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Jstatikk
Expert Cheater
Posts: 62 Joined: Thu May 13, 2021 11:03 am
Reputation: 11
Post
by Jstatikk » Sun Feb 13, 2022 12:56 pm
GreenHouse wrote: ↑ Thu Feb 10, 2022 12:22 pm
Added updated table with a few new scripts, and around 860 different Player Variables like: Jump Height, Movement Speed, Graple Stats, Parachute/Glider stats, and so many other things.
ty for the amazing table best one around you really knocked it out the park pair this with dev menu and there is nothing else ever gonna be needed for this game!! thank you so much once again.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
GreenHouse
Expert Cheater
Posts: 853 Joined: Fri Oct 12, 2018 10:25 pm
Reputation: 891
Post
by GreenHouse » Sun Feb 13, 2022 4:31 pm
Table updated with a couple of new scripts.
pyrozaps wrote: ↑ Sun Feb 13, 2022 3:10 am
<<the array of byte named get_Player could not be found>>
im on cheat engine version 7.4 and thats the message for the enable button.
Try if you can enable it now, I've changed something on the new update. And if you still can't, then it has to be something on your end.
Jaggernov
What is cheating?
Posts: 1 Joined: Sun Feb 13, 2022 1:28 am
Reputation: 0
Post
by Jaggernov » Sun Feb 13, 2022 9:22 pm
I couldn't find anything that effects the crate loot spawn time? Would be awesome to be able to farm level 9 gear faster!
arrow2733
Expert Cheater
Posts: 75 Joined: Tue Mar 02, 2021 6:00 pm
Reputation: 3
Post
by arrow2733 » Mon Feb 14, 2022 8:13 am
Great work brother thumbs up.
Does anyone know what affects how far you can jump?
WickedMindz
What is cheating?
Posts: 1 Joined: Mon Feb 14, 2022 6:02 pm
Reputation: 0
Post
by WickedMindz » Mon Feb 14, 2022 6:03 pm
Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.
unmog
Cheater
Posts: 46 Joined: Mon Jul 10, 2017 1:37 pm
Reputation: 5
Post
by unmog » Mon Feb 14, 2022 11:47 pm
GreenHouse wrote: ↑ Sun Feb 13, 2022 4:31 pm
Table updated with a couple of new scripts.
Possible request for the future, is it possible to edit our health and stamina levels? Like, if we weren't happy with our choices and wanted to change them, or add more to the health, stamina, or immunity levels. Just in case Im not clear, I mean the things you can increase by getting immunizers in game.
Also, possibly money editor or selected item editor?
GORIRRAMAN
What is cheating?
Posts: 1 Joined: Wed Feb 16, 2022 12:43 pm
Reputation: 0
Post
by GORIRRAMAN » Wed Feb 16, 2022 12:44 pm
Is there a cheat that always gives a critical hit?
gonnagetcha69
Expert Cheater
Posts: 91 Joined: Thu Oct 07, 2021 7:25 pm
Reputation: 5
Post
by gonnagetcha69 » Wed Feb 16, 2022 11:42 pm
WickedMindz wrote: ↑ Mon Feb 14, 2022 6:03 pm
Infinite health makes it to where if you are in a quest and you have to smash some boards to get through the boards never break you just keep hitting and hitting and nothing happens but when I turn the infinite health off they will break.
i can confim this as well
semmycoolz
Noobzor
Posts: 14 Joined: Thu Apr 19, 2018 3:47 pm
Reputation: 2
Post
by semmycoolz » Thu Feb 17, 2022 8:07 am
Your table work for me to V1.6 Thx buddy,,, Can u add Freeze Daytime?
hotroxy777
Novice Cheater
Posts: 23 Joined: Sat Jun 16, 2018 8:48 am
Reputation: 6
Post
by hotroxy777 » Sat Feb 19, 2022 10:17 am
Doesn't work. My weapons show broken, I can't throw objects, I can't hit anything. I just can walk and that's it.
salsalplz
Novice Cheater
Posts: 21 Joined: Fri Feb 07, 2020 7:59 pm
Reputation: 3
Post
by salsalplz » Sat Feb 19, 2022 7:44 pm
+1 great tabel!
duducasarotto
Expert Cheater
Posts: 110 Joined: Wed Apr 10, 2019 2:32 am
Reputation: 13
Post
by duducasarotto » Sun Feb 20, 2022 4:52 am
is it possible to add to the table a way to activate the aiden zombie mode or the dev menu
Codcat
Expert Cheater
Posts: 58 Joined: Fri Mar 03, 2017 1:06 am
Reputation: 45
Post
by Codcat » Mon Feb 21, 2022 8:12 am
XP Multiplier affects number of upgrades you get when you loot inhibitors from GRE containers, can this be separated?
Mister Modification
Expert Cheater
Posts: 118 Joined: Sun Mar 05, 2017 6:31 pm
Reputation: 59
Post
by Mister Modification » Mon Feb 21, 2022 12:43 pm
Posted this in another DL2 cheat table topic. But here I am, making sure no one misses this.
Fury Mode:
Gives Aiden Infected Powers
NEW: While you have Fury Fists Equipped, you can search dead bodies or pick up items. Also fixed crash when using a game version where Developer menu got removed.
Current Settings:
Code: Select all
mov [rax+00003FB8],01 //CanBlockBlast
mov [rax+00003FA8],01 //CanBlockRam
mov [rax+00003FC8],01 //CanBlockPowerAttack
mov [rax+00003FE8],01 //CanBlockWithFistsOtherWeapons
mov [rax+00008770],01 //ToxinsImmunity
mov [rax+000052C8],01 //PerfectBlockActionEnabled
mov [rax+00007B98],01 //ForceGivingHeavyDamage
mov [rax+00007BA8],(float)1.0 //NightRunnerRagdollProbability
mov [rax+00007C08],01 //ReduceReactionsSeverity
mov [rax+00003FF8],(float)1.0 //NightVisionEnabled
mov [rax+00002C08],01 //InfiniteStamina
mov [rax+00007B68],(float)4.0 //AdditionalMeleeAimTargetFinderRange
mov [rax+00007CA8],01 //BlockHitReactionKnockdown
mov [rax+000062F0],(float)1.5 //WallRunFrontHeight
mov [rax+00002700],(float)45.0 //HarmfulHeight
mov [rax+00002F28],(float)45.0 //LethalHeight
mov [rax+00000598],(float)45.0 //AmortizedHarmfulHeight
mov [rax+000005B0],(float)45.0 //AmortizedLethalHeight
mov [rax+00002908],(float)15.0//HoldJumpHeight
mov [rax+00002968],(float)0.33 //NormalHoldJumpTime
mov [rax+00002938],(float)0.33 //WallrunHoldJumpTime
mov [rax+00002920],(float)0.33 //MonkeyBarHoldJumpTime
mov [rax+00002950],(float)0.33 //RopeHoldJumpTime
mov [rax+00009330],01 //AutoActiveLandings
mov [rax+00009340],01 //BlockHeavyEdgeGrabs
mov [rax+00009350],01 //BlockFailedEdgeGrabs
mov [rax+000048E0],01 //NightRunnerFuryGroundPoundEnabled
mov [rax+000048D0],01 //NightRunnerFurySmashEnabled
mov [rax+000048C0],00 //NightRunnerDisableEquipmentUse
mov [rax+00004880],01 //NightRunnerItemForced
mov [rax+00007BF8],00 //EnableTackleOnUseItems
mov [rax+00004C48],(float)2.0 //RangeMeleeMul
mov [rax+00003A28],(float)10.0 //MoveSprintSpeed
mov [rax+00000658],01 //AntizinDrainBlocked
mov [rax+00007EC8],(float)0.5 //OutfitDamageResistanceFactor
mov [rax+00007E80],(float)0.5 //OutfitHumanDamageResistanceFactor
mov [rax+00007E98],(float)0.5 //OutfitInfectedDamageResistanceFactor
mov [rax+00007E08],(float)0.5 //OutfitFireDamageResistanceFactor
mov [rax+00007E20],(float)0.5 //OutfitPoisonDamageResistanceFactor
mov [rax+00007E38],(float)0.5 //OutfitElectricityDamageResistanceFactor
mov [rax+00008388],(float)2.0 //PerfectBlockHealingFactor
mov [rax+000025E0],(float)500.0 //GraplePullRange
mov [rax+00002568],(float)50.0 //GraplePullJumpHeightMax
Code: Select all
<!-- NightRunner Segment Skills -->
<!-- NightRunner Segment Skills -->
<skill id="NightRunnerSegment1Skill" cat="ItemUpgrade" visible="false">
<effect id="CanBlockBlast" change="1"/>
<effect id="CanBlockRam" change="1"/>
<effect id="CanBlockPowerAttack" change="1"/>
<effect id="CanBlockWithFistsOtherWeapons" change="1"/>
<effect id="ToxinsImmunity" change="1"/>
<effect id="PerfectBlockActionEnabled" change="1"/>
<effect id="ForceGivingHeavyDamage" change="1"/>
<effect id="NightRunnerRagdollProbability" change="1.0"/>
<effect id="NightRunnerItemForced" change="1"/>
<effect id="ReduceReactionsSeverity" change="1"/>
<effect id="NightVisionEnabled" change="0.1"/>
<effect id="InfiniteStamina" change="1"/>
<effect id="AdditionalMeleeAimTargetFinderRange" change="4.0"/>
<effect id="BlockHitReactionKnockdown" change="1"/>
<effect id="NightRunnerDisableSurvivalSense" change="1"/>
<effect id="NightRunnerDisableEquipmentUse" change="1"/>
</skill>
<skill id="NightRunnerSegment2Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerHealthRegen" change="#HealthRegenNightRunner"/>
<effect id="NightRunnerRagdollProbability" change="0.25"/>
<effect id="NightRunnerDamageResistance" change="#DamageResistanceNightRunner"/>
</skill>
<skill id="NightRunnerSegment3Skill" cat="ItemUpgrade" visible="false">
<effect id="HiglightNearEnemies" change="0"/>
<effect id="EnableTackleOnUseItems" change="1"/>
<effect id="WallRunFrontHeight" change="1.5"/>
<effect id="HarmfulHeight" change="45"/>
<effect id="LethalHeight" change="45"/>
<effect id="AmortizedHarmfulHeight" change="45"/>
<effect id="AmortizedLethalHeight" change="45"/>
<effect id="HoldJumpHeight" change="9"/>
<effect id="NormalHoldJumpTime" change="0.33"/>
<effect id="WallrunHoldJumpTime" change="0.33"/>
<effect id="MonkeyBarHoldJumpTime" change="0.33"/>
<effect id="RopeHoldJumpTime" change="0.33"/>
<effect id="MoveSprintSpeed" change="1.0"/>
<effect id="AutoActiveLandings" change="0"/>
<effect id="BlockHeavyEdgeGrabs" change="1"/>
<effect id="BlockFailedEdgeGrabs" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
</skill>
<skill id="NightRunnerSegment4Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerRagdollProbability" change="0.3"/>
<!-- <effect id="NightRunnerSlomo" change="0.1"/> -->
</skill>
<skill id="NightRunnerSegment5Skill" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerFurySmashEnabled" change="1"/>
<effect id="NightRunnerFuryGroundPoundEnabled" change="1"/>
<!-- <effect id="NightRunnerDurationIncreasePerKill" change="1.0"/> -->
<!-- <effect id="NightRunnerSlomo" change="0.15"/> -->
</skill>
<skill id="NightRunnerSegment6Skill" cat="ItemUpgrade" visible="false">
</skill>
<skill id="DisableNightRunner" cat="ItemUpgrade" visible="false">
<effect id="NightRunnerSegment1StartVal" change="999"/>
</skill>
Enjoy!
Attachments
DL2 Mister Modification.CT
(57.56 KiB) Downloaded 534 times
Andylicious
Noobzor
Posts: 6 Joined: Sun Oct 07, 2018 7:01 am
Reputation: 2
Post
by Andylicious » Wed Feb 23, 2022 5:34 pm
to deactivate you have to quit game and enter again
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