There is more then 3, you have to search it or this is the UUID: fd3fd8a9-a5fc-4726-9b6e-77f5ecf54cea - QUEST_SHA_TrialGem
Tested. Works fine, no bug.
I wrote that I found everything. I complete all 4 tests, got a spear and killed a demon, I got all the spheres. I inserted one into the mechanism to pull the platform from the statue to me, and now I have 3 in my inventory. Where else?
In the demon's room near his "bed"
PS: if you need more info, please PM me. You know rules.
I wrote to you. But I don't see that I'm doing something against the rules.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
...
Thanks for this one working good, wonder anyone found any infinite casting spell slots code?
well I also found something like this.
unfortunately this works for any char (i.e. enemies), so I keep it off most of the time and only turn it on when one of my char has a turn and disable it after combat.
I was looking for infinite movement but somehow it also causes not to deplete action/spell slot during turn-based action - i.e. even without combat, when I want to cast spell (i.e. movement) I enter turn-based mode, cast a spell and go out of the mode - spell point is not depleted somehow
maybe someone could make something better out of it
Awesome. Do you remember what the original code was for this? Would love to take a closer look at it.
The weighted Dice cheat doesnt work.. or i dont know how to get it to work.
And the script above i also tried but i get an Error while scanning for AOB´s : INJECT
I really dont know how to get this to work...
I am looking for a passive/feat/spell to keep levitating even when not moving.
Adding spells like Projectile_Levitate_Mindflayer_Player works great for flying at will, but as soon as the destination is reached, you get back on the ground.
I am looking for a passive/feat/spell to keep levitating even when not moving.
Adding spells like Projectile_Levitate_Mindflayer_Player works great for flying at will, but as soon as the destination is reached, you get back on the ground.
Looking into some of the files, it appears that creatures like the imp have a tag called floating, but haven't managed to find it's uuid.
I am looking for a passive/feat/spell to keep levitating even when not moving.
Adding spells like Projectile_Levitate_Mindflayer_Player works great for flying at will, but as soon as the destination is reached, you get back on the ground.
Looking into some of the files, it appears that creatures like the imp have a tag called floating, but haven't managed to find it's uuid.
Interesting, thank you. Maybe that tag could also prove useful to avoid traps.
Just to throw another wrench in your plans for Minthara, it's also possible that some of those tags are specifically set on her character, not yours. If someone has her in their party (the right way), might be useful to have her selected when querying some flags. Just to see.
I'm trying to get the add 1 inspiration console thing to work but it's not. When I click it it says on the game log on the right that I got 1 inspiration, but my pips don't go up and I can't use it in rolls
I'm not sure but I think I MAY have screwed it up by adding too many (more than 4) when I first did it and now it just permanently thinks I have none. Or it's just not working and I could still gain inspiration regularly, but i don't know an easy way to get inspiration but I feel like I haven't had it in a while
Jesus this topic moves so fast lol
Does anyone know if there's a way to just see like with a pointer or something as an integer how many inspiration you have? That way I could check if I somehow broke it by having too many or something
Does anyone have a full ID list of unique/non-common rarity weapons, armors and equipment? Or maybe a working cheat engine table that allows you to spawn them in your inventory or on the floor. Currently the most update bg3.CT on 11 Aug GMT +8:00 item spawner spawn sets only spawn empty pouches, while bg3.CT and bg3_item_spells.CT only have a limited selection of them.
Also, the game sometimes crashes if you spawn items. Is this an intrinsic and unsolvable issue?
So far it's unsolvable yes. Just something we have to deal with.