Forspoken

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cfemen
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Forspoken

Post by cfemen »

Hey,

attached is a table for the current 1.21 Steam version with the following options:

No Falling (F1)
Frey can walk in the air and won't fall down, you can press F1 as hotkey to toggle it

Invulnerable
You won't get any damage if Frey gets a hit
I would recommend to combine it with the Gameplay-Balance Setting auto evade :)

No Cooldown
As title says, your Q und E spells will always be ready

Pointers:
-XP
-Mana
-Health
-Max Health
-Stamina
-Max Stamina
-Defense
-Healing
-Purple Magic
-Red Magic
-Blue Magic
-Green Magic

Note: the game does override the values if you open the inventory/equip tabs, so if you want a value to be persistent you should tick the box to freeze it.
You can use the Purple/Red/Blue/Green Magic pointers to scale your damage

Give Item
Allows you to spawn items directly into your inventory
You can use the dropdown list with names or you can paste the ItemID from the [Link]

That's it, happy playing!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
FORSPOKEN.CT
Steam 1.21
(24.83 KiB) Downloaded 1715 times

raxele123
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Re: Forspoken

Post by raxele123 »

Lmao. Because pirates have their hands on Forspoken now?
Last edited by raxele123 on Fri Jul 28, 2023 12:12 am, edited 1 time in total.

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SunBeam
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Re: Forspoken

Post by SunBeam »

raxele123 wrote:
Thu Jul 27, 2023 10:44 pm
Lmao. Because pirates have their hands on forspoken now?
Dial it down, will ya? And learn to appreciate this guy's tables, as they feature shit other tables don't. Unique shit. I vouch for him.

raxele123
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Re: Forspoken

Post by raxele123 »

SunBeam wrote:
Thu Jul 27, 2023 11:24 pm
raxele123 wrote:
Thu Jul 27, 2023 10:44 pm
Lmao. Because pirates have their hands on forspoken now?
Dial it down, will ya? And learn to appreciate this guy's tables, as they feature shit other tables don't. Unique shit. I vouch for him.
Huh? When was that an insult to cfemen? I'm just laughing at Forspoken. Love cfemen's tables. Used plenty of them.

SenseiDakara
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Re: Forspoken

Post by SenseiDakara »

Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change

ODimm
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Re: Forspoken

Post by ODimm »

SenseiDakara wrote:
Sun Jul 30, 2023 8:24 am
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.

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jonaaa
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Re: Forspoken

Post by jonaaa »

ODimm wrote:
Sun Jul 30, 2023 1:03 pm
SenseiDakara wrote:
Sun Jul 30, 2023 8:24 am
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.
You can make them permanent if you change the "Extra Stats" instead if I'm not mistaken.

ODimm
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Re: Forspoken

Post by ODimm »

Scaling the damage will help to complete the challenges.
Set the magic power to a super high value = 1 kill will complete a challenge - Or you can scale the damage to a minimum if you don't want that enemies die to soon for challenges that require to hit 2 enemies at once and so on

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jonaaa
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Re: Forspoken

Post by jonaaa »

Here's the "Extra Stats" options posted on Cielos' thread:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337093338</ID>
      <Description>"Extra Health Stat"</Description>
      <LastState Value="1000000" RealAddress="2412CAFBB94"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>94</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093381</ID>
      <Description>"Extra Stamina Stat"</Description>
      <LastState Value="1000100" RealAddress="2412CAFBBA8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>A8</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093380</ID>
      <Description>"Extra Defense Stat"</Description>
      <LastState Value="1000000" RealAddress="2412CAFBBB0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>B0</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093379</ID>
      <Description>"Extra Healing Stat"</Description>
      <LastState Value="1000015" RealAddress="2412CAFBBB4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>B4</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093378</ID>
      <Description>"Extra Purple Magic Stat"</Description>
      <LastState Value="1000002" RealAddress="2412CAFBBC0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>C0</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093377</ID>
      <Description>"Extra Red Magic Stat"</Description>
      <LastState Value="1000000" RealAddress="2412CAFBBC4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>C4</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093376</ID>
      <Description>"Extra Blue Magic Stat"</Description>
      <LastState Value="1000000" RealAddress="2412CAFBBC8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>C8</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337093375</ID>
      <Description>"Extra Green Magic Stat"</Description>
      <LastState Value="1000000" RealAddress="2412CAFBBCC"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pActorManager</Address>
      <Offsets>
        <Offset>CC</Offset>
        <Offset>B0</Offset>
        <Offset>47*8</Offset>
        <Offset>10</Offset>
        <Offset>18</Offset>
        <Offset>10</Offset>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I don't take any credits for this, only got them and made it work with cfemen table and also added the other magic that were missing, these stats will SAVE PERMANENTLY so be advised, just copy and paste in cfemen's table and save it.

Image

SenseiDakara
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Re: Forspoken

Post by SenseiDakara »

ODimm wrote:
Sun Jul 30, 2023 1:03 pm
SenseiDakara wrote:
Sun Jul 30, 2023 8:24 am
Thank you for the table!!! Do you think it would be possible to add an easy complete challenges cheat? Also the magic pointers do not work I don't think I'm doing anything wrong. I have them check but the value in game doesn't change
They do work. Game is just not showing the changed value... Set and freeze the magic values to something like 9999 and attack an enemie and you will one hit kill them.
So you are doing something wrong because the description clearly says that the values gets overriden if you view the stats.
Ah i misunderstood that overridden thing as I thought that it meant the text will revert if you dont mark it. So I was confused when I froze the options in CE and did not see a change in the text.

evilebob
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Re: Forspoken

Post by evilebob »

this is awesome just on the no-falling option alone. Thank you for sharing. Excellent work.
Now I can truly explore to the edge of... oh no wait I can't because I have to stay near the mission goals like a dumb tether. What a super great game design idea o.O

Thodep
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Re: Forspoken

Post by Thodep »

ODimm wrote:
Sun Jul 30, 2023 7:27 pm
Scaling the damage will help to complete the challenges.
Set the magic power to a super high value = 1 kill will complete a challenge - Or you can scale the damage to a minimum if you don't want that enemies die to soon for challenges that require to hit 2 enemies at once and so on
Scaling damage is not going to help with the challenges at all, most of it don't even require interaction with the enemy, and they extremely grindy.

If anything scaling damage will only make it impossible to do challenges, like it happens to the majorly of us in end game, when our damage is too high (not even using cheats).

So no, that is not the solution and I agree with him, the most useful and needed cheat is still missing from all this tables on FearLess, I still appreciate each and everyone's work regardless.

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