Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

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Raynard
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Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by Raynard »

Crisis Core Final Fantasy 7 Reunion Steam

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Genre:			JRPG/Square Enix/Action
Release:		14 Dec, 2022
Process:		CCFF7R-Win64-Shipping.exe
Build:			Ver.1.01/Build.10190134/21 Dec,2022
Config Location:	%LOCALAPPDATA%\CCFF7R\Saved\Config\WindowsNoEditor\
Savedata Location:	%USERPROFILE%\Documents\My Games\CRISIS CORE FINAL FANTASY VII REUNION\Steam\<user-id>\
CheatEngine:		7.40

Edit FOV
No Curse
God Mode
One Hit Kill
PlayTime 0
Enemy MP 0
Set Gain EXP
SP Multiplier
Max Emotion
OHK/Infinite HP
Battle Score x10
Max Stats in Battle
Infinite MP/Enemy's 0
Always Heavenly Slot
Always Positive State
Increase Critical Rate
EXP/Money Multiplier
Enemy Additional stats
Enemy always poisoned
Infinite HP/MP/AP/SP/Item
Damage and Heal Multiplier
Set Individual Emotion Level
Remove Damage Upper Limit
Remove upper limit HP/MP/AP
Automatically Win 1/can't get loot
Automatically Win 2/Poisoning dead
Always Regen/Revive/Endure/Critical

Max SP/Set SP
No Cost/Buy/Slot
Set Money Amount
All Mission Complete
Shop Item/Highlight
Maximize D.M.W progress
Set Item Amount/Highlight
Override Shop Item/Highlight
Item/Equip/Materia/Highlight
Max Equip Status/Editable/Highlight
Max Materia Level/Open Equip Materia
Data for Money/Items/DMW/Emotion/Zack Stats/Battle/Minigames


Add to Ver.1.01 Initial: 22 Dec,2022

Always Drop
Exclude Key Items from "Set Item Amount"
Compatibility Check (No problems with all scripts)


Thanks:
Edit FOV by acecel
Item ID List by wepon1984
Menu/Battle Info by Cissa90
Drop info Materia Slotsby khuong
Materia Ability ID1 Materia Ability ID2 by jeremyrem
Buster Sword Proficiency and Minigames info/Scripts by Juices842

All my scripts will retain compatibility after upgrading, don't worry.

I've finished playing and won't be updating this unless specific information or scripts are provided.

I'm checking thread sometimes, but will rarely update it anymore, PM me if you really need to check something.

You may not get a valid response if you private message me and you have set your settings to reject any messages.

If you can't do something with CT, maybe able to do it with UUU. However, that's off topic, so no mention of it from me.



If you like this Table, Click the Rep button, Thanks
Tutorial to add the script written here

Code: Select all

1. Copy the entire code

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2. Launch my CT

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3. Ctrl + Alt + A (Open Auto Assemble Display)

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4. Ctrl + V (Paste what you just copied)

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5. Click File and Select "Assign to current cheat table"

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6. Close Auto Assemble Display

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7. If that's okay, Save the contents.
Scripts to Activate your favorite ones at once/A simplified version based on acecel's

Code: Select all

Insert a description of the script in parentheses.

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There are 10 lines here, increase if necessary, decrease if unnecessary.

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For example, with Infinite HP, getAddressList().getMemoryRecordByDescription("Infinite HP").Active=true

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[ENABLE]
{$lua}
if readInteger(process) == nil then return end

getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true
getAddressList().getMemoryRecordByDescription("").Active=true

[DISABLE]
{$asm}
//Insert a description of the script in parentheses.
//There are 10 lines here, increase if necessary, decrease if unnecessary.
Buster Sword Proficiency Data Script/Battle Once/Info by Juices842

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Copy entire codes and Direct paste to  CT

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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>423</ID>
      <Description>"Buster Sword Proficiency"</Description>
      <Options moHideChildren="1"/>
      <Color>008000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(BS,CCFF7R-Win64-Shipping.exe,F2????????C3??????????????0FB6)
alloc(al_BS,$128,BS)
alloc(mem_BS,5)
alloc(BS_Pointer,8)
label(return_BS)
registersymbol(BS mem_BS BS_Pointer)

mem_BS:
  readmem(BS,5)

BS_Pointer:
dq

al_BS:
  mov [BS_Pointer],rcx
  reassemble(BS)
  jmp return_BS

BS:
  jmp al_BS
return_BS:

aobscanmodule(BS2,CCFF7R-Win64-Shipping.exe,488B??????????4889????488B??????????4889????8B??????????89????8B??????????89????8B??????????89????4883)
alloc(al_BS2,$128,BS2)
alloc(mem_BS2,7)
alloc(BS2_Pointer,8)
label(return_BS2)
registersymbol(BS2 mem_BS2 BS2_Pointer)

mem_BS2:
  readmem(BS2,7)

BS2_Pointer:
dq

al_BS2:
  mov [BS2_Pointer],rax
  reassemble(BS2)
  jmp return_BS2

BS2:
  jmp al_BS2
  nop 2
return_BS2:

[DISABLE]
BS:
  readmem(mem_BS,5)

BS2:
  readmem(mem_BS2,7)

unregistersymbol(*)
dealloc(*)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>434</ID>
          <Description>"100/330/320 will get you 100%, the math is a little complicated"</Description>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
        </CheatEntry>
        <CheatEntry>
          <ID>424</ID>
          <Description>"Base"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
          <Address>BS_Pointer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>425</ID>
              <Description>"Block"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+0</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>426</ID>
              <Description>"Command"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+8</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>427</ID>
              <Description>"Attack"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+10</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>430</ID>
          <Description>"Base"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>008000</Color>
          <GroupHeader>1</GroupHeader>
          <Address>BS2_Pointer</Address>
          <Offsets>
            <Offset>0</Offset>
          </Offsets>
          <CheatEntries>
            <CheatEntry>
              <ID>431</ID>
              <Description>"Block"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+228</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>432</ID>
              <Description>"Command"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+230</Address>
            </CheatEntry>
            <CheatEntry>
              <ID>433</ID>
              <Description>"Attack"</Description>
              <ShowAsSigned>0</ShowAsSigned>
              <Color>008000</Color>
              <VariableType>Double</VariableType>
              <Address>+238</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Max Slots for Materia/Accesory/Enable Fusion/Info by khuong

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[ENABLE]
aobscanmodule(Attach_Fusion,CCFF7R-Win64-Shipping.exe,80??????0F95??C3????????????????????????????8D)
alloc(al_AF,$128,Attach_Fusion)
alloc(mem_AF,7)
label(return_AF)
registersymbol(Attach_Fusion mem_AF)

mem_AF:
  readmem(Attach_Fusion,7)

al_AF:
  cmp byte ptr [rcx],2
  jae @f
  mov byte ptr [rcx-03],6
  mov byte ptr [rcx-02],1
  mov byte ptr [rcx-01],4
  readmem(Attach_Fusion,7)
  jmp return_AF

@@:
  readmem(Attach_Fusion,7)
  jmp return_AF

Attach_Fusion:
  jmp al_AF
  nop 2
return_AF:

[DISABLE]
Attach_Fusion:
  readmem(mem_AF,7)

unregistersymbol(*)
dealloc(*)
Chapter 4 - Materia Pickup MiniGame Timer by Juice842/And made it retain compatibility with upgrades

Code: Select all

[ENABLE]
aobscanmodule(Ch4MateriaPickupTimerAOB,CCFF7R-Win64-Shipping.exe,F3??????????????C3??????????????40534883????488B??488D??????????488D)
alloc(newmem,$128,Ch4MateriaPickupTimerAOB)
alloc(mem_Ch4Materia,8)
label(return)
registersymbol(Ch4MateriaPickupTimerAOB mem_Ch4Materia)

mem_Ch4Materia:
  readmem(Ch4MateriaPickupTimerAOB,8)

newmem:
  mov [rcx+000002F0],(float)13
  movss xmm0,[rcx+000002F0]
  jmp return
 
Ch4MateriaPickupTimerAOB:
  jmp newmem
  nop 3
return:
 
[DISABLE]
Ch4MateriaPickupTimerAOB:
  readmem(mem_Ch4Materia,8)
 
unregistersymbol(*)
dealloc(*)
Chapter 4 - Hojo / Chapter 8 6th wonder timer by Juice842/And made it retain compatibility with upgrades

Code: Select all

[ENABLE]
aobscanmodule(wonder_timer,CCFF7R-Win64-Shipping.exe,F3??????????????F3??????0F2F??F3??????????????77??89)
alloc(newmem,$128,wonder_timer)
alloc(mem_WT,8)
label(return)
registersymbol(wonder_timer mem_WT)

mem_WT:
  readmem(wonder_timer,8)

newmem:
  mov [rbx+000002F0],(float)180
  movss xmm0,[rbx+000002F0]
  jmp return
 
wonder_timer:
  jmp newmem
  nop 3
return:
 
[DISABLE]
wonder_timer:
  readmem(mem_WT,8)
 
unregistersymbol(*)
dealloc(*)
How to raise materia level
1.Use "Max Materia Level/Open Equip Materia"
2.Use "Materia/Highlight"
3.Use Moogle to rise naturally.

I don't need to explain 1 and 2, so I'll just explain 3.

Moogle has the effect of increasing materiel level.
Summons can be obtained at the "Override Shop Item/Summon Materia".
Materia with increased probability can be obtained at the "Override Shop Item/Shop Address".
To further increase the probability, use "Always Heavenly Slot" and "Set Individual Emotion Level in Battle".
All that's left is to equip the materia and moogle materia you want to level up and battle.
How to increase the drop rate
There are several ways.

Basically, it depends on LUK, so raising LUK is a good, but it also increases critical rate.

Or, it can be a piece of equipment, such as "Jeweled Ring", "Mog's Amulet", or "Heike Soul".

In the case of scripts, using "Increase Critical Rate" will increase the LUK to 255.
Regarding some scripts that can't ON.
If others are available, they're probably in conflict with different scripts.

For example, Infinite HP and OHK use the same code, and only one Override script can be used at a time.

In other words, it's normal operation, so you should be able to use it by turning off one of the scripts.
How to get unlimited use of limit skills
Change Command materia abilities to their corresponding numbers (28768 to 28882)

To make the change easier to understand, you may want to change the abilities of the probability increase materia.

To get them, you can use the "Override Shop Item/Shop Address" script.Or if you already have it, it's not needed.
About the summons monster you missed
The possession determination only whether you have the relevant item or not.

So answer is simple, since all you have to do is possess the item.

Simply use the "Override Shop Item/Summon Materia" and take possession of the missed item.
About when too many possessions can cause problems
I don't know, I haven't been in that situation yet.

However, you can specify the number of items by using the "Set Item Amount/Highlight" script.
Other Tables


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
CCFF7R_Ver.1.01_Initial.CT
22 Dec,2022
(188.67 KiB) Downloaded 8198 times
CCFF7R_V7.CT
20 Dec,2022
(185.77 KiB) Downloaded 3045 times
CCFF7R_V6.CT
18 Dec,2022
(150.72 KiB) Downloaded 2680 times
CCFF7R_V5.CT
16 Dec,2022
(91.72 KiB) Downloaded 2598 times
CCFF7R_V4.CT
15 Dec,2022
(78.79 KiB) Downloaded 1603 times
CCFF7R_V3.CT
14 Dec,2022
(57.16 KiB) Downloaded 1600 times
CCFF7R_V2.CT
14 Dec,2022
(25.71 KiB) Downloaded 788 times
CCFF7R_Initial.CT
14 Dec,2022
(11.21 KiB) Downloaded 552 times
Last edited by Raynard on Mon Jan 02, 2023 4:42 pm, edited 73 times in total.

Cissa90
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Posts: 77
Joined: Sun Feb 27, 2022 1:22 pm
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Re: CRISIS CORE FINAL FANTASY VII REUNION

Post by Cissa90 »

Built upon it. Many addresses are static in this game. Just for fun.
Included is Drummer's scripts as well.

See images for whats included:
Image
Image
Image
Attachments
CCFF7R-Win64-Shipping.CT
(48.18 KiB) Downloaded 1528 times

resinate
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Posts: 15
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Re: Crisis Core Final Fantasy 7 Reunion [+28]

Post by resinate »

any chance of removing 99,999 and 9,999 caps limits?

wepon1984
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Re: Crisis Core Final Fantasy 7 Reunion [+28]

Post by wepon1984 »

In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both

Updated: Updated Materia section to include the Equip Flags
Attachments
CCFF7R.CT
(3.63 MiB) Downloaded 1489 times
Last edited by wepon1984 on Thu Dec 15, 2022 8:38 pm, edited 1 time in total.

resinate
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Re: Crisis Core Final Fantasy 7 Reunion [+28]

Post by resinate »

wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
u can have more than 6 equipped?

wepon1984
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Re: Crisis Core Final Fantasy 7 Reunion [+28]

Post by wepon1984 »

resinate wrote:
Thu Dec 15, 2022 6:17 am
wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
u can have more than 6 equipped?
The flag is more for preventing you from converting the Materia to SP, It has nothing to do with actually equipping the Materia for battle. By default that address location is set to 0 which is the same as being marked as equipped in game.

gamescollections
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by gamescollections »

hello please add code no random battle thanks





Raynard wrote:
Tue Dec 13, 2022 8:03 pm
Crisis Core Final Fantasy 7 Reunion Steam

Code: Select all

Genre:			JRPG/Square Enix/Action
Release:		14 Dec, 2022
Process:		CCFF7R-Win64-Shipping.exe
Build:			Ver.1.00/Build.9929506
CheatEngine:		7.40


One Hit Kill
Infinite HP/MP/AP/Item
PlayTime 0
Enemy MP 0
SP Multiplier
OHK/Infinite HP
Max Stats in Battle
Infinite MP/Enemy's 0
Always Heavenly Slot
Always Positive State
Increase Critical Rate
EXP/Money Multiplier
Damage and Heal Multiplier
No Cost/Buy/Slot
Set Money Amount
Set Item Amount/Highlight
Data for Money/Items/DMW/Emotion/Zack Stats/Battle


Add to V4: 15 Dec,2022

Item/Highlight
Equip Stats/Highlight
Materia Stats/Highlight
Max Equip Status/Editable/Highlight
Max Materia Level/Open Equip Materia
DropdownList for Item/Materia/Equip and Materia Ability


Thanks:
Item ID List by wepon1984
Menu/Battle Info by Cissa90

Tutorial to add the script written here

Code: Select all

1. Copy the entire code

Code: Select all

2. Launch my CT

Code: Select all

3. Ctrl + Alt + A (Open Auto Assemble Display)

Code: Select all

4. Ctrl + V (Paste what you just copied)

Code: Select all

5. Click File and Select "Assign to current cheat table"

Code: Select all

6. Close Auto Assemble Display

Code: Select all

7. If that's okay, Save the contents.
Other Table

Tulling
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by Tulling »

When I activate EXP multiplier the game crashes after a little while, usually after a mission :(

Thank you for your hard work and creating this table.

Edit: This was with the V3 table, have not tried V4.

TipTopTam
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Re: Crisis Core Final Fantasy 7 Reunion [+28]

Post by TipTopTam »

wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
For some reason I cant equip any materia that I've added and I've tried changing the level hoping that might be the issue but no dice. After looking again for some reason all of the materia is considered by the game to be "equipped" already. No idea why thats happened.

knupac
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What is cheating?
Posts: 2
Joined: Mon Jan 01, 2018 7:35 am
Reputation: 0

Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by knupac »

Anyone here willing to work on unlock fps code? (like Persona 5 royal)

demorest2
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by demorest2 »

[Link]
How to fix this!? Need un-equip em XD...
TipTopTam wrote:
Thu Dec 15, 2022 4:15 pm
wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
For some reason I cant equip any materia that I've added and I've tried changing the level hoping that might be the issue but no dice. After looking again for some reason all of the materia is considered by the game to be "equipped" already. No idea why thats happened.
Yea, same ((( Need to fix eq.flag

Enigma
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What is cheating?
Posts: 1
Joined: Thu Dec 15, 2022 7:08 pm
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by Enigma »

Why cant i make this cheat table to work?
I cant check the boxes for the codes

h0b0onsn0w
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Posts: 24
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by h0b0onsn0w »

Dude, If I could give you more than 1 rep I would.

wepon1984
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by wepon1984 »

demorest2 wrote:
Thu Dec 15, 2022 5:42 pm
[Link]
How to fix this!? Need un-equip em XD...
TipTopTam wrote:
Thu Dec 15, 2022 4:15 pm
wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
For some reason I cant equip any materia that I've added and I've tried changing the level hoping that might be the issue but no dice. After looking again for some reason all of the materia is considered by the game to be "equipped" already. No idea why thats happened.
Yea, same ((( Need to fix eq.flag
Updated table with the equip flags

khuong
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Posts: 76
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Re: Crisis Core Final Fantasy 7 Reunion [+33] Add 5 scripts

Post by khuong »

demorest2 wrote:
Thu Dec 15, 2022 5:42 pm
[Link]
How to fix this!? Need un-equip em XD...
TipTopTam wrote:
Thu Dec 15, 2022 4:15 pm
wepon1984 wrote:
Thu Dec 15, 2022 5:58 am
In case anybody is interested, here are the static address for Items and Materia, including dropdown list for both
For some reason I cant equip any materia that I've added and I've tried changing the level hoping that might be the issue but no dice. After looking again for some reason all of the materia is considered by the game to be "equipped" already. No idea why thats happened.
Yea, same ((( Need to fix eq.flag
What you need to do is.. expand the Slot with LEFT/RIGHT Icon (not checking the box) and using the Generate value to make/set the Materia..

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