z Baldur's Gate 3

Upload your cheat tables here (No requests)
Ghostlander
Cheater
Cheater
Posts: 32
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

Sakuryu45 wrote:
Sun Aug 13, 2023 9:17 pm
Ghostlander wrote:
Sun Aug 13, 2023 7:58 pm
IS there a script someone can give me that flags both of Karlachs Infernal iron installations as complete?

I assumed it would be harder to spawn Dammon, and flag him as having started karlachs upgrade quest?
For Karlach you likely wanna set these Tags:

"52dbe682-7948-44cc-b152-ae9be23b8590", --KARLACH_CAN_TOUCH (Code, SpellCondition)

And these Flags:

"29c86e0b-100f-5a32-31d6-6bd4e287af71", --GLO_ForgingOfTheHeart_Quest_WaitForNextAct (Clear)
"6fc4fcde-01a8-474e-b0d1-a37960b76037", --GLO_ForgingOfTheHeart_State_DammonInAct1\
"13d137f7-44ec-4217-8254-42691f3a8f63", --GLO_ForgingOfTheHeart_State_DammonInAct2 - one of these?
"d7ce5c6b-95d4-46c5-a96f-6a4ffe445606", --GLO_ForgingOfTheHeart_State_DammonInAct3/
"f6dc0de4-1089-43c0-b392-306a9a44387c", --GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade <This I assume
"a818e2f5-9e0c-4ab3-8c1e-00765d3b892f", --GLO_ForgingOfTheHeart_State_KarlachUpgraded <And This

"e89df523-7df1-22f2-d446-a315fe603056", --ORI_Karlach_Event_TalkAboutEngineBranch
"28b79796-5395-cfa7-a868-368ea0c94548", --ORI_Karlach_Event_ToldAboutDammonBranch Maybe one of these?

"bbcf565b-90f2-5980-f92f-f1e3ffc0dfd2", --ORI_Karlach_HasMet_DammonUnavailable Clear This

"54aef59f-3758-4254-a315-3723e9f9edc9", --ORI_Karlach_IPRD_SecondUpgrade Possibly this, I'm not sure what the IPRD call is

"7fe068a3-9d1f-438f-ba2a-3e4379d32f20", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act1
"53a40041-14dc-4b33-af88-fd15d6e1680a", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act2
"52c8933c-0083-4c42-a67c-5dff706d03e9", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act3b

"2712e0c3-e498-4d0b-a0c2-20053c64e9ed", --PLA_KarlachRecruitment_State_PartyPermadefeatedDammon clear this

"617c5dc9-0c92-49f6-8994-63e9d06edb6a", --TG_ORI_Karlach_GotSecondUpgrade possibly one of these?
Wow that's a ton of possible stuff.

How would I set up a working entry for these lol

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Halliday
Cheater
Cheater
Posts: 28
Joined: Wed Apr 19, 2017 5:43 pm
Reputation: 3

Re: z Baldur's Gate 3

Post by Halliday »

Ontos wrote:
Sun Aug 13, 2023 1:44 pm
Is the table compatible with mods? I want to try some, from nexus_mods. Specifically, Full Release Mod Fixer, Books Notes Zero Weight, More Actions.
Cheat Engine is not a mod, it's a software for stored memory scanner, debugger, search and editing. So yes compatible.

ilitirit
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Aug 13, 2023 6:25 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by ilitirit »

ilitirit wrote:
Sun Aug 13, 2023 6:32 pm
Is there a way to mark a quest as complete, or to respawn an NPC?

My Karlach quest is bugged - I killed Anders but the Trader NPC (Cyrel) didn't aggro and disappeared after combat so now I can't complete the quest. I've done all of this in Early Access already, so I'll settle for just for a way to mark the quest as complete (and maybe NPC as dead).
I managed to fix my issue with this flag:

local uuid = "d78dbc95-8d8e-4b3a-b618-ccfb48c31375" --Debug_SetKarlach_Paladins_Complete

JVNH
Noobzor
Noobzor
Posts: 5
Joined: Sun Aug 13, 2023 8:39 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by JVNH »

ilitirit wrote:
Sun Aug 13, 2023 9:50 pm
ilitirit wrote:
Sun Aug 13, 2023 6:32 pm
Is there a way to mark a quest as complete, or to respawn an NPC?

My Karlach quest is bugged - I killed Anders but the Trader NPC (Cyrel) didn't aggro and disappeared after combat so now I can't complete the quest. I've done all of this in Early Access already, so I'll settle for just for a way to mark the quest as complete (and maybe NPC as dead).
I managed to fix my issue with this flag:

local uuid = "d78dbc95-8d8e-4b3a-b618-ccfb48c31375" --Debug_SetKarlach_Paladins_Complete
any chance you could share the exact code from start to end? Not sure i'm doing the right thing

I'm in act 2 and for some bugged reason can't speak to Dammon (probs due to pickpocketing in act 1)

bananas
What is cheating?
What is cheating?
Posts: 1
Joined: Tue Jan 12, 2021 3:22 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by bananas »

i just wanted to have the dlc cosmetics but im using the latest version so i guess it wont work this table?

Sakuryu45
Expert Cheater
Expert Cheater
Posts: 57
Joined: Fri Jul 15, 2022 2:08 pm
Reputation: 3

Re: z Baldur's Gate 3

Post by Sakuryu45 »

I think it may be that we have to assign a state to these characters to "tell them" when/where they are. They don't have dialogue because they're off their branches and can't be interacted with.

Ghostlander
Cheater
Cheater
Posts: 32
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

Sakuryu45 wrote:
Sun Aug 13, 2023 9:17 pm
Ghostlander wrote:
Sun Aug 13, 2023 7:58 pm
IS there a script someone can give me that flags both of Karlachs Infernal iron installations as complete?

I assumed it would be harder to spawn Dammon, and flag him as having started karlachs upgrade quest?
For Karlach you likely wanna set these Tags:

"52dbe682-7948-44cc-b152-ae9be23b8590", --KARLACH_CAN_TOUCH (Code, SpellCondition)

And these Flags:

"29c86e0b-100f-5a32-31d6-6bd4e287af71", --GLO_ForgingOfTheHeart_Quest_WaitForNextAct (Clear)
"6fc4fcde-01a8-474e-b0d1-a37960b76037", --GLO_ForgingOfTheHeart_State_DammonInAct1\
"13d137f7-44ec-4217-8254-42691f3a8f63", --GLO_ForgingOfTheHeart_State_DammonInAct2 - one of these?
"d7ce5c6b-95d4-46c5-a96f-6a4ffe445606", --GLO_ForgingOfTheHeart_State_DammonInAct3/
"f6dc0de4-1089-43c0-b392-306a9a44387c", --GLO_ForgingOfTheHeart_State_KarlachSecondUpgrade <This I assume
"a818e2f5-9e0c-4ab3-8c1e-00765d3b892f", --GLO_ForgingOfTheHeart_State_KarlachUpgraded <And This

"e89df523-7df1-22f2-d446-a315fe603056", --ORI_Karlach_Event_TalkAboutEngineBranch
"28b79796-5395-cfa7-a868-368ea0c94548", --ORI_Karlach_Event_ToldAboutDammonBranch Maybe one of these?

"bbcf565b-90f2-5980-f92f-f1e3ffc0dfd2", --ORI_Karlach_HasMet_DammonUnavailable Clear This

"54aef59f-3758-4254-a315-3723e9f9edc9", --ORI_Karlach_IPRD_SecondUpgrade Possibly this, I'm not sure what the IPRD call is

"7fe068a3-9d1f-438f-ba2a-3e4379d32f20", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act1
"53a40041-14dc-4b33-af88-fd15d6e1680a", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act2
"52c8933c-0083-4c42-a67c-5dff706d03e9", --ORI_Karlach_State_HadForgingOfTheHeartOM_Act3b

"2712e0c3-e498-4d0b-a0c2-20053c64e9ed", --PLA_KarlachRecruitment_State_PartyPermadefeatedDammon clear this

"617c5dc9-0c92-49f6-8994-63e9d06edb6a", --TG_ORI_Karlach_GotSecondUpgrade possibly one of these?

Also, what would happen if I set all or most of these? Could there be some catastrophic occurrence for data

Ghostlander
Cheater
Cheater
Posts: 32
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

JVNH wrote:
Sun Aug 13, 2023 8:41 pm
I'm willing to test it out - am in the same pickle with Karlach.

I think this is the uuid i need to try (having read through the 12 on the page): "52dbe682-7948-44cc-b152-ae9be23b8590", --KARLACH_CAN_TOUCH (Code, SpellCondition)

What script do i need to use that in? I will give it a go and try the others if it doesnt work
Any luck?

JVNH
Noobzor
Noobzor
Posts: 5
Joined: Sun Aug 13, 2023 8:39 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by JVNH »

Ghostlander wrote:
Sun Aug 13, 2023 10:33 pm
JVNH wrote:
Sun Aug 13, 2023 8:41 pm
I'm willing to test it out - am in the same pickle with Karlach.

I think this is the uuid i need to try (having read through the 12 on the page): "52dbe682-7948-44cc-b152-ae9be23b8590", --KARLACH_CAN_TOUCH (Code, SpellCondition)

What script do i need to use that in? I will give it a go and try the others if it doesnt work
Any luck?
None yet. I've been using code in the format as follows and running it by clicking the corresponding tick box - not sure it's right?

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "7b13c4f6-4cb2-4de6-ab91-8291c70f9745"

{$asm}

[DISABLE]

Ghostlander
Cheater
Cheater
Posts: 32
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

JVNH wrote:
Sun Aug 13, 2023 10:38 pm
Ghostlander wrote:
Sun Aug 13, 2023 10:33 pm
JVNH wrote:
Sun Aug 13, 2023 8:41 pm
I'm willing to test it out - am in the same pickle with Karlach.

I think this is the uuid i need to try (having read through the 12 on the page): "52dbe682-7948-44cc-b152-ae9be23b8590", --KARLACH_CAN_TOUCH (Code, SpellCondition)

What script do i need to use that in? I will give it a go and try the others if it doesnt work
Any luck?
None yet. I've been using code in the format as follows and running it by clicking the corresponding tick box - not sure it's right?

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "7b13c4f6-4cb2-4de6-ab91-8291c70f9745"

{$asm}

[DISABLE]
Someone on the discord told me to use

Osi.SetFlag("flag you want activated", GetHostCharacter())

And try all the karlach flags one by one. Idk if that's practical or whatever

ilitirit
What is cheating?
What is cheating?
Posts: 3
Joined: Sun Aug 13, 2023 6:25 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by ilitirit »

JVNH wrote:
Sun Aug 13, 2023 10:02 pm
any chance you could share the exact code from start to end? Not sure i'm doing the right thing

I'm in act 2 and for some bugged reason can't speak to Dammon (probs due to pickpocketing in act 1)
I just made a copy of the latest original bg3.ct file and replaced Cheat Entry under the "Set Flags" entries with this:

Code: Select all

                <CheatEntry>
                  <ID>1197</ID>
                  <Description>"Set Paladin Quest Complete"</Description>
                  <VariableType>Auto Assembler Script</VariableType>
				  <AssemblerScript>
[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "d78dbc95-8d8e-4b3a-b618-ccfb48c31375" --Debug_SetKarlach_Paladins_Complete

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
local cmdStr2 = getAddress("cmdStr2")

PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)

local player = readPointer(cmdArgs + 0x08)
player = readString(player, 256, false)

writeString(cmdStr1, player)
writeBytes(cmdStr1 + #player, 0)

writeString(cmdStr2, uuid)
writeBytes(cmdStr2 + #uuid, 0)

PrepareCall("SetFlag")
writePointer(cmdArgs + 0x08, cmdStr2)
writePointer(cmdArgs + 0x18, cmdStr1)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 1)
local result = executeCodeEx(0, nil, cmdCall)
print(result == 1 and "success" or "failure")
{$asm}

[DISABLE]
				</AssemblerScript>
			  </CheatEntry>

JVNH
Noobzor
Noobzor
Posts: 5
Joined: Sun Aug 13, 2023 8:39 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by JVNH »

So would that be:

[ENABLE]
{$lua}
if syntaxcheck then return end

Osi.SetFlag("flag you want activated", GetHostCharacter())

{$asm}

[DISABLE]

Zanzer
RCE Fanatics
RCE Fanatics
Posts: 1104
Joined: Fri Mar 03, 2017 10:48 pm
Reputation: 3565

Re: z Baldur's Gate 3

Post by Zanzer »

I rewrote a lot of the console commands so that the scripts can appear more streamlined.

Also added a new Weapon Enchantments section to the console to start apply stats to your gear.
Such as thrown weapons automatically returning to you.
Attachments
bg3.CT
(390.36 KiB) Downloaded 4595 times

Ghostlander
Cheater
Cheater
Posts: 32
Joined: Sun Aug 13, 2023 6:14 pm
Reputation: 0

Re: z Baldur's Gate 3

Post by Ghostlander »

JVNH wrote:
Sun Aug 13, 2023 11:11 pm
So would that be:

[ENABLE]
{$lua}
if syntaxcheck then return end

Osi.SetFlag("flag you want activated", GetHostCharacter())

{$asm}

[DISABLE]
Tbh I have no idea. I'm brand new to even trying to enter something in with the script extender.

I'm hoping for the most dumbed down "just paste this in and go" type thing with figuring out a working script.

Clarke
Noobzor
Noobzor
Posts: 7
Joined: Sun Aug 13, 2023 9:08 am
Reputation: 0

Re: z Baldur's Gate 3

Post by Clarke »

So someone was finally able to get the character editing menu to come back up on the nexus, but it’s still only able to change a few things instead of everything. Any chance we’d be able to change more flags now that we can get it open again?

Post Reply

Who is online

Users browsing this forum: Bing [Bot], cyan027, Google [Bot], Google Adsense [Bot], Vasily