Assassin Creed III Remastered

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Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^ "Yea the icons, some aren't counted in the Icon Teleport, around 10-12 almanac pages and couple chests on both cities": is it possible that these "sit" below the surface, in them underground corridors ? I'll check the main struct; perhaps there is another list for these in particular (but then again, one might not be able to jump to them as being a different map loaded ?)...

> "crafting but couldn't find the addresses": yes, this works differently. There is only 1 main record/struct per item, but whenever you buy/sell/craft/etc, a subrecord is created/deleted. The total you see onscreen, is basically a calculated value (sum up) of all these subrecords ! (and this works pretty much the same in most/all prev/subseq titles - not quite, in ACVH quantities are managed as expected; never really checked since Rogue though)
To give you an idea: [ [Link] ] (some ptrscr i made back then, like 5 years ago).
Interesting is, that you'll "catch" both ingredients and gear via the same opcode; so they might be in the same struct_list ?! and perhaps it might be possible to use #translu's table to add such ingredients as well... (did a quick look, but he uses 2 references here ~ fyi uniqueIDs rings a bell ? :))
=> might give it a try with ACBF though...

-EDIT-
Just did a quick test: [ [Link] ] (boston map comes from fearlessrevolution)
(anyways: all 20 are shown ~ can't check NY as in my current save not accessible yet)

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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MSoniSama
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Re: Assassin Creed III Remastered

Post by MSoniSama »

^ nope, all on building tops, the chests were some on level ground outside.

Thought as much, calculated values are always a pain to find.
Yea but translu's table's for normal edition, there's definitely some changes cuz they also changed their UI as well and I don't think they spent much time on the code.

I tried teleporting to them AND trying to find them on the teleport table, all of them were shown collected (05000000, don't know the exact zeros but that means collected) and for final measure even teleported to the already collected ones.

Other icons were fine except for randoms here and there I certainly didn't mind, and I didn't mean to make you look further into it, it's mild inconvenience at best, no need.

Just hoping translu sees the message soon, I WAS thinking of making ng+ for this as well but NY unlocks TOO late in the game it ain't worth it but I wanna make them for personal satisfaction atleast, hehe.

blueroom
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Re: Assassin Creed III Remastered

Post by blueroom »

does anyone know how to replace save file ? i tried but it didn't work

Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^you should not leave people guessing... ?! So, i'm assuming you're trying to use someone's save. Most AC titles (perhaps most/all Ubi titles) are bound to your accountId ~> google 'ACSaveTool' (for more details/support, visit csrin)

Gaibaa
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Re: Assassin Creed III Remastered

Post by Gaibaa »

Whenever I try to teleport it says <<Not all instructions could be injected>>. Sometimes it will work once then not work again. I have the game on Steam

Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^ check my reply in AC4; it pretty much applies here as well. Also: if you can't reproduce or identify some common denominator, there isn't much i can do to solve it.
=> and don't forget the readme...

H_C_L
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Re: Assassin Creed III Remastered

Post by H_C_L »

Thank you!

SteveTheGreat254
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Re: Assassin Creed III Remastered

Post by SteveTheGreat254 »

I just downloaded AC3 Remastered recently and came across your engine. It works pretty well, thank you for that. But one question; For the accounting book, are there an option for it? I noticed in the table for the original AC3 game, it was there.

Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^ while the same title, one is x32 and the other x64. Practically - from a technical point - these are 2 different games...
That said: it took some serious research to get that option working; and i'm not even sure gamers use this "actively" ?! Probably in due time I'll "sync" the 2 tables, but definitely not on short term (and i'm not talking weeks here)...

Solokakqly
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Re: Assassin Creed III Remastered

Post by Solokakqly »

Hello, does this work for cracked version of the game? I start the table and choose ac3.exe process but enable cheats and other stuff doesn't seem to work when pressing square near it. Wanted to use it to change the fov.

Solokakqly
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Re: Assassin Creed III Remastered

Post by Solokakqly »

Solokakqly wrote:
Wed Feb 19, 2025 4:43 pm
Hello, does this work for cracked version of the game? I start the table and choose ac3.exe process but enable cheats and other stuff doesn't seem to work when pressing square near it. Wanted to use it to change the fov.
Can't edit for some reason. So i let it hook up to a process by itself and some scripts seem to be working now, like i checked speed increase and it's working, but cam distance thingy doesn't change anything, pressing precision aiming doesn't make it work too : (

Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^ you are probably playing the original edition (= AC3SP.exe), vs REM (= ACIII.exe). If you do use REM vs, then that crack does not seem to work for my table...
(simply by the fact that you had to select the process, while my table should detect it automatically)

btw: i also have a table for the original edition

Solokakqly
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Re: Assassin Creed III Remastered

Post by Solokakqly »

Paul44 wrote:
Wed Feb 19, 2025 5:59 pm
^ you are probably playing the original edition (= AC3SP.exe), vs REM (= ACIII.exe). If you do use REM vs, then that crack does not seem to work for my table...
(simply by the fact that you had to select the process, while my table should detect it automatically)

btw: i also have a table for the original edition
Hi, yeah sorry, i couldn't edit my message so i replied but it got through just about when u wrote xd. No, it's a remastered edition, and after trying a few times it did hook up to a process on it's own, and i tried some scripts like speed increase and it's working, but Cam Distance doesn't seem to do anything for some reason ( i tried pressing precision aiming as it says in the description ) idk why...

Paul44
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Re: Assassin Creed III Remastered

Post by Paul44 »

^which crack are you using ? upload and pm me download_link...
also: make sure your game_folder is excluded in your AV, as the table should pick up the game within 3~6 secs.

ps: it is quite possible that certain scripts/cheats will not work with your vs...

Minotaurus
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Re: Assassin Creed III Remastered

Post by Minotaurus »

Hi Paul44,

I've used this CE table for AC3 Remaster on Steam, mainly to stop having to repeatedly fail at frustrating 100% sync tasks in naval battles.

However, most recently the game has started crashing every time I try to open the weapon wheel (even without running CE). Someone on a Steam discussion suggested that it was likely because of CE changing a random value somewhere.
I can change weapons at the stores, but it means I'm now unable to access things like rope darts, or calling for a horse. I thought maybe completing a mission might help the game push through this and reset, but no it still crashes every time.

I used CE 7.5. And have tested whether it changed if I had CE running the table at the same time. Either way (CE running or not) opening the weapon wheel crashes the game.

Any idea what's going on here, and if there's a fix? I can't really be arsed going back through the whole game (I'm at early 80% complete). Appreciate any help you can give. Let me know what you need from me.

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