Force of Nature 2: Ghost Keeper

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tllkj56
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Re: Force of Nature 2: Ghost Keeper

Post by tllkj56 »

The game has been updated to 1.0.24 today. The health and stamina do not work. Does anyone have a table for this version? :)

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Stormbow
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Re: Force of Nature 2: Ghost Keeper

Post by Stormbow »

tllkj56 wrote:
Thu Jan 13, 2022 3:36 pm
The game has been updated to 1.0.24 today. The health and stamina do not work. Does anyone have a table for this version? :)
Over 400 downloads when I updated it, and only one rep? Doesn't seem to be worth my time anymore. Sorry.

tllkj56
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Re: Force of Nature 2: Ghost Keeper

Post by tllkj56 »

It works, it was my mouse failing so that was my fault :)

AeXL
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Re: Force of Nature 2: Ghost Keeper

Post by AeXL »

Up +1

junior5a
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Re: Force of Nature 2: Ghost Keeper

Post by junior5a »

Please update :)

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Re: Force of Nature 2: Ghost Keeper

Post by junior5a »

I think speed pointer and attack speed would be nice.
Well as running pointer

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Re: Force of Nature 2: Ghost Keeper

Post by junior5a »

notpikachu wrote:
Fri Sep 03, 2021 7:49 pm
andrew181 wrote:
Fri Sep 03, 2021 7:19 pm
hello, I have an error on OHK and Skill Point, I can't put a cross, "Error while scanning for AOB's: ohk error: not all results found"
I can't magically know what's wrong there buddy.
What version you're on? Is there any save file that I can test? (pm the details)
Just loaded mine and it look just fine, but I do admit I'm using a different method of generating the sig compared to previous table.

Try this one instead and see how it goes.
ohk

Code: Select all

[ENABLE]
aobscanmodule(ohk,GameAssembly.dll,F3 ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 3B ) // should be unique
alloc(newmem,$1000,ohk)
alloc(ohkcopy,5)
alloc(_ohk,8)
registersymbol(ohk)
registersymbol(_ohk)
registersymbol(ohkcopy)
label(code)
label(return)

ohkcopy:
  readmem(ohk,5)
_ohk:
  dd (float)-2.5
newmem:
  movss xmm1,[_ohk]
code:
  readmem(ohk,5)
  jmp return

ohk:
  jmp newmem
return:

[DISABLE]

ohk:
  readmem(ohkcopy,5)
unregistersymbol(*)
dealloc(*)

skill

Code: Select all

[ENABLE]
aobscanmodule(skillp,GameAssembly.dll,41 83 ?? ?? ?? 0F ?? ?? ?? ?? ?? 49 8B ?? ?? 48 85 ?? 0F ??  ?? ?? ?? ?? 4C) // should be unique
alloc(newmem,$1000,skillp)
alloc(skillpcopy,5)
alloc(_skillp,5)
registersymbol(skillp)
registersymbol(_skillp)
registersymbol(skillpcopy)
label(code)
label(return)

skillpcopy:
  readmem(skillp,5)
newmem:
  mov [_skillp],r15
code:
  readmem(skillp,5)
  jmp return

skillp:
  jmp newmem
return:


[DISABLE]

skillp:
  readmem(skillpcopy,5)
unregistersymbol(*)
dealloc(*)

What about speed and run etc?

Synated
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Re: Force of Nature 2: Ghost Keeper

Post by Synated »

Please update +1 :)

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Akira
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Re: Force of Nature 2: Ghost Keeper

Post by Akira »

Game is lacking of even basic options such as windowed mode or the option to save the game without quitting but they did find enough time to add encryptions for function names..so don't expect me to waste more of my time on this game.
Scripts:
-Inf. Health
-Inf. Stamina
-Inf. Items

Pointer:
-GameController
ForceOfNature_v1.0.CT
(156.02 KiB) Downloaded 795 times

azorman77
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Re: Force of Nature 2: Ghost Keeper

Post by azorman77 »

Any chance you guys share ItemId (pointers) list?

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frankieyim
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Re: Force of Nature 2: Ghost Keeper

Post by frankieyim »

azorman77 wrote:
Sun Oct 23, 2022 8:56 pm
Any chance you guys share ItemId (pointers) list?
does anyone can update cheat table to 1.1.5 version? many thanks

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Re: Force of Nature 2: Ghost Keeper

Post by Linewalker »

Here you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.
ForceOfNature_v1.1.9.CT
(3.29 KiB) Downloaded 735 times

tllkj56
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Re: Force of Nature 2: Ghost Keeper

Post by tllkj56 »

Thanks for updating but Instant craft does not work sadly :(

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BipBop
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Re: Force of Nature 2: Ghost Keeper

Post by BipBop »

Linewalker wrote:
Wed Feb 22, 2023 1:09 am
Here you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.

ForceOfNature_v1.1.9.CT
Yup, everything works fine bar the instant crafting, nevertheless +1, thank you. The instant crafting just freezes stuff.

EDIT: The instant crafting has issues with the crafting table, stuff remains stuck at 0%.

Skay24
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Re: Force of Nature 2: Ghost Keeper

Post by Skay24 »

Will there update for 1.1.10?

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