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<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>6</ID>
<Description>"Auto Assemble script"</Description>
<Options moHideChildren="1"/>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Tales of Arise.exe
Version:
Date : 2021-09-11
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(ACC_EDIT,Tales of Arise.exe,44 8B 42 08 48 8D 4C 24 48 48 8B 12 44 8B 4C 24 54 E8 C9) // should be unique
alloc(newmem,$1000,ACC_EDIT)
globalalloc(ACCEDIT,4)
label(code)
label(return)
newmem:
push rax
lea rax,[rdx+08]
mov [ACCEDIT],rax
pop rax
code:
mov r8d,[rdx+08]
lea rcx,[rsp+48]
jmp return
ACC_EDIT:
jmp newmem
nop 4
return:
registersymbol(ACC_EDIT)
[DISABLE]
ACC_EDIT:
db 44 8B 42 08 48 8D 4C 24 48
unregistersymbol(ACC_EDIT)
dealloc(newmem)
dealloc(ACCEDIT)
{
// ORIGINAL CODE - INJECTION POINT: Tales of Arise.exe+CE11F1
Tales of Arise.exe+CE11CB: 48 8D 44 24 38 - lea rax,[rsp+38]
Tales of Arise.exe+CE11D0: 89 4C 24 34 - mov [rsp+34],ecx
Tales of Arise.exe+CE11D4: 48 3B C2 - cmp rax,rdx
Tales of Arise.exe+CE11D7: 74 0A - je "Tales of Arise.exe"+CE11E3
Tales of Arise.exe+CE11D9: 48 8D 4C 24 38 - lea rcx,[rsp+38]
Tales of Arise.exe+CE11DE: E8 0D F2 E3 FF - call "Tales of Arise.exe"+B203F0
Tales of Arise.exe+CE11E3: 48 8D 53 18 - lea rdx,[rbx+18]
Tales of Arise.exe+CE11E7: 48 8D 44 24 48 - lea rax,[rsp+48]
Tales of Arise.exe+CE11EC: 48 3B C2 - cmp rax,rdx
Tales of Arise.exe+CE11EF: 74 16 - je "Tales of Arise.exe"+CE1207
// ---------- INJECTING HERE ----------
Tales of Arise.exe+CE11F1: 44 8B 42 08 - mov r8d,[rdx+08]
// ---------- DONE INJECTING ----------
Tales of Arise.exe+CE11F5: 48 8D 4C 24 48 - lea rcx,[rsp+48]
Tales of Arise.exe+CE11FA: 48 8B 12 - mov rdx,[rdx]
Tales of Arise.exe+CE11FD: 44 8B 4C 24 54 - mov r9d,[rsp+54]
Tales of Arise.exe+CE1202: E8 C9 8A 97 FF - call "Tales of Arise.exe"+659CD0
Tales of Arise.exe+CE1207: 8B 4C 24 34 - mov ecx,[rsp+34]
Tales of Arise.exe+CE120B: E8 30 FF FF FF - call "Tales of Arise.exe"+CE1140
Tales of Arise.exe+CE1210: 48 8B 4C 24 48 - mov rcx,[rsp+48]
Tales of Arise.exe+CE1215: 8B D8 - mov ebx,eax
Tales of Arise.exe+CE1217: 48 85 C9 - test rcx,rcx
Tales of Arise.exe+CE121A: 74 05 - je "Tales of Arise.exe"+CE1221
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>5</ID>
<Description>"Abilities"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Binary</VariableType>
<BitStart>1</BitStart>
<BitLength>10</BitLength>
<ShowAsBinary>0</ShowAsBinary>
<Address>ACCEDIT</Address>
<Offsets>
<Offset>0</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>7</ID>
<Description>"EXP"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>ACCEDIT</Address>
<Offsets>
<Offset>8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>