Example game: Lufia 2.
Money: 120 Gold
Address Found: 00360122 (2 bytes)
Everything goes fine editing this, until you reach 65535 Gold (FF FF). After that CE basically loses track of the money and I can no longer find it via conventional ways no matter what I search for. I think this is due to the limitation that SNES games memory has, meaning it most likely gets split. Is there a way for Cheat Engine to automatically correct this somehow?
I tried looking in the Memory Region for 65539 (01 00 03) and found the values there, but it was written backwards. (03 00 01).
![Image](http://i.imgur.com/0W6Weu5.png)
I don't suppose there's an easier way of working with this?
[Edit]
Seems 3 bytes is the max for money values in Lufia at least. (9,999,999 Gold / 98 96 7F (or in the odd CE SNES9x method: 7F 96 98).
Wonder if there's a way for CE to somehow make it read/write backwards... for addresses larger than 2 bytes.