Force of Nature 2: Ghost Keeper
Re: Force of Nature 2: Ghost Keeper
The game has been updated to 1.0.24 today. The health and stamina do not work. Does anyone have a table for this version?
Re: Force of Nature 2: Ghost Keeper
It works, it was my mouse failing so that was my fault
Re: Force of Nature 2: Ghost Keeper
Please update
Re: Force of Nature 2: Ghost Keeper
I think speed pointer and attack speed would be nice.
Well as running pointer
Well as running pointer
Re: Force of Nature 2: Ghost Keeper
What about speed and run etc?notpikachu wrote: ↑Fri Sep 03, 2021 7:49 pmI can't magically know what's wrong there buddy.
What version you're on? Is there any save file that I can test? (pm the details)
Just loaded mine and it look just fine, but I do admit I'm using a different method of generating the sig compared to previous table.
Try this one instead and see how it goes.ohk
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[ENABLE] aobscanmodule(ohk,GameAssembly.dll,F3 ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? C3 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 3B ) // should be unique alloc(newmem,$1000,ohk) alloc(ohkcopy,5) alloc(_ohk,8) registersymbol(ohk) registersymbol(_ohk) registersymbol(ohkcopy) label(code) label(return) ohkcopy: readmem(ohk,5) _ohk: dd (float)-2.5 newmem: movss xmm1,[_ohk] code: readmem(ohk,5) jmp return ohk: jmp newmem return: [DISABLE] ohk: readmem(ohkcopy,5) unregistersymbol(*) dealloc(*)
skill
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[ENABLE] aobscanmodule(skillp,GameAssembly.dll,41 83 ?? ?? ?? 0F ?? ?? ?? ?? ?? 49 8B ?? ?? 48 85 ?? 0F ?? ?? ?? ?? ?? 4C) // should be unique alloc(newmem,$1000,skillp) alloc(skillpcopy,5) alloc(_skillp,5) registersymbol(skillp) registersymbol(_skillp) registersymbol(skillpcopy) label(code) label(return) skillpcopy: readmem(skillp,5) newmem: mov [_skillp],r15 code: readmem(skillp,5) jmp return skillp: jmp newmem return: [DISABLE] skillp: readmem(skillpcopy,5) unregistersymbol(*) dealloc(*)
Re: Force of Nature 2: Ghost Keeper
Please update +1
Re: Force of Nature 2: Ghost Keeper
Game is lacking of even basic options such as windowed mode or the option to save the game without quitting but they did find enough time to add encryptions for function names..so don't expect me to waste more of my time on this game.
Scripts:
-Inf. Health
-Inf. Stamina
-Inf. Items
Pointer:
-GameController
Re: Force of Nature 2: Ghost Keeper
Any chance you guys share ItemId (pointers) list?
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Re: Force of Nature 2: Ghost Keeper
Here you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.
Re: Force of Nature 2: Ghost Keeper
Thanks for updating but Instant craft does not work sadly
Re: Force of Nature 2: Ghost Keeper
Yup, everything works fine bar the instant crafting, nevertheless +1, thank you. The instant crafting just freezes stuff.Linewalker wrote: ↑Wed Feb 22, 2023 1:09 amHere you are. 1.1.9 code -> inf. health, inf. stamnia, inst. craft, stronger weapons.
ForceOfNature_v1.1.9.CT
EDIT: The instant crafting has issues with the crafting table, stuff remains stuck at 0%.
Re: Force of Nature 2: Ghost Keeper
Will there update for 1.1.10?