When/If the next update is made, could one of u table creators see if there is a way to change the ships modules(IE cockpit, wings, engine, etc) or 'force' a setup (Also, minor but also just prob as important, adjust ship passives)
Beyond sick of savescumming trying to find a ship with a specific combination of parts AND decent passives :/
Thanks ahead of time (And even though table is mostly broken now, even just level cheat is a helpful thing in spawning higher level gear, so thanks for that too )
Much appreciation to everyone that creates these cheat engine assets. Anyone like the enhanced damage output options instead of blanket invulnerability? I've noticed some tables that enable this and obviously some that do not. I'm not complaining, just asking.
I encourage people to use overunity's table because it has free missiles and you can craft a lot of items and have a full set of green gear at your current level which is very helpful throughout the game.
I was mostly waiting for the full release to get back into the game, sorry for the radio silence. The table's been updated now.
A small summary of some of the new things added:
Infinite Tractor Beam Range
Override Max Stack Size
Get Hovered Item (Grade, Prefix (Catalyst), Modules, etc.)
Unlock All Modules
Ship Pointer (Modules (passives), Color copying, etc.)
Ship Dealer Restock Delay (Works in theory, not sure what triggers it in-game though.)
And fixed all the rest.
There was a lot of work done for modifiers/prefixes for ships & items, and playing with appearance (color) stuff. Enjoy.
I thank you infinitely for your update, Master_Builder! But I have a small problem, how can I make the player and ship pointers work? I've tried going to a store and seeing all the tabs, even paused when in space, but the table keeps showing me "??" in the values