Ah okay I thought it 100% the entire thing, thanks for the clarificationNinomae Tako'nis wrote: ↑Sat Dec 24, 2022 3:29 pmIt works. It doesn't auto complete your entire challenge card. It puts your two dailies and two weeklies at 100%. You then have to go and actually do the thing once to trigger the rewards. So if your daily quest is to air combo 10 people. Just air combo one guy and it triggers. It's not an instant completion button, it still requires some effort.JUSTLochlan wrote: ↑Sat Dec 24, 2022 2:41 pmI guess I got confused by what they meant, I’m currently using the Steam 2.7.1.0 build and the Challenge Card table I downloaded that’s meant to work for 2.7.1.0 doesn’t work, or maybe I’m not understanding it…
If it's not setting them to 100%...then I don't know. I have the latest Steam version and table, works fine as of last night.
Marvel's Avengers
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Re: Marvel's Avengers
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Re: Marvel's Avengers
ahh he beat me to the explination for you, sorry for the delay..Yah, what they said though, doesnt complete the activites or cards, just 100%'s them then you just have to do 1 of the things listed and it will complete...works for events and quests, not only the challenge card.JUSTLochlan wrote: ↑Sat Dec 24, 2022 5:36 pmAh okay I thought it 100% the entire thing, thanks for the clarificationNinomae Tako'nis wrote: ↑Sat Dec 24, 2022 3:29 pmIt works. It doesn't auto complete your entire challenge card. It puts your two dailies and two weeklies at 100%. You then have to go and actually do the thing once to trigger the rewards. So if your daily quest is to air combo 10 people. Just air combo one guy and it triggers. It's not an instant completion button, it still requires some effort.JUSTLochlan wrote: ↑Sat Dec 24, 2022 2:41 pm
I guess I got confused by what they meant, I’m currently using the Steam 2.7.1.0 build and the Challenge Card table I downloaded that’s meant to work for 2.7.1.0 doesn’t work, or maybe I’m not understanding it…
If it's not setting them to 100%...then I don't know. I have the latest Steam version and table, works fine as of last night.
Re: Marvel's Avengers
Someone deleted the all of the ID numbers from the PerkDUMP tab of the community sheet. It only has Winter Soldier.
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Re: Marvel's Avengers
Asweetlove, you are right, Everything is back to normal now. Thanks for the quick response.
Re: Marvel's Avengers
i tried using Challenge card version 2.7.1.0 on steam but it not work, can someone guide me, thanks
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Re: Marvel's Avengers
This has been gone over multiple times in here as well as a couple posts before this, scroll up a little.
That one is maintained by machine4578, and there's one maintained by me on page 134 with instructions. They essentially do the same thing.
Re: Marvel's Avengers
hmm challenge card v2.7.0.0 and v2.7.1.0 not work in steam
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Re: Marvel's Avengers
Can you try the one that comes with my table from page 134 ? This way you won't have to ask for a new table every single time the game updates, the "Challenge Card" (Easy Dailies/Weeklies completion) cheat in there should not break as often since it's an AOB script. I tested it just now and it seems to be working fine.
viewtopic.php?p=262763#p262763
Also, could it be working correctly and you misunderstood what the cheat is supposed to do ?
READ
ANDasweetlove wrote: ↑Sun Aug 14, 2022 12:00 am
- Easy Dailies/Weeklies completion
- This will let you complete tasks/missions with only 1 completion (i.e: if your mission requires killing 15 enemies, you only need to kill 1 to complete that task/quest)
- Activate this by Activating the script (check the box) and go do the tasks, it should complete even when you do 1 out of 15
- READ: this only reduces the time it takes to complete a task, it doesn't give you 200/200 challenge card completion
Ninomae Tako'nis wrote: ↑Sat Dec 24, 2022 3:29 pmIt works. It doesn't auto complete your entire challenge card. It puts your two dailies and two weeklies at 100%. You then have to go and actually do the thing once to trigger the rewards. So if your daily quest is to air combo 10 people. Just air combo one guy and it triggers. It's not an instant completion button, it still requires some effort.JUSTLochlan wrote: ↑Sat Dec 24, 2022 2:41 pmI guess I got confused by what they meant, I’m currently using the Steam 2.7.1.0 build and the Challenge Card table I downloaded that’s meant to work for 2.7.1.0 doesn’t work, or maybe I’m not understanding it…
If it's not setting them to 100%...then I don't know. I have the latest Steam version and table, works fine as of last night.
If not maybe someone will post an updated one here.
Re: Marvel's Avengers
Hi Setchan, how did you get it to work? I just tried doing it now by following the instructions given by dd156. I am able to isolate the value(s) but when I try to change them, they don't actually change anything.
Re: Marvel's Avengers
hello,How can I correct the resource quantity? When I click "increase Fragments, Module, Polychoron, DNA keys", it has no effect. Is there any step that goes wrong?asweetlove wrote: ↑Tue Dec 06, 2022 5:42 amAdded for all the risktakers out there, use at your own discretion. PLEASE DON'T RUIN THE GAME FOR EVERYBODY ELSE (i know it's hypocritical coming from me lol )asweetlove wrote: ↑Sun Aug 14, 2022 12:00 amUPDATES:
- 12/05/2022
- TESTING: Upgraded Infinite HP to GodMode (includes Infinite HP and Easy Kills, typically 1-2 hits) USE AT YOUR OWN RISKS, i can separate these out if you guys want, so let me know
- Use the - hot key (on Numeric Keypad side, right above + key) to activate
- This is quite buggy since it might kill your teammate as well, i can't figure out a better way to do this, if anyone does please let me know
- Structures might become indestructible (i.e: corrupted vibranium in Klaw raid), so disable this when you're trying to destroy those
- Steam and GamePass now use the same cheat codes, no more separations
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Re: Marvel's Avengers
That feature will cause your resources to increase instead of decreasing. For example:
- opening a shipment costs 250 Units, now it will give you 10,000 Units instead. So after activating, any changes to any resources (except credits) will increase your current amount by about 10,000 iirc
Re: Marvel's Avengers
Does anyone know the ID for Winter Soldiers Special Ops Guardian gear? Thank you in advance.
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Re: Marvel's Avengers
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT,avengers.exe,57 48 83 EC 20 48 8B *9 48 8B F* 48 8B CA E8 ** ** 1*) // should be unique
alloc(newmem,$1000,INJECT)
registersymbol(GEARSEDITOR)
alloc(GEARSEDITOR,8)
label(code)
label(return)
GEARSEDITOR:
dq
newmem:
code:
mov [GEARSEDITOR], rcx
push rdi
sub rsp,20
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 57 48 83 EC 20
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: avengers.exe+1E8E5C5
avengers.exe+1E8E5B7: C3 - ret
avengers.exe+1E8E5B8: CC - int 3
avengers.exe+1E8E5B9: CC - int 3
avengers.exe+1E8E5BA: CC - int 3
avengers.exe+1E8E5BB: CC - int 3
avengers.exe+1E8E5BC: CC - int 3
avengers.exe+1E8E5BD: CC - int 3
avengers.exe+1E8E5BE: CC - int 3
avengers.exe+1E8E5BF: CC - int 3
avengers.exe+1E8E5C0: 48 89 5C 24 08 - mov [rsp+08],rbx
// ---------- INJECTING HERE ----------
avengers.exe+1E8E5C5: 57 - push rdi
// ---------- DONE INJECTING ----------
avengers.exe+1E8E5C6: 48 83 EC 20 - sub rsp,20
avengers.exe+1E8E5CA: 48 8B D9 - mov rbx,rcx
avengers.exe+1E8E5CD: 48 8B FA - mov rdi,rdx
avengers.exe+1E8E5D0: 48 8B CA - mov rcx,rdx
avengers.exe+1E8E5D3: E8 B8 84 10 00 - call avengers.exe+1F96A90
avengers.exe+1E8E5D8: 4C 8B D8 - mov r11,rax
avengers.exe+1E8E5DB: 48 85 C0 - test rax,rax
avengers.exe+1E8E5DE: 0F 84 42 01 00 00 - je avengers.exe+1E8E726
avengers.exe+1E8E5E4: 4C 8B 8B 00 02 00 00 - mov r9,[rbx+00000200]
avengers.exe+1E8E5EB: 4C 8D 80 38 03 00 00 - lea r8,[rax+00000338]
}
How do i fix this?
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT,avengers.exe,57 48 83 EC 20 48 8B *9 48 8B F* 48 8B CA E8 ** ** 1*) // should be unique
alloc(newmem,$1000,INJECT)
registersymbol(GEARSEDITOR)
alloc(GEARSEDITOR,8)
label(code)
label(return)
GEARSEDITOR:
dq
newmem:
code:
mov [GEARSEDITOR], rcx
push rdi
sub rsp,20
jmp return
INJECT:
jmp newmem
return:
registersymbol(INJECT)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
db 57 48 83 EC 20
unregistersymbol(INJECT)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: avengers.exe+1E8E5C5
avengers.exe+1E8E5B7: C3 - ret
avengers.exe+1E8E5B8: CC - int 3
avengers.exe+1E8E5B9: CC - int 3
avengers.exe+1E8E5BA: CC - int 3
avengers.exe+1E8E5BB: CC - int 3
avengers.exe+1E8E5BC: CC - int 3
avengers.exe+1E8E5BD: CC - int 3
avengers.exe+1E8E5BE: CC - int 3
avengers.exe+1E8E5BF: CC - int 3
avengers.exe+1E8E5C0: 48 89 5C 24 08 - mov [rsp+08],rbx
// ---------- INJECTING HERE ----------
avengers.exe+1E8E5C5: 57 - push rdi
// ---------- DONE INJECTING ----------
avengers.exe+1E8E5C6: 48 83 EC 20 - sub rsp,20
avengers.exe+1E8E5CA: 48 8B D9 - mov rbx,rcx
avengers.exe+1E8E5CD: 48 8B FA - mov rdi,rdx
avengers.exe+1E8E5D0: 48 8B CA - mov rcx,rdx
avengers.exe+1E8E5D3: E8 B8 84 10 00 - call avengers.exe+1F96A90
avengers.exe+1E8E5D8: 4C 8B D8 - mov r11,rax
avengers.exe+1E8E5DB: 48 85 C0 - test rax,rax
avengers.exe+1E8E5DE: 0F 84 42 01 00 00 - je avengers.exe+1E8E726
avengers.exe+1E8E5E4: 4C 8B 8B 00 02 00 00 - mov r9,[rbx+00000200]
avengers.exe+1E8E5EB: 4C 8D 80 38 03 00 00 - lea r8,[rax+00000338]
}
How do i fix this?
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Re: Marvel's Avengers
What do you want to fix ? is it not working anymore ? If it's not working, have you tried following the instructions ? I have so many questions
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