
- Requires Cheat Engine 7.2/later. (used many features added on CE 7.2)
- Give Item is now an FName reference instead of an ID reference.
Menu must be opened at least once before the script can be used, as the list of FNames must be created.
- Fixed
- Give Item
Failed to get FNames. - Pointer->BattleManager
Fixed member variable offset misalignments. This should make any battle scripts work.
- Give Item
- Supports v.1.1.0 (Build ID: 13399590) & with luck later ver will work.
View options
- Script or Script that's no available for AOB Error
- AddressGroupHeader
- GroupHeader/Comment
- Variable
<scripts>
- CE:
- Compact Mode
- Translucent Mode
- Add Hotkeys Menu
- CT:
- Save Checkbox States
- Notes:
- Saves the currently enabled memory records.
- For variables, save the value and "AllowIncrease"/"AllowDecrease".
- Notes:
- Load Checkbox States
- Expand All Headers
- Note: Enable all headers.
- Save Checkbox States
- Field:
- Move Speed Multiplier
- times
- FOV Modifier
- value
- Rare Enemy Rate 100%
- Note: If not encountered, check the flags under Pointer->BattleManager.
- No Encount
- Free Camera
- Note: ↑, ↓, ←, → keys for movement. O, L keys for height.
- Player Teleporter
- camera speed
- Move Speed Multiplier
- Battle:
- Take No Damage
- Ignore Skill Costs
- Critical Rate 100%
- Critical Damage Modifier
- damage rate (%)
- Infinite HP
- Infinite SP
- Always MAX Boostable
- Note: If enabled during battle, there is a time lag before activation.
- Destroy Enemy Shields
- Note: Conditional One Hit Break. Applied after enemy/skill actions.
- Money Gained Multiplier
- times
- EXP Gained Multiplier
- times
- JP Gained Multiplier
- times
- Drop Item Rate 100%
- Player Data Editor
- REQ: In combat.
- Pointer->Selected Player Data
- m_nCharacterID
- m_cMasterParameter.HP
- m_cMasterParameter.MP
- m_cMasterParameter.BP
- m_cMasterParameter.SP
- m_cMasterParameter.POT
- m_cMasterParameter.ATK
- m_cMasterParameter.DEF
- m_cMasterParameter.MATK
- m_cMasterParameter.MDEF
- m_cMasterParameter.ACC
- m_cMasterParameter.EVA
- m_cMasterParameter.CON
- m_cMasterParameter.AGI
- m_nCurrentHP
- m_nDecreaseHPMax
- m_bIsChangedHPMax
- m_nCurrentMP
- m_nCurrentBP
- m_bUseBoost
- m_bExecBreakAct
- m_bIsUpdateWeakChangeData
- m_nBribeCounter
- m_fBribeRatio
- IsEnemy
- IsDead
- BoostPoint_OLD
- BreakPoint_Old
- BoostMax
- BreakMax_Old
- IsBreak
- UseBoost
- IsStepIn
- IsSelected
- SettledStealItem
- SettledStealMoney
- EquipmentParameter.HP
- EquipmentParameter.MP
- EquipmentParameter.BP
- EquipmentParameter.SP
- EquipmentParameter.POT
- EquipmentParameter.ATK
- EquipmentParameter.DEF
- EquipmentParameter.MATK
- EquipmentParameter.MDEF
- EquipmentParameter.ACC
- EquipmentParameter.EVA
- EquipmentParameter.CON
- EquipmentParameter.AGI
- BPRegeneration
- IsDisablePlayVoice
- Enemy Data Editor
- REQ: In combat.
- Pointer->Selected Enemy Data
- m_nCharacterID
- m_cMasterParameter.HP
- m_cMasterParameter.MP
- m_cMasterParameter.BP
- m_cMasterParameter.SP
- m_cMasterParameter.POT
- m_cMasterParameter.ATK
- m_cMasterParameter.DEF
- m_cMasterParameter.MATK
- m_cMasterParameter.MDEF
- m_cMasterParameter.ACC
- m_cMasterParameter.EVA
- m_cMasterParameter.CON
- m_cMasterParameter.AGI
- m_nCurrentHP
- m_nDecreaseHPMax
- m_bIsChangedHPMax
- m_nCurrentMP
- m_nCurrentBP
- m_nCurrentBPMax
- m_nCurrentShieldPoint
- m_nShieldPointMax
- m_bIsAutoTameMonster
- m_bEnableBlind
- m_bIsUpdateWeakChangeData
- m_cRSCD.m_nShieldPointMax
- m_bIsUpdateShieldChangeData
- IsEnemy
- IsDead
- IsTameMonster
- IsBreak
- EnemyData.EnemyID
- EnemyData.EnemyLevel
- EnemyData.DamageRatio
- EnemyData.NPCFlag
- EnemyData.Param.HP
- EnemyData.Param.MP
- EnemyData.Param.BP
- EnemyData.Param.SP
- EnemyData.Param.POT
- EnemyData.Param.ATK
- EnemyData.Param.DEF
- EnemyData.Param.MATK
- EnemyData.Param.MDEF
- EnemyData.Param.ACC
- EnemyData.Param.EVA
- EnemyData.Param.CON
- EnemyData.Param.AGI
- EnemyData.Exp
- EnemyData.JobPoint
- EnemyData.Money
- EnemyData.StealMoney
- EnemyData.TameEnable
- EnemyData.DefaultTameRate
- EnemyData.StealGuard
- EnemyData.DropProbability
- EnemyData.StealMoneyGuard
- NoResult
- Misc:
- Freeze Game Play Time
- Infinite Money
- Give Item
- Give EXP for All Playable Characters
- Give JP for All Playable Characters
- Playable Character Data Editor
- Give Skills (EX-skills are excluded)
- List of Skill Acquisition Flags
- Note: Created Child records under P->AcquisitionAbilityList
- Selected Playable Character Data
- CharacterID
- Level
- Exp
- RawHP
- RawMP
- RawPOT
- FirstJobID
- SecondJobID
- JobPoint
- Equipment.Sword
- Equipment.Lance
- Equipment.Dagger
- Equipment.Axe
- Equipment.Bow
- Equipment.Rod
- Equipment.Shield
- Equipment.Head
- Equipment.Body
- Equipment.Accessory_00
- Equipment.Accessory_01
- P->EquipSupportSkill
- [0]
- [1]
- [2]
- [3]
- P->AcquisitionAbilityList
- AcquisitionAbilityList_size
- DopingParam.HP
- DopingParam.MP
- DopingParam.BP
- DopingParam.SP
- DopingParam.POT
- DopingParam.ATK
- DopingParam.DEF
- DopingParam.MATK
- DopingParam.DEF
- DopingParam.ACC
- DopingParam.EVA
- DopingParam.CON
- DopingParam.AGI
- Town Data List
- Inventory Data List
<pointers>
- Pointer->World
- P->KSGameInstance
- P->KSCharacterBase
- P->CapsuleComponent
- y coordinate
- x coordinate
- z coordinate
- P->CharacterMovementComponent
- MaxWalkSpeed
- MaxWalkSpeedCrouched
- MaxSwimSpeed
- MaxFlySpeed
- MaxCustomMovementSpeed
- MaxAcceleration
- P->CineCameraComponent
- y coordinate
- x coordinate
- z coordinate
- FieldOfView
- AspectRatio
- PostProcessBlendWeight
- Filmback.SensorWidth
- Filmback.SensorHeight
- Filmback.SensorAspectRatio
- FocusSettings.ManualFocusDistance
- P->CapsuleComponent
- P->KSCharacterBase
- P->KSGameInstance
- Pointer->KSSaveDataManager
- P->MJSaveData
- P->TameMonsterList
- [0]
- enemyID
- count
- used
- [1]
- enemyID
- count
- used
- [2]
- enemyID
- count
- used
- [3]
- enemyID
- count
- used
- [4]
- enemyID
- count
- used
- [5]
- enemyID
- count
- used
- [6]
- enemyID
- count
- used
- [7]
- enemyID
- count
- used
- [8]
- enemyID
- count
- used
- [9]
- enemyID
- count
- used
- [0]
- TameMonsterList_size
- P->LegendMonsterList
- [0]
- enemyID
- count
- used
- [1]
- enemyID
- count
- used
- [2]
- enemyID
- count
- used
- [3]
- enemyID
- count
- used
- [4]
- enemyID
- count
- used
- [5]
- enemyID
- count
- used
- [6]
- enemyID
- count
- used
- [7]
- enemyID
- count
- used
- [8]
- enemyID
- count
- used
- [9]
- enemyID
- count
- used
- [0]
- LegendMonsterList_size
- IsRadarMapVisible
- P->PlayerParty.MainMemberID
- [0] MainMemberID
- [1] MainMemberID
- [2] MainMemberID
- [3] MainMemberID
- PlayerParty.MainMemberID_size
- P->PlayerParty.SubMemberID
- [0] SubMemberID
- [1] SubMemberID
- [2] SubMemberID
- [3] SubMemberID
- [4] SubMemberID
- [5] SubMemberID
- [6] SubMemberID
- [7] SubMemberID
- PlayerParty.SubMemberID_size
- PlayerBackpack.Money
- P->PlayerMember
- PlayerMember_size
- P->TownData
- TownData_size
- P->TameMonsterList
- P->TemporaryBackpackItemList
- TemporaryBackpackItemList_size
- P->MJSaveData
- Pointer->TimeManager
- m_nGamePlayTime
- Pointer->BattleManager
- m_cRareCatlinParam.RareEnemyFlag
- m_cRareCatlinParam.RareEnemyRate
- m_cRareCatlinParam.RareEnemyCnt_Low
- m_cRareCatlinParam.RareEnemyCnt_Middle
- m_cRareCatlinParam.RareEnemyCnt_High
- m_cRareOctlinParam.RareEnemyFlag
- m_cRareOctlinParam.RareEnemyRate
- m_cRareOctlinParam.RareEnemyCnt_Low
- m_cRareOctlinParam.RareEnemyCnt_Middle
- m_cRareOctlinParam.RareEnemyCnt_High
- P->BattlePlayer
- m_acBattlePlayer_size
- P->BattleEnemy
- m_acBattleEnemy_size
- m_nTotalRewardMoney
- m_nTotalRewardExp
- m_nTotalRewardJP
- m_nRewardLuckyMoney
- m_nRewardLuckyExp
- m_nRewardLuckyJP
- m_fMoneyRatioByAbility
- m_fExpRatioByAbility
- m_fJPRatioByAbility
- m_fMoneyRatioByEquipment
- m_fExpRatioByEquipment
- m_fJPRatioByEquipment
- m_fMoneyRatioBySupport
- m_fExpRatioBySupport
- m_fJPRatioBySupport
- m_fExpRatioBySupportInNight
- m_fJPRatioBySupportInNight
- m_bOverrideBattleSpeed
- m_bAllowChangeBattleSpeed
- P->BattleCommandMenuActor
- SelectCommand
- ID
- AbilityType
- AbilityUseType
- CostType
- CostValue
- HitRatio
- CriticalRatio
- CriticalPower
- AbilityRatio
- EnableDiffusion
- EnableReflection
- EnableCounter
- EnableHideOut
- EnableRepeat
- EnableCover
- EnableProvoke
- EnableDisableMagic
- EnableEnchant
- EnableChaseAttack
- EnableWeakCheckAll
- EnableNormalAttackAll
- EnableSession
- EnableBusinessSupport
- EnableForceWeakness
- EnableNoUseMaterial
- EnableSwitchWeapon
- EnableCompensationMagic
- EnableExcitement
- SongAbilityFlag
- DanceAbilityFlag
- EnableAutoTameMonster
- SelectCommand
- DebugPlayerInvisible
- DebugEnemyInvisible
- DebugResultExpRatio
- DebugResultJPRatio
- DebugResultMoneyRatio
- DebugResultDropRatio
- DebugDisableDamageRandom
- Pointer->EncountManager
- HasActiveEncount
- StepCount
- RandomStepA
- EncountStepMin
- RandomStepB
- EncountEnable
- PrePlayerPos.X
- PrePlayerPos.Y
- PrePlayerPos.Z
<addresses>
- UE version
- NamePoolData
- GUObjectArray
- pointer
View update history
- Supports Build ID 10440977+ (Denuvoless)
Find other contributions
- Table by Raynard
- Field Command Always Success by sonycman
How to merge with other contributions
- We cannot provide support for issues caused by merging, it just shows you how.
If you can't do that, give up or work it out yourself.
- Place them anywhere under my main script. (invalid under <settings>)
That way Save/Load Checkbox States works equally well for other contributions.
Hi there. I got my free time, just updated my table. Try latest table above & have fun.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1