Game Name: Final Fantasy XIII-2 Game Engine: Game Version: Gamepass Options Required: God Mode, Always Catch mobs Cristals, ATB always max, PC multiplier, Score multiplier, Infinite items and materials, Gils... Steam Website: Other Info: Maybe Someone can make same tables as Steam's Version. Take your time, it's just been released today
Here's a starting table for FFXIII-2 (Game Pass/MS Store version) to get the ball rolling.
Includes:
Unlimited Health
Unlimited ATB (Always Full)
Pointer to Gil
Notes:
[*] I've really just started playing the game so the table is quite limited at the moment. As with most of my tables, I will continue for as long as I am not bored, or in this case, how long I can stand this god awful music that you can't fucking shut off. Anyway, I don't "sign" my tables so if anyone else wants to contribute, by all means.
Updated table for FFXIII-2 (Game Pass/MS Store version).
Includes:
Unlimited Health
Unlimited ATB (Always Full)
Chain - Freeze (new)
Chain - Quick Fill (new)
Pointer to Gil
Notes:
Chain - Freeze will stop the decrement on the Chain bar.
Chain - Quick Fill will increase the Chain bar past the max possible value whenever a hit is scored.
I'm not sure if I'll have time to add anymore to the table this week, won't have time to play that much. I'll do more updates when I can come back to the game sometime next week. As always, if anyone else wants to add to the table, then by all means.
Updated table for FFXIII-2 (Game Pass/MS Store version).
Includes:
Unlimited Health (Updated)
Unlimited ATB (Always Full)
One Hit Kill (new)
Unlim Feral Link (new)
Chain - Freeze
Chain - Quick Fill
Pointer to Gil
Unlim Crystogen Points (new)
Unlim Items/Materials/Components (new)
Notes:
Unlimited Health has been updated. The previous version only updated the health value every frame to max, however this pose a problem when the damage applied to the player was higher than is actual health. The new script should resolve the issue. I will say however that this has NOT been tested for more than a few hours of gameplay. It is entirely possible that the offset I am using to differentiate between party members and monsters is used/changed later on in the game, if some monsters become un-killable later on or the players suddenly starts dying, do let me know.
One Hit Kill - This only works once normal battle damage applies, it will not work on preemptive strikes. This has also not been tested all that much, so use at your own risk and do let me know if you notice any issues.
Unlimited Feral Link - This should be self explanatory, Feral Link bar will always be full.
Unlimited Crystogen Points - Whenever you spend points, it will re-add the maximum amount of 999,999. You do have to spend some points before this max is applied.
Unlimited Items/Materials/Components - All Items will not decrement in your inventory when used (not including gear). I tested this a bit and the only caveat I've seen is that when using Monster Materials, you may notice that the item is expended, but it's not actually. The text for the amount is updated but the actual amount you have in your inventory stays, if you leave the screen and come back, the values should reset back to the correct amount in your inventory.