[REQ]Into the pit Game Pass version

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Pur
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[REQ]Into the pit Game Pass version

Post by Pur »

Game Name: Into the Pit (Windows Store version)
Game Engine: can't find this info
Game Version: build 346
Options Required: Infinite health, one hit kill, infinite mana/ammo

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Pongozila
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Re: [REQ]Into the pit Game Pass version

Post by Pongozila »

Quick table; Will probably add more later, if someone else doesn't do it. Let me know if something doesn't work.

- Life
- Invincibility
- Fall Damage
- Extra life
- Spell reroll cost
- Motes x10

EDIT: Updates two pointers that came out wrong last time

EDIT2: OUTDATED, CHECK NEXT POST
Last edited by Pongozila on Wed Oct 20, 2021 2:00 pm, edited 1 time in total.

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headwhosmegs
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Re: [REQ]Into the pit Game Pass version

Post by headwhosmegs »

Pongozila wrote:
Tue Oct 19, 2021 11:40 pm
Quick table; Will probably add more later, if someone else doesn't do it. Let me know if something doesn't work.

- Life
- Invincibility
- Fall Damage
- Extra life
- Spell reroll cost
- Motes x10

EDIT: Updates two pointers that came out wrong last time

Locking health works perfectly so I didn't try Fall Damage or Invincibility. The Extra Life and Spell Reroll don't populate and the x10 Motes script doesn't activate at the menu or during a run.

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Pongozila
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Re: [REQ]Into the pit Game Pass version

Post by Pongozila »

headwhosmegs wrote:
Wed Oct 20, 2021 3:24 am
Locking health works perfectly so I didn't try Fall Damage or Invincibility. The Extra Life and Spell Reroll don't populate and the x10 Motes script doesn't activate at the menu or during a run.
Thnx.

Did a bit of changing in the code (rerolls will always be 0 if code active), excluded "10x motes" for now and added a "Custom Weapon Modifier".
Enjoy, and let me know! ;)
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headwhosmegs
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Re: [REQ]Into the pit Game Pass version

Post by headwhosmegs »

Pongozila wrote:
Wed Oct 20, 2021 1:45 pm
headwhosmegs wrote:
Wed Oct 20, 2021 3:24 am
Locking health works perfectly so I didn't try Fall Damage or Invincibility. The Extra Life and Spell Reroll don't populate and the x10 Motes script doesn't activate at the menu or during a run.
Thnx.

Did a bit of changing in the code (rerolls will always be 0 if code active), excluded "10x motes" for now and added a "Custom Weapon Modifier".
Enjoy, and let me know! ;)
Everything is working perfectly, thanks again. All the addresses for the hands populate as soon as I grabbed the initial powers and the refresh is now working at remains at zero. Health, etc all working as well. Great work!

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