Muck Cheat Engine Table

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Frouk
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Muck Cheat Engine Table

Post by Frouk »

Cheat Engine Table for Steam version,
Tables was created for last version
Old versions are not supported(i wasn't able to check on old versions, so idk if tables supporting old versions)


Features
Godmode
No hunger
Unlimited stamina
Unlimited jumps
Set Armor
Freeze Timer
Picked powerups +1 from global
Picked powerups = Total picked powerups
Free boat repair
No arrow use
Free Chests
Override powerup amount
Free Crafting
Infinite Hit Reach
Large Hit Radius
Bypass Item Limit
Infinite Building Items
No Food Item Depletion
Instant Furnace
Infinite Furnace Fuel
Infinite Battle Totem
Enemy no attack
Stack Crafting(Shift + LMB)(Caution: Lags)
Enemies don't attack buildings
Modifiable Attack Speed
Noclip
Item Spawner
One Hit Kill
Pickup Anything
Changelog
v.1.0: Release
v.1.1: Added possibility to initialize all addresses, hotbar,power up and item manager
v.1.2: Deleted power up name(basicly it's was just a name and description),Now you can edit value of power ups(i'm using mono dissector
to dissect data, but some errors may need to be fixed)
v.1.3: Added godmode,heal player and free chests/trades(money don't spend if you buying something or opening chest,game still will check if you have enough coins, nopping the method that checks coins will delete coins from your inventory)
v.1.4: Sorted headers and deleted m_pCached, reduced table size
v.1.5: Added infinite usage of current item script
v.1.6: Added Player Movement header
v.1.7: Reduced scripts size,added noclip(broken),maded intialize all script,heal player now restores shield capacity
v.1.8: Added headers:
  • Game Manager
  • Build Manager
  • Boss UI
  • Furnace UI
  • Couldron UI
Added scripts:
  • Full Stamina
  • Full Hunger
  • Full Stamina & Hunger
v.1.9: Added:
  • Coin Instance
  • Player Instance
  • Set Armor
and etc.
v.2.0: Added free boat repair,free chests,override money(when used),override powerup amount,add amount to picked up item(if item stored in it) and etc.
v.2.1: As incompitence in old times, I've decided to re-work on this table
v.2.2: Fixed "Instant Furnace", which only would melt first item slow(now it is instant)
v.2.3: Fixed "One Hit Kill" and made it in one script
v.2.4: Added stack crafting(hold shift while crafting), fixed modified powerups not displayed correctly
v.2.5: You can now spawn items
v.2.6: Working Noclip and removed some useless scripts
Notes
Some features are client sided and server sided(if you're host,some features or values will apply to all players)
What is server-side and client-side?
  • Client-side means that the action takes place on the user’s (the client’s) computer
  • Server-side means that the action takes place on a server
All newest versions of table are located in Muck Cheat Tables.7z,i will no longer post tables in new posts, instead of posting tables in new posts i will keep updating .7z file
What happened to posts with tables?
  • They have been deleted because nobody wants to download .7z file
  • Tables in posts have more downloads than .7z file
  • I've pushed all updates in .7z file, but no one wanna to download file
What initializing breakpoint means?
  • Means that to initialize address you need to play 10 sec or less in game to initialize address
Some cheats in table was made in lua
From this moment tables updates will take longer
Download:
Muck Cheat Tables.7z
password: FearLess
(37.47 KiB) Downloaded 4776 times
Last Version:
Muck.CT
v.2.6
(172 KiB) Downloaded 41 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Muck.CT
v.2.5
(174.55 KiB) Downloaded 27 times
Muck.CT
v.2.4
(166.08 KiB) Downloaded 20 times
Muck.CT
v.2.3
(241.96 KiB) Downloaded 23 times
Muck.CT
v.2.2
(148.94 KiB) Downloaded 12 times
Muck.CT
v.2.1
(148.37 KiB) Downloaded 12 times
Muck v.2.0.CT
(167.73 KiB) Downloaded 5805 times
Last edited by Frouk on Thu May 29, 2025 6:14 pm, edited 40 times in total.

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

v.1.1: Added possibility to initialize all addresses, hotbar,power up and item manager
Last edited by Frouk on Mon Aug 16, 2021 10:50 am, edited 2 times in total.

lightfoot_evan
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Re: Muck Cheat Engine Table

Post by lightfoot_evan »

This is very confusing especially the power ups

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

v.1.2: Deleted power up name(basicly it's was just a name and description),Now you can edit value of power ups(i'm using mono dissector
to dissect data, but some errors may need to be fixed)
Last edited by Frouk on Mon Aug 16, 2021 10:49 am, edited 1 time in total.

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

lightfoot_evan wrote:
Mon Aug 09, 2021 6:23 am
This is very confusing especially the power ups
In v.1.2 you can edit vakue of power ups

aSwedishMagyar
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Re: Muck Cheat Engine Table

Post by aSwedishMagyar »

Howdy, noticed you're using statics to get your pointers and that's great. You should know though that once the method has been JIT compiled that base static address is always the same so you can simply register that and use it as a base in a 'Pointer' memory record instead of just a regular address (using the functions I have below you would keep everything else the same but turn each of the main headers into a pointer record).

Here are some functions I use to setup my statics in a mono game (easier to keep track of as a table of names instead of individual functions). I've added the class names you were using to the getStaticsList():

Code: Select all

function getStaticsList()
	return {'PlayerStatus','DayCycle','PowerupInventory','Hotbar','ItemManager'}
end
function registerBaseAddresses()
	local staticsList = getStaticsList()
    for i = 1,#staticsList do setupStatics(staticsList[i]) end
end
function unregisterBaseAddresses()
	local staticsList = getStaticsList()
    for i = 1,#staticsList do unregisterSymbol(staticsList[i]) end
end
function setupStatics(statName)
	local classId = mono_findClass('',statName)
	local stat = mono_class_getStaticFieldAddress(nil, classId)
    if stat and stat ~= 0 then unregisterSymbol(statName); registerSymbol(statName,stat) end
end
To use this in your table you would just call registerBaseAddresses() in the enable section and unregisterBaseAddresses() in the disable section.

Cheers,
aSwedishMagyar

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

v.1.3: Added godmode,heal player and free chests/trades(money don't spend if you buying something or opening chest,game still will check if you have enough coins, nopping the method that checks coins will delete coins from your inventory)
Last edited by Frouk on Mon Aug 16, 2021 10:49 am, edited 1 time in total.

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

v.1.4: Sorted headers and deleted m_pCached, reduced table size
Last edited by Frouk on Mon Aug 16, 2021 10:49 am, edited 1 time in total.

Cheater69
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Re: Muck Cheat Engine Table

Post by Cheater69 »

Wow, you are not really a great listener, right Frouk? STN warned you about spamming your own threads. Oh, that is right. You do it because you do not like your threads being dead, right? I have read that BS from your San Andreas thread. Well... It is your funeral.

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

Cheater69 wrote:
Fri Aug 13, 2021 4:47 am
Wow, you are not really a great listener, right Frouk? STN warned you about spamming your own threads. Oh, that is right. You do it because you do not like your threads being dead, right? I have read that BS from your San Andreas thread. Well... It is your funeral.
Like nobody was doing this thing

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

All newest versions of table are located in Muck Cheat Tables.7z,i will no longer post tables in new posts, instead of posting tables in new posts i will keep updating .7z file

Frouk
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Posts: 90
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Re: Muck Cheat Engine Table

Post by Frouk »

Should i make heal function restore hunger and stamina as well?

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

Frouk wrote:
Sun Aug 15, 2021 6:20 am
Should i make heal function restore hunger and stamina as well?
I'm still waiting for respond...

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

Frouk wrote:
Sun Aug 15, 2021 6:20 am
Should i make heal function restore hunger and stamina as well?
Nobody responded so i maded those functions separately

Frouk
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Re: Muck Cheat Engine Table

Post by Frouk »

I've converted all asm scripts into lua so all asm scripts are in lua table

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