blazefreeze wrote: ↑Fri Dec 08, 2017 3:28 am
Is there any chance that my game will crash/corrupted if i use CE to edit Weapon/Armor attribute ? i.e: Sarutobi's tonfa has a Unique "Tonfa Gun" skill if i use blacksmith script to remove it, does the game recognize that the item is illegal and corrupted ( i mean what if somebody fight my revenant and pick that item up ?) ? And yes i'm using the Steam version.
The game will not be corrupted. If you have items with illegal / impossible stats, the next time you load your save, the "illegal" items will revert / re-roll into having a legit stats. That being said, always be cautious and backup your save before trying to do some experiment.
As for revenants, I'm under the impression that equipments dropped from revenants will have randomized stats, can anyone confirm this?
Onto the topic of Item Rarity Mod, I seem to have found a working one.
Code: Select all
[ENABLE]
aobscanmodule(ItmRarity,nioh.exe,01 B0 EC 01 00 00 E9) // should be unique
alloc(newmem,$1000,"nioh.exe"+2B57AA)
label(code)
label(return)
newmem:
code:
add [rax+000001EC],#99999
jmp return
ItmRarity:
jmp newmem
nop
return:
registersymbol(ItmRarity)
[DISABLE]
ItmRarity:
db 01 B0 EC 01 00 00
unregistersymbol(ItmRarity)
dealloc(newmem)
I have tested it multiple times only on Naomasa, but it seems to be working as intended every time. Please backup your save before testing.