CompactDisc wrote: ↑Thu Aug 26, 2021 6:05 am
heir wrote: ↑Mon Aug 23, 2021 11:11 pm
Arara wrote: ↑Mon Aug 23, 2021 11:08 pm
there is a setting ingame where you can set how fast the animation works, including movement and battles
Are you sure? If so, perhaps post a screenshot.
I believe Arara is right, but as far as I know it's a hidden setting, no idea where to find it.
Default setting is apparently 3.0.
The game offers a setting for battle speed, which goes up to 3, but it's limited to battle animations only. The units still walk around the map at a glacial pace.
I've since uninstalled the game, because it's really boring when it takes ages for a unit to walk somewhere across the map, and you can only move one unit at a time. You can start two units, simultaneously, but eventually one will stop early, and the other will continue. If you could move all of the units at the same time, this wouldn't even be an issue. But, the game is not very good at multitasking.
Of course, these issues are probably exacerbated by using unlimited movement and no fog of war, because you're able to perceive all of the wasted time when you send a unit halfway across the map, and you literally have to sit there and watch the entire journey, in real time. If you have 20 units, now you're looking at several hours of wasted time just moving units around the map.
Also, weirdly enough, speedhack doesn't even improve the situation. The units will just abruptly pause at each hex, no matter how fast the game is running.
This is game-breaking for anyone that doesn't want to spend hours watching each and every single one of their units venturing around the map. It also starts to make sense, when you realize that the game isn't very deep beyond that. It's just a way for the developers to make someone feel like they're playing a longer campaign, when it's really just a walking simulator.