STAR WARS Jedi: Survivor

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Akira
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STAR WARS Jedi: Survivor

Post by Akira »

Code: Select all

Game Name:		STAR WARS Jedi: Survivor
Game Process:		JediSurvivor.exe
Game Version:		?
Game Engine:		Unreal Engine 4.26.20 - Modified
Anti-Cheat: 		-
Savegame:		C:\Users\<UserName>\Saved Games\Respawn\JediSurvivor
Steam App ID:		1774580
Game Website:
If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right of the post.
If you want to share the table then share the link to this post but do not upload this table anywhere else.


JediSurvivor_v1.2.zip
Game Release | CE 7.5 | CT 1.2
(420.15 KiB) Downloaded 12246 times
Scripts:
-Inf. Health
--One Hit Kill
-Inf. Force
-Inf. Stamina
-Inf. Focus Range
-Inf. Jumps [Added] (Not Perfect)
-Higher Grapple Range [Added]
-No Fall Damage [Added]
-Jump Height Modifier [Added]
-Stealth Mode
-AI Does Not Attack
-Custome Time Dialation
-World Time Dilation Modifier
-FoV Modifier
-Debug Info [Added]
-Save Player Coodinates
-Teleport To Saved Coodinates
-Teleport To Focused Enemy
-Teleport Focused Enemy To Player
-Teleport Enemies To Player
-Teleport To Camera
-Teleport To Map Marker [Added]

Pointer:
-LocalPlayer [Added Many More Pointer]
The Tables can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
JediSurvivor_v1.1.CT
Game Release | CE 7.5 | CT 1.1
(4.16 MiB) Downloaded 1247 times
JediSurvivor_v1.0.CT
Game Release | CE 7.5 | CT 1.0
(4.16 MiB) Downloaded 263 times
Console Unlock

To unlock the Console & construct the CheatManager:
----1) Go to [Link]
--------Download zDEV-UE4SS_Xinput_v2.5.2.zip
--------Download zCustomGameConfigs.zip

----2) Unpack zDEV-UE4SS_Xinput_v2.5.2.zip into Jedi Survivor\SwGame\Binaries\Win64

----3) Unpack zCustomGameConfigs.zip, go into the Star Wars Jedi Survivor folder and copy the VTableLayout.ini file
--------Paste the VTableLayout.ini file into Jedi Survivor\SwGame\Binaries\Win64

----4) Go into Jedi Survivor\SwGame\Binaries\Win64\Mods\CheatManagerEnablerMod\Scripts
--------Open the main.lua file with a text editor and go to line 8
--------Replace /Script/Engine.CheatManager with /Script/SwGame.SwCheatManager

----5) Start the game, once fully in-game hit F10 to open the Console.


Consoled Command List:
Use ToggleCheatsMenu to unlock the Debug Menu inside of the ESC Menu.
Commands.txt
(4.87 KiB) Downloaded 1926 times
Blueprint List:
Blueprints.txt
(38.41 KiB) Downloaded 851 times
Tables from Others


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Akira on Fri May 19, 2023 6:11 pm, edited 30 times in total.

TonytotheB82
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Re: STAR WARS Jedi: Survivor

Post by TonytotheB82 »

TY especially for the FOV modifier also!

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ModEngine
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Re: STAR WARS Jedi: Survivor

Post by ModEngine »

my table (revamped)

Ignore Damage
Unlimited Health
Unlimited Force
Unlimited Saber Stamina
Unlimited Slow Motion Force
One Hit Kills
One Hit Break Enemy Shield
Attachments
JediSurvivormodengine.CT
(13.21 KiB) Downloaded 2479 times
Last edited by ModEngine on Sat Apr 29, 2023 8:53 pm, edited 1 time in total.

frgZc
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Re: STAR WARS Jedi: Survivor

Post by frgZc »

Thanks <3

Can you add Unlimited Stim Canisters? or modify the number of Stims available

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Kurei
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Re: STAR WARS Jedi: Survivor

Post by Kurei »

Thanks for the table. Is auto-block/parry possible similar to the Fallen order's cheat table? viewtopic.php?p=290569#p290569

jrubimf
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Re: STAR WARS Jedi: Survivor

Post by jrubimf »

Kurei wrote:
Fri Apr 28, 2023 7:57 pm
Thanks for the table. Is auto-block/parry possible similar to the Fallen order's cheat table? viewtopic.php?p=290569#p290569
Probably, since difficulty change the parry timer.

That can be tweaked eventually.

toniber
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Re: STAR WARS Jedi: Survivor

Post by toniber »

Anyone manager to get the currencies?

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deuxdoom
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Re: STAR WARS Jedi: Survivor

Post by deuxdoom »

TY !
Works well EA version
+Positive 1

Evoc
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Re: STAR WARS Jedi: Survivor

Post by Evoc »

Been trying to find the pointer to change the lightsaber color, I figured it would've been CurrentLightsaberColorIndex but no joy, anyone know the pointer for it?

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Djossi09
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Re: STAR WARS Jedi: Survivor

Post by Djossi09 »

Kurei wrote:
Fri Apr 28, 2023 7:57 pm
Thanks for the table. Is auto-block/parry possible similar to the Fallen order's cheat table? viewtopic.php?p=290569#p290569
Yes, I'm also interested in knowing if it's possible to create an auto-block/parry cheat for a game similar to the Fallen Order's cheat table.

Sirlancelot251
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Re: STAR WARS Jedi: Survivor

Post by Sirlancelot251 »

Thank you so much for this, can we also get autoblock/parry as well? thank you so much for your work.

Rabraw122
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Re: STAR WARS Jedi: Survivor

Post by Rabraw122 »

Any luck with the currency? I was able to pin it down via hex but I noticed once I altered the value and spent it - the game forced me into negatives, and appears to have locked my currency in negatives.

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Akira
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Re: STAR WARS Jedi: Survivor

Post by Akira »

Evoc wrote:
Fri Apr 28, 2023 9:40 pm
Been trying to find the pointer to change the lightsaber color, I figured it would've been CurrentLightsaberColorIndex but no joy, anyone know the pointer for it?
Found the lightsaber light color but Not the lightsaber color :ph34r:
(BGRA, Byte values)

No clue about Autoblock stuff

For currency, I haven't played enough yet to gain any.
Got Skill Points though, table Update will be available later the day.

toniber
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Re: STAR WARS Jedi: Survivor

Post by toniber »

Akira wrote:
Sat Apr 29, 2023 4:23 pm
Evoc wrote:
Fri Apr 28, 2023 9:40 pm
Been trying to find the pointer to change the lightsaber color, I figured it would've been CurrentLightsaberColorIndex but no joy, anyone know the pointer for it?
Found the lightsaber light color but Not the lightsaber color :ph34r:
(BGRA, Byte values)

No clue about Autoblock stuff

For currency, I haven't played enough yet to gain any.
Got Skill Points though, table Update will be available later the day.
We mean the priorite Shards. In Coruscant there's a couple. These are used to trade a bit later in the game, around 2 hours in.

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zurls
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Re: STAR WARS Jedi: Survivor

Post by zurls »

The currencies used in the game are:

Priotite Shards (Doma Dendra selling hairstyles, jackets, shirts, music, etc.),
Datadiscs (ZN-A4 "Zee" selling perk slots and parts/materials for BD-1)
Jedha Scrolls (Sister Taske selling lightsaber parts and materials)
Bounty Pucks (Caij Vanda selling perk slots and blaster parts)

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