Upload your cheat tables here (No requests)
Rienfleche
Expert Cheater
Posts: 147 Joined: Sun May 15, 2022 6:50 am
Reputation: 55
Post
by Rienfleche » Mon Jul 10, 2023 12:19 pm
Thanks appreciate it alot, this is the code we need
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Rienfleche
Expert Cheater
Posts: 147 Joined: Sun May 15, 2022 6:50 am
Reputation: 55
Post
by Rienfleche » Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Edit 1.1:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
napsterfire
What is cheating?
Posts: 3 Joined: Thu Jul 06, 2023 6:00 am
Reputation: 3
Post
by napsterfire » Mon Jul 10, 2023 2:32 pm
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
Edit: To avoid confusion I'll just reupload it formatted
Last edited by
napsterfire on Mon Jul 10, 2023 5:22 pm, edited 1 time in total.
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Mon Jul 10, 2023 5:13 pm
napsterfire wrote: ↑ Mon Jul 10, 2023 2:32 pm
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
parts_dump.txt
How abount to use it sir ? this is .txt file
plsese thanks.
napsterfire
What is cheating?
Posts: 3 Joined: Thu Jul 06, 2023 6:00 am
Reputation: 3
Post
by napsterfire » Mon Jul 10, 2023 5:25 pm
koaandaman wrote: ↑ Mon Jul 10, 2023 5:13 pm
napsterfire wrote: ↑ Mon Jul 10, 2023 2:32 pm
For anyone interested, I have made a dump in JSON of all the parts the game uses, including both obtainable and unobtainable. The dump includes IDs as well if anyone wants to mess around the the .ct in this thread.
Enjoy!
parts_dump.txt
How abount to use it sir ? this is .txt file
plsese thanks.
It is a JSON file, it is only meant to be used as an information asset, however it was minified (meaning it was compressed all in 1 line). I have reuploaded it already formatted for easier reading.
Rienfleche
Expert Cheater
Posts: 147 Joined: Sun May 15, 2022 6:50 am
Reputation: 55
Post
by Rienfleche » Tue Jul 11, 2023 8:36 am
For More Freedom Skill Choice, it's possible to add:
- Delete Skill initially learn like (mei hua (double), gregorio)
- Always learn Skill at level Up
- 5 Skills Slot to All
- All Skill Learnable for pilot
- Weight/Power Zero
Sorry for asking to much
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Tue Jul 11, 2023 1:27 pm
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
Added Skill Changer .
It's under the P->Skill in Wanzer Data Modifier .
FRONT MISSION 1st Remake.CT
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
Try Skill Changer .
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
How to use Give Parts & Give All Parts?
becouse it notrun in game
demorest2
Expert Cheater
Posts: 322 Joined: Wed Mar 04, 2020 1:14 pm
Reputation: 40
Post
by demorest2 » Tue Jul 11, 2023 6:05 pm
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
Added Skill Changer .
It's under the P->Skill in Wanzer Data Modifier .
FRONT MISSION 1st Remake.CT
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
koaandaman wrote: ↑ Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
I want you to submit the debug log to me.
The steps are:
Restart the table if it has already been started
Press ALT+X after starting the table
Select a process
Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
Try Skill Changer .
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
[Link]
s4dam
What is cheating?
Posts: 1 Joined: Sat Sep 29, 2018 5:56 pm
Reputation: 0
Post
by s4dam » Thu Jul 13, 2023 4:31 am
how to get pilot skills?
totalabyss
Expert Cheater
Posts: 205 Joined: Sat Dec 02, 2017 5:44 am
Reputation: 26
Post
by totalabyss » Sat Jul 15, 2023 3:48 pm
s4dam wrote: ↑ Thu Jul 13, 2023 4:31 am
how to get pilot skills?
You get to a exp threshold and they unlock randomly.
demorest2
Expert Cheater
Posts: 322 Joined: Wed Mar 04, 2020 1:14 pm
Reputation: 40
Post
by demorest2 » Sun Jul 16, 2023 3:43 pm
Sword X
Expert Cheater
Posts: 91 Joined: Fri Jun 18, 2021 11:27 am
Reputation: 4
Post
by Sword X » Mon Jul 17, 2023 6:43 am
Guys, can you add a zero weight option?
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Mon Jul 17, 2023 12:31 pm
demorest2 wrote: ↑ Tue Jul 11, 2023 6:05 pm
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2:
Added Skill Changer .
It's under the P->Skill in Wanzer Data Modifier .
FRONT MISSION 1st Remake.CT
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
koaandaman wrote: ↑ Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
I want you to submit the debug log to me.
The steps are:
Restart the table if it has already been started
Press ALT+X after starting the table
Select a process
Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
Try Skill Changer .
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
[Link]
the pic can't see it . TT_TT
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Mon Jul 24, 2023 7:40 am
DhaosCollider wrote: ↑ Sun Jul 09, 2023 12:47 pm
I was able to make time on the weekend to work on it. Have fun
Options:
Notes:
Requires CE 7.4 or later. (Used the feature of CE 7.4 Mono Data Collector)
Enable Party Members Can Move Far Away before entering the mission.
Skill Must Be Activated has a little problem with melee double skills.
Rewrite the code of Skill Must Be Activated .
mov r15d,eax -> add r15d,eax
However, specific skills have bugs that freeze the game.
DOUBLE LV3 was confirmed in my play.
Edit 2.1:
Added Skill Changer .
It's under the P->Skill in Wanzer Data Modifier .
Changed child header options for P->Skill .
FRONT MISSION 1st Remake.CT
Edit 1.2:
Added Act Again in Mission , No Bullet Loss .
If Act Again in Mission prevents Wanzer from moving, try canceling COMMAND.
Fixed Act Again in Mission to Act Again in MISSION .
No more movement issues or enemy effects.
Fixed Give Parts .
FRONT MISSION 1st Remake.CT
Edit 0:
FRONT MISSION 1st Remake.CT
Reply:
demorest2 wrote: ↑ Tue Jul 11, 2023 6:05 pm
Haya) Ty for yr work, but idk 1st and 5th skills share same adress =_=
Correct. Wanzer's skills are referenced from skill data defined at the start of the game.
So the same skill works with the same pointer.
koaandaman wrote: ↑ Tue Jul 11, 2023 1:27 pm
How to use Give Parts & Give All Parts?
becouse it notrun in game
I want you to submit the debug log to me.
The steps are:
Restart the table if it has already been started
Press ALT+X after starting the table
Select a process
Copy the Debug log
My output log:
Code: Select all
Enabled: Debug Mode with CE 7.5/Lua 5.3
Assign: Starter.onClose = function: 000000000FC69770
Assign: Starter.enabledColor = 25800
Assign: Starter.disabledColor = 200
Assign: Register.enabledColor = 13995776
Assign: Register.disabledColor = 8421504
Ready to CheatTableLibrary.
Assign: _G['process'] = FRONT MISSION 1st Remake.exe
Assign: _G['CELUATHREAD_10297F08'] = thread: 0000000010297F08
Assign: _G['java_OpenProcessAfterwards_Thread'] = userdata: 00000000094CBD98
Assign: _G['java_classlist'] = nil
Assign: _G['CELUATHREAD_102986E8'] = thread: 00000000102986E8
Assign: _G['mono_OpenProcessMTThread'] = userdata: 000000000FDC55D8
Assign: _G['miMonoTopMenuItem'] = userdata: 0000000009491338
The table has 151 options.
Activate table settings.
Assign: _G['monopipe'] = userdata: 00000000173BA338
Assign: _G['mono_AttachedProcess'] = 12812
Assign: _G['monoBase'] = 140735955206144
Assign: _G['mono_AddressLookupID'] = 0
Assign: _G['mono_SymbolLookupID'] = -2147483647
Assign: _G['mono_StructureNameLookupID'] = 0
Assign: _G['mono_StructureDissectOverrideID'] = 0
Activate mono features
Assign: _G['result'] = 0
.text section MD5: 78718e6a67f410deb48c41f47b8f1315
Assign: Register.allocateNearThisAddress = 2301469981440
-------------------------------------------------------------------------------
Available: Easy Skill Lv Up
-------------------------------------------------------------------------------
Available: Party Members Can Move Far Away
-------------------------------------------------------------------------------
Available: No Bullet Loss
-------------------------------------------------------------------------------
Available: Damage Multiplier
-------------------------------------------------------------------------------
Available: Required.getInstance
-------------------------------------------------------------------------------
Available: Part Data Modifier
-------------------------------------------------------------------------------
Available: EXP Gained Multiplier
-------------------------------------------------------------------------------
Available: Wanzer Data Modifier
-------------------------------------------------------------------------------
Available: Skill Must Be Activated
-------------------------------------------------------------------------------
Available: Give All Parts (Warning: Include dummy items)
-------------------------------------------------------------------------------
Available: Give Parts
-------------------------------------------------------------------------------
Available: Act Again in MISSION
-------------------------------------------------------------------------------
Enabled: Required.allocation
Enabled: Required.getInstance
FRONT MISSION 1st - Remake Setup completed. (4.33s)
Try Skill Changer .
I tried to remove the upper limit of skills that can be learned, but as a result I could not save.
So that's about all I can do with Skills.
Cheers.
Rienfleche wrote: ↑ Mon Jul 10, 2023 12:53 pm
give specific part don't work, all part one work
My Bad
I had a problem with my slightly rewritten code. It should work Edit 1.2.
Sword X wrote: ↑ Sun Jul 09, 2023 1:09 pm
Excuse me, but where is the option for infinite actions and attacks?
Try Act Again in MISSION .
Rienfleche wrote: ↑ Sat Jul 08, 2023 5:24 pm
how to make it's more simple script, not using pointer
- Max Money Set to 999999
- Always Learn SKills At Lv Up,
- Skills Level Up when use, and
- 100% skill activation.
- All Part, Items etc
- Shoulder Ammo for missiles
This code from <scritp>
{$lua}
if syntaxcheck then return end
local const = {}
local function assign_G(tbl, name, val)
assert(not const[name], name..' is a const.')
Starter.log("Assign: _G['"..name.."'] = "..tostring(val))
return rawset(tbl, name, val)
end
local function assign(tbl, name, val)
Starter.log('Assign: '..tbl.name..'.'..name..' = '..tostring(val))
return rawset(tbl, name, val)
end
local function createTables(...)
local luaFile = {...}
for i = 1, #luaFile do
local name = luaFile
local tf = assert(findTableFile(name..'.lua'), name..'.lua not found.')
local sl = readStringLocal(tf.stream.memory, tf.stream.size)
local define = assert(load(sl), name..".lua can't be loaded.")
_G[name], const[name] = nil, define()
const[name].name = name
setmetatable(const[name], {__newindex = assign})
end
return setmetatable(_G, {__index = const, __newindex = assign_G})
end
local function debugMode(isDebug)
Register.isRestore, Register.isDebug = not isDebug, isDebug
_G['isDebug'], Starter.isDebug = nil, isDebug
local msg = 'Enabled: Debug Mode with CE %s/%s\n'
return Starter.log(msg:format(getCEVersion(), _VERSION))
end
local function includeLibrary(...)
if Starter and Register then return end
local ver, req = getCEVersion(), 7.2
local info = 'You using Cheat Engine '..ver..'.\nRequired that you use Cheat Engine '..req..' or later.\nClose Cheat Engine.'
if (ver < req) then messageDialog(info, 2, 2); return closeCE() end
createTables(...); debugMode(_G['isDebug'])
MainForm.onClose, Starter.onClose = Starter.recommandInit, MainForm.onClose
AddressList.onValueChange = Starter.showSelectionList
Starter.disabledColor, Starter.enabledColor = 0x0000C8, 0x0064C8
Register.disabledColor, Register.enabledColor = 0x808080, 0xD58F00
unregisterAutoAssemblerCommand('registerlabel')
registerAutoAssemblerCommand('registerlabel', Register.labelAndSymbol)
return Starter.log('Ready to CheatTableLibrary.\n')
end
[ENABLE]
includeLibrary('Starter', 'Register', 'Recorder')
Starter.onEnable(MainForm, AddressList)
Starter.onLoad(AddressList, 'CT: Load Checkbox States')
[DISABLE]
Starter.onDisable(AddressList)
koaandaman
Noobzor
Posts: 14 Joined: Thu Nov 17, 2022 12:41 pm
Reputation: 2
Post
by koaandaman » Mon Jul 31, 2023 8:17 pm
This code Wepon to up Long rang EXP "Ziege P" Can Chang Rang 1-2 to 1-12.
Code: Select all
Weapon
516(Ziege RF 1x99 AT/99 HIT)
875:FV-26 6x20 AT 80 Hit
877:ZIEGE P 1-2 Rang Hi LongEXP
879:PSG-5 1-4 Rang sniper
881:JOKER
748:SI BD-6Kr CPU
944 BUREN MS Shoulder Weapon 4x24 AT(Has no setup visual)
797 - CLINTON TYPE Body***
787 - GLOSTER Body***
792 - ALGEM Body***
802 - BANYAN Body***
806 - Innova Body***
809 - SEAKING Body***
812 - GAVEL Body***
816 - GIGAS Body***
820 - K.O.N.G. Body***
824 - PROTOTYPE Body***
947 - BUREN Body***
948 - T.C.K. ASSAULT Body***
Growning
414:Growning Body (Has no setup visual)
415:Growning Arm L (Has no setup visual)
416:Growning Arm R (Has no setup visual)
417:Growning Legs (Has no setup visual)
and Growning WANZER Boss SAKATA Part
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