
Cheats
Unlimited Health
No Reload
Unlimited Ammo
Unlimited Skill Points
Unlimited Credits
Unlimited Cryo Pod Points
Check Cielos post for more cheats here.
ENJOY

//EDIT15.2
- updated the player team identification method once more, should be more reliable now.
EDIT15.1
- updated the player team identification method. undead's team options should work on player summoned "Assault Turret" and "Remnant VI" (both TECH skills) now.
EDIT15
- added ignore level requirements.
- updated undead, applying undead to teammates won't make enemy turret indestructible now.
- updated duplicate item, implemented the keylistener in its own thread, to prevent the soft lock that happens when debriefing strike team mission with this script activated.
EDIT14.2:
- updated skills cooldown mod, reversed the multiplier (the smaller the multiplier the faster the cooldown is done).
- changed duplicate item's status to method.
EDIT14.1:
- wrong upload on last edit. please re-download.
EDIT14:
- added duplicate item, based on 1096bimu's findings
- updated battle skills instant cooldown to skills cooldown mod, you may choose to either make it instant cooldown or apply a multiplier instead now.
EDIT13:
- updated the table, all scripts should work on patch 1.05 now.
- in theory it should works on patch 1.04 as well. but, if you're still in 1.04, and you find enable .7 doesn't work, enable .6 (work ONLY on patch 1.04) can still be found in the table.
- updated undead. the option added on last update didn't work properly, it's fixed now.
- updated inf. life support. it should works on Hazard Level 4 now. (not that it matters, because if you're in Hazard Level 4 ((step inside the dark pool inside remnant site, radiation pool etc.)), your shield and health would be forced zero immediately anyway, regardless of your life support. you can only save yourself with undead activated for Hazard Level 4)
- removed xp gained multiplier for now, may refine it later. I'm not sure..
EDIT12:
- added inf. equipped item usage to [exploration related] scripts ([on-foot]).
- added xp gained multiplier to [misc.] scripts.
- added one more option to undead, i.e., you can choose to apply to teammates only now.
EDIT11:
- added full shield and full health for [nomad].
EDIT10:
- added damage multiplier.
- updated undead, add a boolean to allows you to make the your teammates undead as well.
- updated enable script, forgot one AOBscan. (it doesn't matter actually as all game exe are the same at the moment, AOBscan isn't necessary for now anyway. just hope that there won't be too much changes after the patch later...)
EDIT9:
- added inf. power cell, based on CoffeeKitty's findings.
- updated enable to included a pointer to a.v.p.
- updated inf. life support, specifically the addresses identifier.
EDIT8.1:
- updated inf. life support, it should protect you from Hazard Level 3 radiation now.
EDIT8:
- added back inf. life support, it won't block quest objective counters now. still need more testings though, remember to report bugs (in details).
EDIT7:
- fixed a possible bug that introduced on last table update, which is a bad edit of enable script. it's fixed now.
- the last table update (EDIT6) is removed, to avoid possible further damage.
- was busy of fixing the above fix, yet to refine the inf. life support, it's removed for now, may release it again on next update.
EDIT6:
- added inf. life support
- updated undead, fixed a potential infinite loading screen if the script is activated before (re)loading a savegame.
- separated inf. ammo to inf. ammo clip, and inf. ammo pouch.
- for inf. ammo clip part, it's rewritten to have a better handling with different fire mode.
EDIT5:
- added ignore material requirements
EDIT4:
- added ignore research points
EDIT3:
- added ignore credits and ignore skill points.
EDIT2:
- updated inf. health to undead
EDIT1:
- uploaded a table.
- player base fetch is just using STN method. I just choose an injection point a few bytes above so my table can be used together with STN's.
Code: Select all
define(skillcooldownspeedmultidefult,finstantcooldown)
Code: Select all
define(skillcooldownspeedmultidefult,(float)0.25)
backups:patch 1.05:
patch 1.05:patch 1.04:
It's good game nonetheless but with some problem. Overall good, I don't bother with facial animation much except the eyes movement of human NPC, its like they don't focus on anything. I prefers playing game with motion blur and DOF off but ME:A don't let me disable that.
I ran out of time lol...health took a lot of time and then i was pushing for a cease fire cheat(ammo "appeared" to be shared but writing 0 to enemy did nothing). Game is fun in gameplay but like everyone else said the animation feels like a joke.kaptain kek wrote: ↑Fri Mar 17, 2017 11:03 amNice Stuff! Any Luck with research, materials, and exp?
The display value doesn't match with the real value of credits. You will have unlimited credits but the screen doesn't always show the value, you can still buy things with it though.Darkedone02 wrote: ↑Sat Mar 18, 2017 1:59 amAlso your unlimited credits failed to work properly... again I wish we have a pointer for this.
I too have now run out of my 10 hours, of which 5 I was trying to figure out how to make crafting free. Getting research with CE is super easy, however some crafting materials are really rare, and going through editing the value of each is a hassle. On Another note, as expected, your skill points will re-set after you load the game up, if you've edited them beyond what they should be at your level. To get skill points for every single skill you'll need level 123(no level cap) so that should be the way to go.STN wrote: ↑Fri Mar 17, 2017 9:11 pmI ran out of time lol...health took a lot of time and then i was pushing for a cease fire cheat(ammo "appeared" to be shared but writing 0 to enemy did nothing). Game is fun in gameplay but like everyone else said the animation feels like a joke.kaptain kek wrote: ↑Fri Mar 17, 2017 11:03 amNice Stuff! Any Luck with research, materials, and exp?
@Cielos I would get to play it again the same time you do. My trial is finished
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