.

The following features are included:
Player Settings
- Move Speed Mod; turtle mode off. It also effects grappling so you may need to turn this off when you need to jump from hook to hook like in the Yuma mission.
- Move At Full Speed While Firing; firing won't slow your movement
- Move At Full Speed While Sneaking; sneaking won't slow your movement
- Jump Speed Mod; jump higher
- Fall Damage Mod; take less damage when falling from height
- Fall Height Limit Mod; push out 'fall from height' limits (land like a cat)
- Detection Inc Rate Mod; scales the speed at which you are detected by hostile humies
- Detection Dec Rate Mod; scales the speed at which you are forgotten by hostile humies
- Oxygen Drain Rate Mod; scales the speed at which your oxygen depletes.
Progression settings
- Skill Points Available; a pointer in case you'd like to change it directly
- XP Gain Mod; scales the amount of XP you gain
- Karma Gain Mod; scales the amount of Karma you gain
- Arena Point Gain Mod; scales the amount of Arena points you gain
Weapon settings
- Infinite Ammo; as name suggests
- Keep Last Ammo; a special infinite ammo for the last ammo; fires certain weapons faster (e.g. bow and offhand grenade launcher)
- No Crosshair Fade; crosshair won't fade out on sustained firing
- Max Weapon Condition; condition of your weapon won't degrade
- Max Bow Tension; allows firing the bow with max power instantly
- Player Projectile Damage Mod; scales the damage of the projectiles fired by the player
- Player Damage Taken Mod; scales the damage applied to the player
- Friendly Damage Taken Mod; scales the damage applied to friendlies
- Enemy Damage Taken Mod; scales the damage applied to hostiles
- Recoil Rate Mod; scales the rate of recoil (camera shake remains unaffected)
- Spread Mod; scales the amount of spread applied to your weapons (well, most of them, not custom scripted ones)
- Weapon Range Mod; scales the distance that your projectiles fly before they are disabled
- Zoom FOV Mod; scales the FOV when you zoom your weapon (see farther)
- Zoom Time Mod; scales the time it takes to switch to ironsight (zoomed) view
- Zoom Sway Magnitude Mod; scales the magnitude of the sway effect applied in ironsight (zoomed) view
- Zoom Sway Speed Mod; scales the speed of the sway effect applied in ironsight (zoomed) view
Inventory settings
- Cash; pointer to change it directly
- Max Loot; pointer to the max. number of loot you can carry
Misc settings
- Racing Timer Mod; allows you to scale the timer rate in the racing minigames. Keep it off unless you need it.
- Syringe Effect Loss Rate Mod; scales the rate at which the syringes dissipate in your body (last longer)
Uncategorized settings
- Black Bar Fix; Removes the black bar for 16:10 resolutions, allowing the game the run in full screen. The HUD aspect ratio is a bit distorted, but you do get a much larger view for the world due to the 16:10 ratio in exchange.

Worth noting:
- When you return from missions (Shangri-La, typically), the player is not picked up; you will notice this immediately because you'll start walking slowly. Save, exit, then continue game and it will work again. Same thing happens sometimes in the arena - be sure to enable the script before the arena, because your character won't be picked up while inside (so try not to die in there).

Just finished the game; enjoy, no updates planned.
Attachments
FARCRY4.CT
(110.35 KiB) Downloaded 284 times

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Tymon
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Re: Far Cry 4 v1.10 +15

Post by Tymon »

Csimbi wrote:
Sat Feb 22, 2025 10:24 pm
Here's a table for Far Cry 4 1.10.0 on Ubi Store from me, intended for single player gameplay.
If you are looking for my Far Cry 5 table, that's here.

The following features are included:
Player Settings
- Move Speed Mod; turtle mode off. It also effects grappling so you may need to turn this off when you need to jump from hook to hook like in the Yuma mission.
- Move At Full Speed While Firing; firing won't slow your movement
- Move At Full Speed While Sneaking; sneaking won't slow your movement
- Jump Speed Mod; jump higher
- Fall Damage Mod; take less damage when falling from height
- Fall Height Limit Mod; push out 'fall from height' limits (land like a cat)
- Detection Inc Rate Mod; scales the speed at which you are detected by hostile humies
- Detection Dec Rate Mod; scales the speed at which you are forgotten by hostile humies
- Oxygen Drain Rate Mod; scales the speed at which your oxygen depletes.
Progression settings
- Skill Points Available; a pointer in case you'd like to change it directly
- XP Gain Mod; scales the amount of XP you gain
- Karma Gain Mod; scales the amount of Karma you gain
- Arena Point Gain Mod; scales the amount of Arena points you gain
Weapon settings
- Infinite Ammo; as name suggests
- Keep Last Ammo; a special infinite ammo for the last ammo; fires certain weapons faster (e.g. bow and offhand grenade launcher)
- No Crosshair Fade; crosshair won't fade out on sustained firing
- Max Weapon Condition; condition of your weapon won't degrade
- Max Bow Tension; allows firing the bow with max power instantly
- Player Projectile Damage Mod; scales the damage of the projectiles fired by the player
- Player Damage Taken Mod; scales the damage applied to the player
- Friendly Damage Taken Mod; scales the damage applied to friendlies
- Enemy Damage Taken Mod; scales the damage applied to hostiles
- Recoil Rate Mod; scales the rate of recoil (camera shake remains unaffected)
- Spread Mod; scales the amount of spread applied to your weapons (well, most of them, not custom scripted ones)
- Weapon Range Mod; scales the distance that your projectiles fly before they are disabled
- Zoom FOV Mod; scales the FOV when you zoom your weapon (see farther)
- Zoom Time Mod; scales the time it takes to switch to ironsight (zoomed) view
- Zoom Sway Magnitude Mod; scales the magnitude of the sway effect applied in ironsight (zoomed) view
- Zoom Sway Speed Mod; scales the speed of the sway effect applied in ironsight (zoomed) view
Inventory settings
- Cash; pointer to change it directly
- Max Loot; pointer to the max. number of loot you can carry
Misc settings
- Racing Timer Mod; allows you to scale the timer rate in the racing minigames. Keep it off unless you need it.
- Syringe Effect Loss Rate Mod; scales the rate at which the syringes dissipate in your body (last longer)
Uncategorized settings
- Black Bar Fix; Removes the black bar for 16:10 resolutions, allowing the game the run in full screen. The HUD aspect ratio is a bit distorted, but you do get a much larger view for the world due to the 16:10 ratio in exchange.

Worth noting:
- When you return from missions (Shangri-La, typically), the player is not picked up; you will notice this immediately because you'll start walking slowly. Save, exit, then continue game and it will work again. Same thing happens sometimes in the arena - be sure to enable the script before the arena, because your character won't be picked up while inside (so try not to die in there).

Just finished the game; enjoy, no updates planned.
What's with the 'weapon condition'? This game doesn't have weapon degradation.

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Csimbi
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Re: Far Cry 4 v1.10 +15

Post by Csimbi »

Tymon wrote:
Tue May 06, 2025 12:04 pm
What's with the 'weapon condition'? This game doesn't have weapon degradation.
Are you telling me your weapon never jammed?
I am seeing a counter increasing with each shot, and freezing that I never had a jam.
I figured that's what it is.

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gir489
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Re: Far Cry 4 v1.10 +15

Post by gir489 »

Csimbi wrote:
Tue May 06, 2025 4:05 pm
Tymon wrote:
Tue May 06, 2025 12:04 pm
What's with the 'weapon condition'? This game doesn't have weapon degradation.
Are you telling me your weapon never jammed?
I am seeing a counter increasing with each shot, and freezing that I never had a jam.
I figured that's what it is.
That was a mechanic from FC2 that didn't make it to FC3. What you might be seeing is the overheat mechanic applied to every weapon, but only mounted MGs "jam", or more like you pull a magic lever in the back of the gun and that somehow nulls physics.

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Csimbi
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Re: Far Cry 4 v1.10 +15

Post by Csimbi »

Not sure then. With a new weapon it always starts from zero, so I guess it does not hurt keeping it at zero.
You can always turn it off ;-)

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gir489
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Re: Far Cry 4 v1.10 +15

Post by gir489 »

Csimbi wrote:
Tue May 06, 2025 4:47 pm
Not sure then. With a new weapon it always starts from zero, so I guess it does not hurt keeping it at zero.
You can always turn it off ;-)
I think it just uses that value for achievement or stats tracking. Probably sends it to Ubisoft. I seriously doubt they even still look at it
anymore, but it'd be funny if we jam it full of garbage, or even make it overflow, who knows, maybe we can crash their server. That's why FC3's co-op was constantly going down. We found if we sent too large stats numbers at the end of the round, we'd take down the entire FC3 MP servers. They didn't have a keepalive check, so they had to manually restart the server every time we did that.

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Csimbi
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Re: Far Cry 4 v1.10 +15

Post by Csimbi »

Haha, that's quite interesting!

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