re-post of some of the scripts I posted on the RE7 thread form the original forum, may or may not work on the latest game update.
- updated the scripts to work on the latest game.
- added some scripts. see scripts' descriptions for details.
- modified from STN's script.
- allows you edit the health manually.
- also allows you to use its child script undead + damage multiplier
undead + damage multiplier
- health won't drop below the min health
- the damage the enemies took would be multiplier by the damage multiplier
ignore ammo clip
- you can keep firing weapon with zero clip/fuel.
- you can switch to the alternate ammo anytime.
- activate don't show empty handgun when bullet is 0
if you don't want to show the empty handgun when bullet is 0.
ignore ammo pouch
- you don't need to bring any ammo pouch/fuel with you to reload your weapon.
do reload animation anytime
- you can always reload your weapon even if the ammo clip is full.
- modified from Dark Byte's script.
- affect the following items: Corrosive, Lockpick, Cassette Tape, First Aid Med and Strong First Aid Med.
- quantities of the above items would still decrease when being used until they reach 1.
- allows you to interact with world objects with any item from your inventory.
- example usage: hold Shift and use
a First Aid Med on a door with corrosion, the game would think you're using Corrosive on it and unlock the door.
- note that the item you used can be used up, best used together with the infinite items
script to avoid losing items.
- when activated, press CapsLock_T to enable
, Shift_T to disable
access storage box anytime
- when activated, hold BACKSPACE and access your backpack to open the storage box.
view weapon's first-time-animation
- when activated, hold CapsLock and switch weapon
game play time lock
- lock game play time when it reaches the specified threshold.
- threshold can be changed via the entry.
- threshold default: 14040 (<=3:54:00)
- threshold default can be changed by editing the script.